
The Falconers: Moonlight is a supernatural thriller visual novel set in the 19th Century West Coast of New Zealand. Falconer, Cassandra Winter, is on her first solo mission. Can she save the people of Moonlight from their plight? Or will she disappear into the mist like so many others before her?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Thai
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
前期是一个侦探+悬疑的故事,后期有一些作者对人性的思考,阴暗也有光辉。本篇VN无爱情,流程短, 引人深思,音乐表现不佳。 近期所有看的VN里,这绝对是个有深度的好本子。 被蒙蔽的恶魔猎人,屠杀毛利人的殖民者,驱使恶魔杀害白人的毛利人,播种罪恶的恶魔,各怀心思的镇民。 倒数第二章极其讽刺,这一出悲剧里,谁才是真正的culler,又有谁是无辜的呢? 恶魔动动嘴,结出的恶之果甚至超出了恶魔自己的预期。 每个人都屈从于内心的恶魔,你看完也一定会想起巫师3石之心里的那首歌谣的。 His smile fair as Spring, as towards him he draws you His tongue sharp and silvery, as he implores you Your wishes he grants, as he swears to adore you ———————————————————————————————————— 剧本:7/10 前期比较模式化,性格描写的不太详细。剧本立意很高,很少见到一整片VN全是探讨人性的。无爱情无宿命。不过千万别拿这个当一个侦探剧,女主是一个新手恶魔猎人,经验有限,当你已经知道谁是恶魔的时候,还不得不看着女主在歪路上越跑越远的时候,真·气人女主。这个方面很大程度限制了自由度,不过考虑到这是一个VN,这个影响并不大。(喜爱在游戏里自己做决定的,可以移步 福尔摩斯罪与罚)、 人物塑造我个人觉得biddy是最成功的,矛盾人格的累加不但不出戏,反而让人物非常饱满。另外女主小姐姐真棒呆(CG也帅!)单刷怪兽,勇于承认自己的错误并努力弥补,在迷茫的时候依然能履行职责,事后还归功于很多帮助她的人,这才是真正的大女主!国内那些一路开挂的玛丽苏和傻白甜真是沙雕…… 其他两个男性角色就没留下那么深刻的印象了…… 作者打算把这个Falconers做成系列IP(全是女主的那种……),第二部他写了小说Falconers:Fort Eden。(主角换人了) CG里的树很新西兰,对的,新西兰的树就长得这么魔幻。。…… 音乐:3/10 如果你是一个没有音乐就读不下去VN的,千万别买,整部剧不超过4首音乐,而且每个都非常短(虽然每首都挺好的,但太少了)。大部分都是环境音和音效,还有大段没声音的地方。 英文友好度:6/10 心理描写偶有长难句,词汇丰富,人物对话部分简单 故事发生在新西兰(看剧情应该是南岛),文中有不少新西兰独有的英文词汇和毛利语,也还原了一些旧式英语的句式(双重否定用来加强语气,而不是表示肯定)可以说是很用心了,不过这些给阅读带来了一些困难。讨论区第一语言为英语的单线需要花3小时看完剧本。我单线花了两倍时间QAQ。但还是推荐。如果有一天有CV就好了
Нейтральный обзор. Ничего ужасного в этой визуальной новелле нет, но и ничего запоминающегося тут нет тоже. История слабенькая, рисунок приятный, но не проработанный, звуковое сопровождение ничем не примечательное. Теоретически за установленную цену можно и прочитать, если, конечно, вам не жалко потраченного потенциально впустую времени.
A good Visual Novel game. I recommend this game for everyone. sweet girls. cool scenes. Story is nice. price is in offer alright. all achievements work.
Two hour visual novel mystery about hunting down John Carpenter's the Thing in a mining town. There's a weird moment where your buddy Weka reveals his tribe previously lived in peace with the Cullers/Seeders/monsters before the Europeans showed up. And its this moment that changes the entire premise on its head. Maybe the Falconers are in the wrong for hunting down these creatures. Claiming that the Seeders "can't feel anything" and "only imitate human behavior" suddenly seems like such blatant propaganda. Maybe these are people just hiding out and trying to survive, rather than cause wanton destruction like your bosses claim. But then all it really leads to is a villain monologue from the twist antagonist about the evils of humanity. Just kinda lost me after that, y'know?
