
Old-school Action-RPG. The Fall of Gods is an indie game humbly inspired by Action-RPG you used to play on 16-bit consoles (zelda, secret of mana, alundra...). It was played by more than 75’000 gamers on PC and Xbox so far.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've not got far but enjoying the working it out, got stuck i don't no how to empty the flasks .
wenn es nicht dauernd abstürzen würde wäre es ein echt schönes spiel aber so ... is echt traurig
I could see 2000 beers turning this game out.
If I hadn't known any better, I'd say this game was in early Beta, considering the amount of bugs this game has. The controls are awful, And the graphics are completely glichy on full screen mode. I havn't given the game itself a chance yet, since I dimmed it unplayable for the moment. So I say don't buy this until a new patch comes out (which I doubt will happen).
Not bad for a lowcost rpg.
Très bon jeu ! Un scénario assez linéaire mais de nombreuses quêtes annexes. Les nombreux sorts, armes et armures donnent à réfléchir au joueur. Les paysages vont de la plaine aux montagnes ennneigées en passant par la mer. Chaque détail dans le décor peut avoir son importance et cacher bien des atouts. L'anglais est compréhensible même pour les débutants.
i have no idea what that was supposed to be but it was not a fun game
Tags: Topdown - RPGMaker & Party RPG Additional Tags: Delete Local Content & Remove from Library TLDR: Immediately boring with royalty free music and stock assets. Large maps make for tiny sprites and most maps have nothing but scenery in them with nothing much to do. Feels more like someone had more fun with the mapmaker editor than I do playing the game. Oustanding Issues: -Boring Zelda-like combat -Derivative and forgettable story -Cheap assets -User interface not immediately intuitive with a radial menu and having to assign faceplate buttons. It works but it is more work than this game deserves from the user -Frustrating progression that relies on switches and other scripted nonsense
The Fall of Gods II is a bad designed ARPG game. I have played at least 50+ hours on my old Windows XP system, but I stuck at a new area and couldn't get out of there. Because every map is very huge and complex, so you will miss an important item or skill easily when you reached a new area without following the main quest. It's a tragedy if developer doesn't check all possibility of player's movement. Warning: You should always save one or two backup files. There are a lot of bugs will cause you stuck at somewhere. Pros: +Explore an open world and find many quests. +Use certain weapons or skills to uncover secrets. +It's easy to kill monsters and upgrade your character. Cons: -The menu options are a bit laggy. -Use ladder or jump boots may cause a freeze bug. -Under some certain conditions, the character will become invisible forever. -Once I managed to cross a narrow river and reach the other side before I got the Mermaid Scales. Guess what? I couldn't go back! -If you take a small key from maze A and use it to open another door of maze B, you may stuck at both mazes. -One of my save files was broken after a freeze bug.
A slow paced, tedious game in which in-game mechanics and rules are poorly explained, inconsistent and in general, result in a player wondering around trying to figure out what the game expects. In addition, it seems the game hasn't been updated in quite some time, resulting in an higher than average issue with bugs, some game breaking. The game lacks any real challenge after the early stages of the game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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