
You're a journalist investigating a suspicious case during the Harlem riots. Take pictures of evidence, gather information by interrogating people, and put it all together in an article to show people the truth.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Take the role of an investigative journalist in Harlem, in the early 1940s.
Someone has been murdered, and the explanations that the police have come up with just don't add up. Furthermore, the person that the police are accusing of the murder is a good friend of yours, so you'll do anything you can to find out the truth.
Use your camera to collect evidence; take pictures of anything that seems important to the case.

See the evidence you collected in your journal, where you can organize and look at the pictures.

Talk to people to try and find out what they know. But be careful, some might try to lie to you, and hide the truth. Get their testimonies and piece together the real story

Build your case in the article and publish it to expose the true killer.

Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In [i]The Final Print[/i] we control an investigative journalist who sets out to visit an alley where a murder occurred. Apart from the office where we start, we go to mentioned alley and also enter a bar. Given the few number of locations it is understandable why the game does not require much space on our drive. Now, apart from doing the walking thing in the good-old first person view, we can also converse with people and take photos of pretty much everything in our surroundings. However, only key items will be considered evidence and become part of our inventory, a separate menu where we can collect testimonies, too. How? Just press the right button when you think something important your interviewee said. The objective is to collect enough evidence and draw the necessary conclusion so that the culprit will appear in your next print. The selections (photos, quotes) you yourself pick in the endgame. We are offered two different endings and a couple of achievements. All this set in 1940s Harlem. Now, the game has some mistakes here and there. For instance, some characters appear in the T-pose in front of you which makes them look pretty silly. Voice acting would also be great but given this is a low-budget game, omitting it is understandable. I read that the team behind it is planning to keep releasing updates / fixes only for 2 more weeks (after all, the main page still refers to it as a game "in development"). I liked the game and I always appreciate when students from universities are involved in such projects. An example that good games can see the light of days even if they are not an "AAA" title.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⠀
I enjoyed playing the game, even though it’s not usually my style. There’s definitely potential here, but I found it a bit confusing at times and wasn’t always sure what to do next. I think it could be even better! [spoiler] Don't leave us hanging about the ending [/spoiler]
Nice little game as expected from the students of Breda University. Good luck on your careers!
Cute little investigative game. The writing could use a little bit of work, and the character animations are not finished at this point. The environment art is really cool though. The idea behind investigations are nice, but besides a small plot twist nothing unexpected happened in my investigation. It's short and sweet so definitely give it a try!
The good: Interesting little investigation game. The fact you can log what people say during conversation, so you can use it later in your investigation, I found to be a very fun mechanic. Handing the player the decision of what is worth writing down and what isn't, makes you think as well as pay attention to what the characters are saying. The pinboard at first, I thought was not gonna be used much, but I ended up spending quite some time with it trying to picture the whole scene. (I also had way too much fun playing with the wires' noodle physics) The case itself I found to be a pretty well rounded puzzle to solve in terms of difficulty. It invites you to make some assumptions right off the bat given the time period. But after taking in all the evidence and putting it together you may find some of those assumptions to possibly be wrong. I also think it was nice that while some evidence was loosely connected, not all of it was relevant to solving the case. The ending may have felt a little abrupt, but I think that works in its favor since it's not that hard to deduce the consequences of what might happen after each of your decision, which in turn leaves you to ponder if you made the right choice at all. The not-so-good: I thought the voice acting overall was passable. Every character had a voice that matched. As for performance, some were definitely better than others. With some I just kinda wanted to skip through, since it sounded a bit too much like they were reading a script. Given the scope of the game, I wasn't exactly expecting a Roger Clark as Arthur Morgan type of performance either. Just that this is what I thought while playing through this. There was one character named Wesley who had some issues with looping through his idle animation. Some textures had some difficulty loading at times, but that's something I see often with Unreal games. Putting the evidence and testimonies on the board or onto your paper was doable. Wouldn't say it was really janky, but sometimes when I try to drag it from my notebook. The piece was put down under it, so I couldn't tell if I dragged it succesfully or not. Not the worst thing, just a little bit annoying. The Ugly: Credit roll could have used some music that was in the game. Made the conclusion to the game feel a little bit anticlimactic. Perhaps a bug who knows. The mechanic for the green lines on the pin board could have been explained better. Conclusion: All in all I did enjoy it, good game to have your saturday morning coffee to. Most flaws that it does have aren't things that can't be ironed out over time. And speaking from experience in developing software, there's of course going to be bugs. So the things that I did list, are ones that I hope the developers can do something with. It's free, go play it if you haven't. It's an enjoyable short experience that's worth a try. :)
I liked piecing together the clues. Sometimes it dragged when I was looking for info, but overall, it was satisfying to figure out what really happened. If you like mysteries, it’s definitely worth a try.
If Ronald has a million haters I'm one of them. If he has one hater it's me. If he has 0 haters I have died. If the world is against Ronald I am with the world, if the world is for Ronald I am against the world.
Pretty nice game Short and sweet
Без понимания о чем идет речь, когда чуть ли не основная механика игры это записывать ответы чтобы потом их добавить в газету, проблематично, и создает из данной игры ничего кроме трех локаций, которые визуально ничего, но это все.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $58.4M | 92K | 94% | $24.99 |
| Soulmask | $17.8M | 22.1K | 77% | $23.99 |
| Occupy Mars: The Game | $3.4M | 3.1K | 70% | $29.99 |
| Tourist Bus Simulator | $3.3M | 3.5K | 66% | $29.99 |
| Emberward | $2.3M | 3.8K | 97% | $19.99 |
| NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution | $2.1M | 9K | 84% | $29.99 |