
Stranded on a desolate island with Earth's remaining researchers, you investigate a strange celestial body. The day before departure, your only means of transportation gets mysteriously damaged, leaving you stranded. Is someone sabotaging the team, or is there something more sinister going on…
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Japanese
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Reviews
Themes across 325 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有点像可交互的个人作品,我的意思是学生毕设。对于这个定价来说不太值得。感觉已经很尽力在通过超现实的元素来吸引人了,但无论是玩法还是剧情都有些无趣。等了这么多年结果出来一个这样的。感觉作者大半时间是不是都在焦虑和怀疑里度过的。不过对于这样的一个游戏质量来说,这热度已经很不错了。
The Dream Of A Cockspur, developed by roccay and published by PLAYISM, is an independent horror adventure that confidently embraces the unusual. Set on an isolated island in the aftermath of a strange celestial event, the game presents itself as a blend of point-and-click exploration, psychological horror, and philosophical science fiction. Rather than chasing mainstream trends or relying on conventional scares, it builds its identity around uncertainty, inviting players into a world where reality feels fragile and every discovery raises more questions than answers. The story begins with six researchers stationed on a remote island to study an object that has fallen from the sky. After weeks of seemingly routine investigation, their plans to leave are abruptly halted when the group's only boat is sabotaged. Trapped and cut off from the outside world, the researchers become entangled in a mystery that extends far beyond damaged machinery. The narrative carefully plays with themes of isolation, paranoia, and humanity's insignificance in the face of incomprehensible forces. The game's writing avoids handing players easy explanations, opting instead for a slow descent into cosmic unease that rewards attentive exploration and interpretation. Gameplay follows a traditional point-and-click structure, but it is enhanced through environmental interaction, inventory-based puzzles, and a surprisingly rich amount of world-building. Players search for clues, examine objects, combine items, and gradually uncover the island's secrets. The inclusion of numerous readable books and documents reinforces the game's emphasis on storytelling, making exploration feel meaningful rather than obligatory. There is also an underlying sense of survival, as players must carefully investigate their surroundings while piecing together the truth behind the island's increasingly disturbing events. The mechanics themselves are straightforward, but they serve as an effective framework for the narrative experience. Visually, The Dream Of A Cockspur stands out through its distinctive pixel art style and surreal presentation. The environments often resemble scenes pulled from an unsettling dream, balancing moments of quiet beauty with imagery that feels deeply unnatural. The game's inspirations are easy to recognize, drawing from cosmic horror, surrealist art, and classic psychological fiction. Promotional materials have highlighted the use of handcrafted techniques such as clay models and stop-motion elements, adding another layer of artistic authenticity to the project. This commitment to a unique visual identity gives the game a memorable personality that separates it from many contemporary indie horror releases. Another strength lies in the atmosphere. The island itself becomes a character, constantly hinting that something is profoundly wrong beneath its surface. Small details, from the interactions among the stranded researchers to the presence of an unlikely therapy dog, help humanize the cast and provide contrast against the oppressive tone. The soundtrack and sound design further contribute to the experience, reinforcing the sense of loneliness and unease that permeates every corner of the game world. It is the kind of title that values mood and emotional impact over spectacle. That said, The