[url=https://store.steampowered.com/curator/34294631/] Follow Far2close - Visual Novel Playthroughs Curator Page [/url] [b]The Falconers: Moonlight[/b] Developer: Bionic Penguin Publisher: Sekai Project [h1]Pros:[/h1] [b]1.[/b] Cryptids and other strange creatures lurk among humanity; preying indiscriminately or targeted attacks on the innocent. Some have high defense systems that require a set of skills and tools in order to bring it down. That is where The Falconers come in; monster hunters trained specifically for these situations. Cassandra Winter is on her first solo mission investigating the small town of Moonlight in 19th century New Zealand on the numerous disappearances of the locals. Upon searching the initial spot of the most recent victim, she encounters a Culler (a huge insect larger than man) holding the remains of a resident. After dispatching it, she discovers a whole nest and realizes that the problem has gotten much worse and time is quickly ticking. The story is pretty short but it does do a solid job at establishing the town of Moonlight, its origins, its residents, and the overall outlook of life in it along with helping set up Cassandra's character. The one thing I'd like to highlight is the cultural aspect. Monsters are heavily reliant on cultures, religions, and other beliefs. I bring this up due to the character of Wiremu "Weka" Jones. He is of Māori blood, indigenous Polynesian people of New Zealand and his culture adds in so much to the Cullers of [b]The Falconers: Moonlight[/b] by his peoples views on them and their past interactions with them signifying that there may be more to the Cullers than blind hostility. Monsters can be one thing, you can just have a wolf and go on, but beliefs help establish a monster. Without belief, there is no fear. It's like God purging humanity of their sins using angels, Mothman being a sign of disaster coming, or summoning Bloody Mary via the mirror. [b]2.[/b] The characters are well written such as Cassandra's skills like sharpshooting, investigation, and keeping calm under pressure, but also her worries [spoiler] that due to her inexperience as a solo Falconer; she might fail the town of Moonlight. [/spoiler] A lot of the residents possess their own beef and are all suspects under Cassandra's watch. Captain Moonlight is wealthy and took over the town along with changing the name from its previous one. He mostly means well but some suspect he might be a bit narcissistic and only chase after monetary gain. Bridget "Biddy" Goodwin is extremely cynical and has seen her fair share of pain and injustice. With her town slowly going down the train (according to her) she drinks herself to relief while possessing heavy underlying guilt. Mary "Sunlight" Suncliffe is the towns shining beacon, her positivity along with her welcoming nature help everyone take a rest at her hostel. Wiremu "Weka" Jones is a professional gambler albeit in a illegal means, he is similar to Cassandra in a way as he is a drifter and trust is hard to give. He is insightful and is rarely one to become angry. All the characters are well written and all their connections with each other help pave the story in their different viewpoints (depending on your choices). [b]3.[/b] I love the art by [url=https://rusharil.wordpress.com/]Ares[/url], it is gritty and fits extremely well with the overall atmosphere. The old dusty exterior of the town, tavern, and mines. The humidity and danger of the gloomy forest and the dread upon witnessing a mass burial. The sprite art looks great even if it may be lacking some variety or possess some oddities. The CG art I absolutely love, especially when it shows the Culler and some showing off Cassandra in her best/worst moments. [b]4.[/b] The music by [url=https://soundcloud.com/manuelmarino/tracks]Manuel Marino[/url] is fantastic. The main menu music "Hunting" shows the tense moments of a hunt by introducing a calm beginning and an intense continuation after it. "Discovery" plays a pivotal moment in the game too as this takes places when Cassandra [spoiler] finds out that there is a Seedling somewhere.[/spoiler] the absolute dread in this track shows the pure horror in it all. "Conversation" takes a step back from the dread and places in a more somber moment, this primarily takes place when Cassandra chats with Wiremu. It adds in that bonding moment especially when [spoiler] Cassandra and Wiremu talk about themselves and how they came to be.[/spoiler] "Conflict" plays a great moment not only as the credits music but also highlighting the fights in this visual novel. The track is intense and it makes it feel like each fight can be Cassandra's last and the stakes have been raised. There is also the music used in the opening as well and that one is great. [h1]Cons:[/h1] [b]1.