
1년 전, 여중생 한 명이 흔적도 없이 사라진다. 그녀의 흔적을 찾기 위해 사건의 담당 형사는 여중생의 동급생이었던 6명의 학생을 심문하게 되는데...
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean
Reviews
애들이 형사를 너무 막 대해요 ㅠ
가격다운 볼륨의게임 결말은 정해져있고 심심한분은 플레이하세요
전반적으로 아쉬운 게임입니다 더 뭔가 있을줄 알았는데 없는게 아쉬웠어요
킬링타임용으로 할만함
개인적으로 정말 재밌게 플레이 했습니다. 여러 사건이 얽혀있는 게 재밌었어요. 방송에서 하느라 2시간이 찍혔지만 아마 1시간 내에 엔딩을 보지 않을까 싶네요. 친구와 가족을 잃은 피해자들의 모임 내가 더 챙겨주고 잘해줬더라면 괜찮았을까? 하지만 진짜 범인들은 따로 있다.
그래... 1100원짜리니까. 근데 마지막에 좀 귀찮아지신듯
몰입감 좋은 단순한 추리형 비주얼 노벨 게임 중학생들의 철없는 마음이 이해가 안 되는 게 아니라서 더 아릿한 이야기 결국 우리는 어른이 되어서도 알량한 마음에 끌려다니니까...
The False Culprit, developed by Hwacha and published by PsychoFlux Entertainment, is a short narrative-driven visual novel that centers on a contained mystery and the process of uncovering truth through conversation and perspective. The story revolves around the disappearance of a young student, an event that remains unresolved a year later. Players take on the role of an investigator tasked with questioning a small group of individuals connected to the case, each offering their own version of events. From the beginning, the game establishes a somber tone, focusing on ambiguity, uncertainty, and the idea that truth is often shaped by individual perception. The gameplay is built almost entirely around dialogue and interpretation. Players move through a series of conversations, gathering statements and attempting to piece together inconsistencies between them. There are no traditional puzzles or action sequences, and progress depends on paying attention to what each character says and how their stories align or contradict one another. This approach keeps the experience accessible and easy to follow, but it also limits the level of interactivity. The challenge lies more in understanding the narrative than in solving complex gameplay mechanics, making it feel closer to an interactive story than a traditional game. Character interaction is the central pillar of the experience. Each individual involved in the investigation presents a different viewpoint, and the game builds tension through the gaps and overlaps in their testimonies. The writing aims to create a sense of doubt, encouraging players to question not only what is being said but also why it is being said. While the cast is small, this allows the story to remain focused and manageable, ensuring that each character has a role in shaping the outcome. However, the limited runtime means that character development is somewhat constrained, and some personalities may feel underexplored. Visually, the game follows a standard visual novel presentation with 2D character portraits and simple backgrounds. The art style is clean and functional, with enough detail to convey emotion and tone without becoming a focal point of the experience. Expressions and dialogue carry most of the weight in terms of storytelling, and the minimalist approach helps maintain clarity. The overall presentation reflects its indie nature, prioritizing readability and accessibility over visual complexity or elaborate animation. The pacing is steady but extremely brief. The entire experience can be completed in under an hour, which gives it the feel of a short narrative piece rather than a full-length game. This concise structure keeps the story focused and avoids unnecessary filler, but it also limits how much depth the narrative can achieve. Just as the mystery begins to unfold more fully, the game moves toward its conclusion, which may leave some players wanting a more extended exploration of its themes and characters. Narratively, the game touches on ideas such as truth, memory, and the reliability of personal accounts. It creates a quiet sense of tension through its dialogue and the uncertainty surrounding the case. However, the resolution arrives quickly, and while it provides closure, it may not fully satisfy players who were expecting a more layered or complex conclusion. The story feels like a snapshot of a larger situation rather than a fully developed narrative arc. Replayability is minimal, as the linear structure and singular outcome leave little reason to revisit the game once the story has been completed. There are no significant branching paths or alternate endings to encourage multiple playthroughs, reinforcing its role as a one-time experience. This makes it best suited for players looking for a quick, self-contained story rather than a game with long-term engagement. Overall, The False Culprit delivers a focused and atmospheric mystery that succeeds in creating a sense of intrigue within a very limited scope. Its strength lies in its ability to present a coherent and engaging narrative in a short amount of time, making it an easy entry point for players interested in story-driven experiences. However, its brevity, limited interactivity, and lack of deeper exploration prevent it from leaving a stronger impact. It works best as a brief narrative experiment rather than a fully realized investigative experience. Rating: 6/10
수현이련 뺨따구 마려우면 개추
그림이 어지럽고 스토리가 예뻐요
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| Bongo Quest | $315.6 | 51 | 45% | $0.49 |
| Food and Girls | $315.6 | 51 | 86% | $0.99 |
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Carnival and Girls | $334.4 | 53 | 85% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |