
Action-RPG slasher in which you have to get into the dark atmosphere of dungeons full of monsters and madness.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.90−93% | 132reviews | 88% | — | $1.6K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like this game because you can grind for everything within a couple of hours and getting the max stats possible just feels so satisfying.
The Excrawlers is an indie action role-playing game developed and published by Game Dynasty that channels the spirit of old-school dungeon crawlers while adding modern sensibilities like build customization, procedural variation, and player choice. It presents itself with a top-down pixel-art style and a fast-paced combat system that emphasizes reflex, timing, and adaptability. The premise is simple: you awaken in a mysterious world filled with monsters and strange, hostile constructs, with only one goal—to fight your way through multiple deadly environments, uncover the truth of how you arrived there, and defeat the bosses that guard the way out. From its first moments, the game evokes an atmosphere of darkness and mystery, immersing you in a grim fantasy world that is equal parts brutal and alluring. At its core, The Excrawlers revolves around a tightly designed gameplay loop built on exploration, combat, and progression. Each run takes you through a series of interconnected dungeons filled with enemies, traps, and loot. The top-down perspective allows for clear visibility of your surroundings, which is essential since quick reactions are key to survival. The combat mechanics are simple but satisfying: light and heavy attacks, dodges, and special abilities form the backbone of the action, while weapon upgrades and modifiers add depth to how each encounter plays out. You can tailor your character’s abilities and play style by selecting from various skill trees and equipment combinations, giving each run a unique rhythm. Despite its minimalist presentation, the game offers a surprising amount of flexibility in combat, and experimentation with different modifiers often leads to unexpected strategies. One of the standout systems in The Excrawlers is its modifier mechanic, which alters the rules of each run. These modifiers can dramatically change the nature of the gameplay—perhaps granting enemies explosive deaths, doubling projectile speed, or even introducing doppelganger enemies that mimic your movements. The unpredictability this creates keeps the experience fresh, even when traversing familiar areas. The system encourages adaptation and creative problem-solving, rewarding players who can think on their feet rather than rely solely on brute force. Combined with the ability to build and customize your character through leveling and item combinations, it transforms what could have been a linear hack-and-slash into a dynamic and replayable experience. Visually, the game adopts a dark and moody pixel-art aesthetic that suits its tone perfectly. Each environment—from industrial ruins to eerie dimensional voids—has a distinct color palette and atmosphere that reinforces the feeling of isolation and danger. The pixel art is crisp and functional, focusing more on clarity and readability than on intricate detail. This approach ensures that players can clearly track enemy movements and environmental hazards even when the screen fills with projectiles and explosions. The soundtrack complements this tone with ambient and percussive tracks that heighten tension without overwhelming the action. The sound design, from the clang of weapons to the crunch of defeated enemies, adds to the tactile satisfaction of combat and grounds the otherwise surreal world in a tangible sense of presence. Narratively, The Excrawlers uses minimalism to its advantage. There is no lengthy exposition or intrusive dialogue; instead, the story emerges through encounters and fragments scattered throughout the world. You meet enigmatic characters who may offer help or hostility depending on your choices, and the game makes it clear that actions carry consequences. Deciding whether to aid, spare, or kill someone might alter the flow of your run or the kind of ending you receive. These moments of choice lend emotional weight to what might otherwise be a straightforward dungeon crawler. While the storytelling is sparse, it’s effective in creating intrigue, inviting the player to fill in the blanks rather than handing them explicit answers. The mystery of who you are and why you’re trapped in this place becomes a quiet motivation that drives you forward. In terms of pacing, The Excrawlers strikes a balance between intensity and accessibility. Each dungeon is concise, keeping runs brisk and focused. The enemies are varied enough to demand different strategies, and the bosses—of which there are five