
An incremental deckbuilder where you constantly unlock new cards and upgrades and discover one game-breaking strategy after another to make THE FIRST MILLION — and then many more!
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THE FIRST MILLION takes the endlessly satisfying feeling of making numbers go up from idle games and fuses it with the strategic depth and replayability of roguelike deckbuilders.

As they say, THE FIRST MILLION is the hardest — you cannot win this game on the first try. But you will get closer with every try as you constantly unlock new cards and upgrades and discover one game-breaking strategy after another.

THE FIRST MILLION keeps you thinking outside the box and playing the game in different ways with dozens of diverse challenges, which you will need to complete to unlock the best cards and upgrades.
If you're familiar with deckbuilders, you might beat the first difficulty level in a couple of hours. To complete all difficulties and challenges, you will need at least 15-20 hours. And you can endlessly enjoy a daily mode where you compete with other players to see who can make the most money with a fixed set of cards every day.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian, French
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
НЕТ! Это плохая игра. Это одиночная игра, в которой разработчик вдруг решил вносить какой-то баланс, который напрочь не нужен в одиночных играх. Он раз за разом выпускает обновления, которые постоянно ослабляют используемые карты, давая игрокам всё меньше и меньше места для манёвров, всё сильнее и сильнее ограничивая доступные решения для прохождения уровня. Зачем так делать? А некоторые карты ещё и получают ослабление, если вы с этими картами прошли уровень. Представьте: вы собрали удачную комбинацию, прошли уровень, но на следующем уровне эту же комбинацию вы собрать не можете, потому что вдруг одна из карт получила -20% к скорости. Б - значит БАЛАНС. Я видел очень много примеров игр, где разработчики вдруг решили вносить "баланс" в одиночные игры, ломая напрочь то, что хорошо работало, в угоду каким-то своим представлениям. И такие игры скатывались в итоге в статус "мёртвоё гуано". Есть ощущение, что и эта игра вскоре получит такой же статус. Не покупайте ЭТО.
Игра как минимум стоит своего того времени что я ней провел, да есть тактики с помощью которых можно пройти всё. Будем ждать дальнейших обновлений/изменения баланса и т.д.
Its a good game for what it is, it however also breaks completely apart once you realize the interactions between the cards, so its more a case of going for the various challenges and "completing" everything.
Fun roguelike deckbuilder, challenging at first, but forgiving enough that it gives you some leeway to experiment and still win, which is a huge positive for me and keeps you coming back for another run. The game will require some fine-tuning as there's a few builds that are extremely powerful, so as you near the high-tier difficulties you might find yourself searching for that one card that will completely change the run, as there's a lot of RNG. However the dev is super active in the discord and some nice QoL updates have already come through. 100% worth the money.
Fun stuff make money
Разработчик занимается убиванием веселья, вместо рассшерения контента, не рекомендую после последнего патча и к чему это идёт это одиночная игра, когда весело находить имбовые сборки, последнее обновление убивает веселье своими нерфами карт. Печально когда разработчики усложняют игровой процесс ради 1% игроков, которые нашли супер комбинации. А страдают все игроки, которым становиться невесело
The game has a major flaw: the more cards you unlock, the harder it gets. I would implement a simple fix: be able to remove cards freely. There's a perk to remove up to 20 cards, but it is too expensive and there are way too many cards to lock them all. Nevertheless, I give this a thumbs up because I had fun with it. If you buy it, be aware, do not unlock many cards or you're f**kd. There's a "trick" you can close the game without choosing card to make it reroll on next try, Bad, but works.
Very well implemented and active developer support - for weird bugs, but you can pull this off in a lot of unintended ways.
Nice little incremental card optimization game with a decent free demo to show you how it plays. Unlike a lot of other reviews, I found that it wasn't really grindy at all: There are several builds that can consistently win runs (and this is without simply getting infinite time to make money through a set of good synergies). A nice little "win penalty" on one of the Asset cards you used to win your last run with is a nice little encouragement to mix up your strategies at least a little between games, and it's fun trying to beat all the little challenges to unlock stuff. It does need to be said though: You need to be careful about unlocking cards before you build a good banlist, or each unlocked card might make the game [b]harder[/b] by making it harder to get the synergies you want. The dev's definitely made it harder to fall into this newb trap by giving you 5 free bans when you start and making card costs scale, but beware because you can still kinda "brick" your save if you don't focus on upgrades, too.
Слишком скучно, слишком решает рандом - покупать или нет решать вам
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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