
Customize your Ships, Upgrade your fleet, and Command your way to victory in this ruthless rogue-lite tower defense/real time strategy hybrid. Take on an enemy that learns from your moves and adjusts its own path. Do you have what it takes to persevere?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Korean, German, Portuguese - Brazil, Japanese*languages with full audio support
Reviews
This is a fun tower defense game. It’s well designed and I love that indie game feel it has. If your looking for a strategy game that challenges you to make calculated decisions give this one a try.
Fun Tower Defense game with some Real Time Strategy elements. While moving your Towers around exists in other games i think here it is in so far unique that you move your ships which have multiple hardpoints for different towers so if you want a master of all ace of none style ships which have a bit of everything on it that is definetly doable here.
Played through the tutorial and had a ton of fun! I can't wait to see more of this game!! I don't typically enjoy tower defense but this one was really engaging without being super confusing
Neat.
I bought this because an actor buddy of mine voiced the battle cruiser, Hamid Khosravanipour, look him up on IMDB. I'm not really one for tower defense, but found the game fairly easy to jump in and completed the first 60 waves of stage one in 1.5 hours or less. I almost gave up because it was going on without knowing if I could save and come back, but apparently you can leave after every difficulty completion, just not by clicking surrender? I wasn't much a fan of by assumption of being forced to keep going, but that was not true. Thankfully my buddy told me there was 60 waves to get max upgrades, so I could safely surrender after 60 with not additional achievements to unlock or rewards other than testing myself. I didn't adjust any of my ships in the shipyard, didn't really grasp how until i spent some time in that menu near the end. I image future missions will require some editing of ships to increase damage output between shields and hull/armor but I don't know. It is a solid game as far as I can tell, and impressive since it is an indie dev first game even more so, and the price is fair especially in a market that is about exploiting the consumer.
It's like the tower defense games I used to play as a kid, but recalculation of the enemy path in the middle of the level gives it a new challenge.
A fun spaced theme tower shooter that is challenging without being annoying, a rare combimation.
敵を全滅してもステージクリアにならなかったりするくそバグゲー
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