major ones—serve as climactic tests of skill. These encounters often require precise timing and a solid understanding of the mechanics introduced in earlier levels. While the limited number of areas means the game can be completed relatively quickly, the replayability offered by modifiers, equipment combinations, and choices gives it lasting appeal. However, this compactness is also one of its limitations. After several hours, the repetition of environments and enemy types becomes noticeable, and players looking for a sprawling campaign might find its brevity disappointing. Still, the tight structure ensures there’s little filler, and every moment of gameplay feels purposeful. Performance-wise, The Excrawlers runs smoothly on virtually any system, a testament to its optimization and lightweight design. The controls are responsive and intuitive, which is essential for a game that depends on precision and timing. The user interface is clean, providing quick access to inventory, stats, and modifiers without cluttering the screen. The overall polish is impressive for an indie production, and while it doesn’t boast the flash of high-budget titles, it demonstrates a clear understanding of what makes an action game feel good to play. The result is an experience that’s easy to jump into but hard to master, striking the right balance between accessibility and challenge. Ultimately, The Excrawlers succeeds as a compact but engaging dungeon crawler that rewards experimentation, reflex, and strategic thinking. Its greatest strength lies in its modularity—every run can be tuned, twisted, and shaped by your choices and modifiers, ensuring that no two playthroughs feel exactly alike. The combat is satisfying, the art direction atmospheric, and the tone grimly captivating. While it may not have the scope or narrative richness of larger RPGs, its focused design and replayable structure make it a worthy addition to the indie action landscape. For players who enjoy fast, skill-based combat wrapped in a mysterious and replayable package, The Excrawlers offers an experience that is both concise and compelling—a dungeon crawler that thrives on the tension between control and chaos. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
по скидке взять еще ладно, но тут нет ничего за что можно заплатить 350 рублей, от боевки до дизайна все так себе
Коротенькая игра, но при этом с очень бодрым и интересным геймплеем. Художник и композитор игры очень сильно постарались, игра красиво выглядит и хорошо звучит. Сюжет разве что напоминает фанфики, но в этом есть некоторая изюминка, которая добавляет некоторый шарм. Единственный вопрос по крайней мере у меня возникает к стабильным ФПС, игра часто ну очень медленная. Но скорее всего тут проблема уже моего пожилого ноутбука. Больше мне не к чему придраться.
bom jogo
Обычно я пишу какой-то рофл, но в этот раз у меня подгорело Пройдя в конце концов эту "чудную" игру, могу смело сказать, что это был п..дец. Начиная со второго уровня на локациях фризы без причины, что превратили прохождение в ад. Я искренне испугался что у меня железо деградировало до параметров вафельницы, пока в отзывах не увидел что не в одной меня такая проблема. Сюжет средняк. Видно не только сюжетную связь с Obscurity но и геймдизайнерскую, ибо если мне память не изменяет третий данж частично оттуда скатали(ну или наоборот). Самым лучшим моментом игры оказался тот, где я нажала кнопку выйти. Благо купил игру за копейки в наборе других более интересных игруль, 35 рублей не так жалко
Сразу скажу - это не рогалик. Тут есть случайный набор заготовленных уровней и подобие забегов с улучшениями, но по сути это линейная игра, с квестами, диалогами, боссами для каждой из 5-ти локаций и финальный босс. Игра короткая, примерно на 2 часа, но все уровни заполнены мини-пазлами и секретами, приятная боевка, примитивная система прокачки и крафта камней, которые дают только статы. Для двух часов контента достаточно, но второй раз перепройти можно разве что только ради ачивок
Nota 5 + roda bem no Steam Deck + Gostoso de jogar + Grind não é muito chato + Jogo curto, bom pro jogador CLT - não dá pra reconfigurar os controles - não dá pra se importar com a história - rogue, só se for pelos upgrades A impressão é que os devs tiveram que diminuir bastante o escopo pra lançar o jogo. Sou obrigado a concordar que vale à pena numa promoção.
Fun Hack and Slash game. Causal Difficulty with rapid skill strength up. Story is background of no consequence, just enjoying killing monsters and leveling up.
Восхитительная и очень лаконичная игра, в которой нет ничего лишнего. Проходится быстро и легко. Приносит массу псевдоностальгической приятности. Длится ровно столько, чтобы не надоесть.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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