
Plunge into a new world with a completely foreign language in this romantic, yuri isekai visual novel about the struggles of communication and forging connection. Experience life in a foreign land. Enjoy a sweet, heartwarming romance. Learn Esperanto.
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About

One day you find yourself stepping into a brand new world with a starkly different sky and a language you've never encountered. While lost and confused, salvation comes from a cute young girl who offers a helping hand and a small smattering of familiar words. As feelings blossom, the struggle to communicate remains real. Yet learning to express yourself could hardly bring sweeter rewards.



You and the protagonist, Rin, will learn the new world's language together. As you both learn Juliamo (which in the real world is Esperanto, an existing constructed language) you'll be able to grow closer to Ruka, and by the time the romance reaches its conclusion, you'll be familiar with a a new, real-world language yourself!
All localized versions of the game are included with purchase for enthusiastic linguists looking to learn more languages!

The text in this game has been officially supervised by the National Esperanto Association in Japan, ensuring its accuracy and viability as a real educational tool.

Quizzes to test your understanding will have to be passed to progress the story, and they become available from the main menu along with every lesson introduced for those seeking to review the material further.
An option to skip the quizzes is available for those seeking a story-only experience.

Enjoy one of the rare few tales that tackles the struggles of overcoming a language barrier head-on, and shows how important communication, expression, and connection really are.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
百合老吃家慕名而来
整体小甜饼,流程大概十几个小时,包含比较细致的心理描写,主要人物只有三个,塑造的都很立体,前后故事也都有承接,没有什么遗憾,剧情比较平淡幸福,主要就是日常,很适合用来消磨时间。 游戏有一套自创的语言系统,整体的故事都围绕这套异世界语言,和英语有点像,有像考试一样的考验玩法,不过这部分玩法可以自由选择跳过,不强制。(一开始我还在试图学习,后面越玩越困,好像在上英语课一样TAT)也因为一周目没法开翻译,我切实地体会到了主角的迷茫心情,对话部分真是全靠猜,就这一点来说还蛮需要耐心的。 另一个女主露卡的立绘、配音都很可爱,本来我还想吐槽年龄只有14这个设定的{女主凛设定也只有17,立本人恋爱观这一块...),不过后面想想貌似再大一点又不可能是这个人设,加上年龄差也不特别大,就算了:-) [spoiler]话说回来,刚推到结局做选择那儿的时候,我先选了上面那个,然后感觉什么都没说清楚就结束了,而且两人虽然也在一起,但却感觉哪里怪怪的。我那时候忘记了还有一个选项,还有点遗憾来着,今天开翻译快进二周目的时候发现了遗漏的选项,才发现下面的才是真结局......(我真服了自己)。 真结局的发展很理想化,和我之前猜得一样,但果然这种幸福的结局才是我想看的啊(he最棒了)。[/spoiler]
好玩,就是世界语太难学了
난 비주얼 노벨을 하러 게임을 샀는데 웬 언어를 가르치고 자빠졌냐 새로운 언어를 몰라도 게임 진행에 아무런 문제가 없게 해야지 이렇게 많은 문제를 내고 맞추게 한다는건 새로운 언어를 학습해야 스토리 전개에 무리가 없다는거잖아 뭔 비주얼 노벨이 이럼
재미는 있는데 좀 아쉬움 음식점에 비유하자면 오삼불고기 덮밥을 시켰는데 오징어도 적고 불고기도 적어서 밥이 다 안비벼지는데 양념은 맛있는 느낌
学习使我快乐
这画风我受不了脸跟被咬一只月饼似的
루카가 귀여웠다. 무난한 스토리지만 에스페란토를 소재로 쓴 게 독특해서 기억에 남는 게임. 공부 시키는 건 초반에는 잘 해보려고 했는데 결국 따라가지 못하고 대충 넘겼다...
在本作游戏是一部少女之间的相遇为主题的纯百合galgame游戏的视觉小说,题材还挺有意思,主角高远凛莫名其妙来到陌生的地房,结果发现这里的人说的话、写的字全都看不懂,这点反而比那些一穿越就自动听懂语言的作品好多了。 故事剧情发生在女主刚买到好吃的鲷鱼烧,一转眼就到莫名其妙陌生的地房。天空的颜色不对劲,街上的招牌一个字都不认识,和谁都没法正常交流,可这里的场景,又明明和自己熟悉的地方一模一样。陷入无助,一位可爱的少女向她伸出了手,两人竟然能勉强沟通,就这样,温馨又甜蜜的同居日常开始了。 作为本游戏的开场动画 和BGM,质量游戏有一说一还不错的,我喜欢这个画面,那种氛围感直接拉满的。,包括片头在内的所有 BGM 加起来别看数量少,但每一首都很精良,这些音乐搭配上游戏的美术,就像到了游戏里的一般,而那些文字赋予了灵魂,整体搭配起来特别有感觉。 作为百合galgame,它的甜度是真的是超级拉满。最初女主连文字都看不懂,两人边学语言边谈恋爱,学着学着到了一起了。虽然剧情发展有点快,细腻的心理描写很难完全体会,有点可惜。而且游戏尺度有点大, 游戏有日语配音还有中文,对小成本百合 galgame来说已经很良心了。但画风我很喜欢。总的来说独特的百合galgame,把语言和恋爱故事结合在一起,十分推荐。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
Ignore my playtime. I read this on my Android tablet using GameHub Lite. This is a story about a Japanese girl named Rin who gets isekai’d into a world with a pink sky and no night time. In this world, people only speak Esperanto (a language I had no clue existed up until now, but it seems to have a cool community around it). It’s renamed to “Juliamo” in-game and there are other little changes, but the language is mostly still the same. She (Rin) has to learn the language in order to survive in this new world. She meets Ruka, a girl that helps her out, and Rei, a teacher that further provides help. These are the three major characters throughout the story, and while it’s a small cast, I didn’t mind it. It feels wholesome and chill to read through. One of my complaints is how conveniently Rin’s main problem is solved. Ruka and Rei both understand Japanese to varying degrees which is a bit too convenient for me. Another one is Rin’s character, she can be overly negative and pessimistic throughout the game. It’s not too bad though, but I found myself going like, “Ugh! Stop being such a pessimist!” more than once. The game attempts to teach you Juliamo (Esperanto) through quizzes and what I like to call… printout hell. You’ll be right along side Rin with her studies. At first it’s fine, teaching you words here and there. I’ve been an English teacher for almost 7 years now, so I can say the beginning of these lessons feel fine. Eventually the game throws prefixes, suffixes, conjunctions, question words, and all sorts grammar all at once and it completely lost me. That’s not how you teach a language. It needs to be a slow process with lots of repetition or you’ll forget things or get overwhelmed (like I was). At this point, I turned off the quizzes and just focused on the story. I ended up getting two endings, what seemed like a normal ending and a good ending. I’m decently satisfied with how the story wrapped up. I think this was a good read, but the Esperanto lessons are quite rough. I suggest turning those off. As an aside, I don’t know why they went with Esperanto, personally. Wouldn’t it be better to learn one of the top languages instead? Like Chinese, Spanish or French or something? That would be useful to learn. I’ll definitely read the sequel, but I’ll skip the third game because I have no desire for an Esperanto teaching game. Maybe that’s why that one wasn’t come out yet.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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