[/b] My primary complaint is that the story is [b]heavily[/b] linear that makes the choices you take not exactly important to the story. The only impact the choices in the whole story is mainly different dialogue or conversing with different characters. The choices that do heavily impact the story happens in the end where [spoiler] 2 specific characters can die, but not in the same playthrough[/spoiler] and the choice whether to stay in Moonlight or abandon the mission. I believe a third option could have been possible where Cassandra [spoiler] dies if you make the wrong choices.[/spoiler] A fourth option could have been possible where you can [spoiler]investigate Mary "Sunlight" Suncliffe during your standoff with Bridget "Biddy" Goodwin.[/spoiler] but I understand why things happened as they did as it does show Cassandra's unfamiliar position as a solo Falconer. [b]2.[/b] The sprites are very limited, mainly being one or two poses for each character with minor variation in how they are standing.. Cassandra's sprite's left eye (My Left, Her Right) looks a bit too far. [h1]Conclusion:[/h1] Although very linear despite having choices, The Falconers: Moonlight does a great job in establishing the lore of the world along with its characters and the atmosphere, art, and music are also fantastic. [b]Score:[/b] 8/10 GREAT
I was disappointed in this game. The price isn't worth the 3 hours it took to finish the story. The plot, lore, and setting were interesting, but it was incredibly predictable and your decisions have barely any affect on it at all--just a different person standing behind you. The MC Is really incapable for being touted as a kind of big deal.
Here's my guess. When the creators were creating this game, they thought of something along the lines of "making a cool thing!" And as a result, they did. That is all.. It's only cool and nothing more. The game doesn't have any direction for its motive. Things happen in it, but I don't have a reason to care for any of it. The game just moves by itself without considering me. It solves the mystery without considering my presence. The characters for example. They exist purely for giving you the information you need, so the main character plays it cool and talks smoothly with them. Okay, but why should I care about the main character's objective? The game won't even provide a clarifaciton on her desires. That can be fine in some stories, but you gotta replace it with something for the reader to care about. Especially from the start. The way it begins is... just plainly direct. When the opening began I couldn't believe it, what I witnessed didn't feel like a prologue at all. Just a casual, boring scene and nothing else. The side characters have their own problems, which connects with the mystery. They'll get in your way. If you won't like the characters, you'll be forced to bear with them just to progress. But if I won't have a reason to care about my progression to begin with, what else is there for motivating me to keep playing? But above all else, this game's biggest mistake, was... to not have music. Having occasionally won't matter... the game rarely plays any music. That's inexcusable, the least they could do was to use free music. The internet is big, there are ways to find them. Not having them in a mystery VN where you need to have the reader's attention is horrible. Music gives atmosphere to the story, gives more personality to the characters... etc. All things said, I wasn't expecting this game to work on my old, poor laptop. Especially considering how high-quality it looks like. Easily one of the most pretty looking EVN ever made. It looks cool, very cool! Yep, just cool... that is all.
Fast paced monster mystery with exquisite character development - this has vibes of modern urban fantasy books, but set in historical New Zealand, with an absolutely fascinating mythology and very immersive art. This is a short-ish story, and most of the choices are for atmosphere and have little impact on how things play out. This isn't really interactive fiction, but it is very *very* good fiction, and I'd love to read more (could be VNs, or novels/comics/anything!) in this setting!
Запускаешь игру, вот повествование начинается, тебе представляют героев, немного лора насыпят, скримак ровно один на тебя вывалят. Вроде интересно. История развивается, ты приготовился, и... Титры. Короткая она. Вот серьезно, как пролог к чему-то большему. Раздражения это не вызвало, и в целом сюжет достоин внимания, но... 7 бодрых старушек из 10.
[b]The Falconers: Moonlight[/b] is: - A supernatural thriller - Western-styled and action-packed - Set in New Zealand - Ruddy amazing Stories like these are pretty unique for VNs, and [b]Moonlight[/b] pulls it off with aplomb. Fast pacing, memorable characters and the cinematic production qualities (the best I've seen by a mile - "Dynamic Camera" indeed!) bring this VN to life - my only reservation is that [b]Moonlight[/b] has yet to receive a VN sequel, which is positively criminal. More adventures for Cassie Winters, please!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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