Dream Of A Cockspur will not appeal to everyone. Players expecting fast-paced action, extensive RPG systems, or clearly defined objectives may find its deliberate pacing and abstract storytelling difficult to engage with. Much of its appeal depends on a willingness to embrace ambiguity and interpret symbolism. The game frequently asks players to meet it halfway, and those who prefer direct narratives may occasionally feel disconnected from its intentions. However, for fans of experimental adventures and cosmic horror, these qualities are likely to be viewed as strengths rather than shortcomings. Ultimately, The Dream Of A Cockspur succeeds because it remains committed to its vision from beginning to end. It is an introspective and unsettling experience that combines mystery, horror, and artistic experimentation into something genuinely distinctive. While it may occupy a niche corner of the Steam catalog, it demonstrates the creative potential of independent development and offers a memorable journey for players willing to immerse themselves in its strange and haunting world. Rating: 8/10
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $48.8K | 260 | 78% | $5.99 | |
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| $48.8K | 86 | 81% | $19.99 | |
| $48.8K | 137 | 99% | $14.99 | |
| $48.8K | 552 | 94% | $3.99 | |
| $48.8K | 150 | 95% | $12.79 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
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| $764.9K | 3.7K | 92% | $12.99 | |
| $288K | 1.3K | 94% | $19.99 | |
| $135.2K | 365 | 72% | $14.99 | |
| $39.7K | 2.3K | 87% | $0.99 |
Hours played at review time, across 325 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
独特なシュルレアリスム表現と、真面目なSFの塩梅が濃密な読み物として楽しめる作品。 基本的に謎解きをしつつストーリーが進んで行き、ヒントも各所に用意されているやさしさもあった。 SFとして見ても、『見せる』か『見せない』かのバランスが良く、現実ベースのリアリティさがありつつ超常的な現象をもっと知りたいと前のめりにさせてくれる内容でした。 あ、注意書きについてちょっとでも嫌な想像がついて、なおかつそれが受け付けない人にはかなり厳しいです。
[h1]当人类试图成为神后,终于看见了属于自己的巴别塔。文明,究竟是不是一种祝福?[/h1] 田地就是世界;好种就是天国之子;稗子就是那恶者之子。 六位调查员,一座孤岛,一颗坠落的神秘天体。人类带着仪器、知识和理性来到未知,准备像过去每一次科学革命那样将未知变成已知,把神话变成历史。于是人类开始测量、记录、采样、归档、命名。似乎只要拥有足够漫长的时间,世界终究会被剖开解释。 于是在这里,属于玩家的观测开始了。船坏了,人们无法离开,调查被迫结束,人类第一次失去了向前走的权利。我们习惯把科学理解成一段不断延伸的直线,从火到铜,从铜到铁,紧接着是蒸汽,电,计算机,航天,仿佛文明始终只能向未来推进,但这块意料之外的礁石将世界截断了。调查员们开始耕地,开始播种,开始等待结果,科技的终点重新变成了农业,文明就这样被折叠了。原来宇宙不一定意味着无垠的自由,故事开始的时候,人被困在孤岛;故事结束的时候,文明被困在宇宙。 游戏中反复提及一种名为轻铜的材料。历史上,石器意味着人可以开始依附自然,铜器意味着人第一次相信自己能够改变自然。而轻铜不属于任何历史,这种来自未来的铜,一种超越青铜时代的新创世纪,它让文明再次跃迁。像普罗米修斯盗来的第二团火,第一次火焰,把人从野兽变成人类;第二次火焰,把人从人类变成神明。于是文明开始高速增长,开始进入太空,开始探索地球外的事物。曾经人们说,这是神迹。后来人们说,这是科技。当科技高到人类无法理解和解释时,它再次重新变成了神迹。 我们开发了田地,种下了种子。人类文明是从播种开始的,当第一粒种子落进土地时,人类停止了流浪,城市因此而出现,国家因此而诞生,文字因此开始记录,从而因此再延伸出宗教,历史从此刻开始具有连续性。《马太福音》里的寓言说:不要急着拔掉稗子,因为没有人能够在成熟之前分辨哪一株是麦子,哪一株是稗子。这是宗教对于善恶的谨慎。那么如果人类文明的本身,就是那株不断生长的稗子呢?科技让疾病消失,也制造战争;互联网连接世界,也制造新的孤独;AI创造知识,也重新引领定义人类。评判文明没有善恶,于是当人类终于想要拔掉稗子时,已经分不清自己究竟是播种的农夫,还是稗子的一部分。 稗子。它不是一位伟大的神明,不是如此庞大的一颗恒星,也不是一种顶天立地的技术,它只是一株植物。所有文明,起初都要从一粒种子开始,也可能结束于另外一粒种子。人们始终相信自己播下的是麦子,却从未有人能够证明那不是一株正在悄悄长大的稗子。 这款游戏无论画风、玩法和文案都是我很喜欢的类型,但是美工有绝大多数真的都很恐怖口牙,,我已经被jumpscare吓到好多次了。还有一些解密真的很电波,但还好有社区攻略指南。。)。如果在此世界观上文本量能够再大一点也会让观测者们理解更透彻吧!而且steam成就的名字和文本也是游戏里的一部分,我觉得这一点很有意思。最后的最后,还我囊囊。
[h3] 程よい難易度の謎解きSFホラー [/h3] 3時間程でおそらくほぼ全てのEDに到達。 ジャンプスケアはほとんどなし、たまにQTEがある。 分岐は[spoiler] 最後の「私は誰だ」で同じ名前を選び続ければいい [/spoiler] 少し詰まる部分はあったものの、謎解きもわかるレベルのもの。 ストアページの説明通り、動物は可哀想な目に遭うしクモもキモい。 難しい単語が並びストーリーが理解出来るか不安だったが、きっとこういう解釈だろう、というのが出来る作品で良かった。
游戏本身挺好的,但在故事的世界观上总觉得有说不通的地方,采用的元素似乎有点太多了,也可能是我没认真读吧……(比如某物到底是怎么被滥用还能完全消失的?),而且有些选项好像选了也是白选?(比如给某个角色打针的选项,因为后面会有那个很麻烦的连按互动,所以懒得去验证是不是收集要素……)故事的经过是讲清楚了,也用了明暗双线叙事(明是小岛事件,暗是主角成长,个人理解),但在收尾却有点敷衍了,还有点小家子气,因为几个都是很直接的开放式结局(?),暗线开得很高深,收得却太简单,对我来说不算是很完整的故事 不过不妨碍还是个好游戏,也够恐怖,没有辜负之前预告带给我的期待,二十多支持就完事了
[h1][b]从头怪到尾的超现实解谜冒险[/b][/h1] 从游戏名到画面风格,再到叙事玩法,这款《稗子》都充满了强烈的艺术风格,初见相当怪异,甚至让人怀疑作者的精神状态,不过深入之后反而会觉得这些设计相当巧妙。 本作的背景定在了遥远的未来,人们已经登上了火星准备殖民,但由于神秘疾病的肆虐不得已只好放弃了计划,此时的地球人口骤降,只剩下了为数不多的研究者,就在这个节骨眼却发现了神秘出现的外星天体,游戏就此展开。 主角是负责调查神秘天体的调查员之一,这天从木屋醒来,只觉得头脑发胀眼前模糊一片,好在针管就在眼前,给自己来了一下症状顿时缓解了不少,映入眼帘的是一个笔记本,上面有一张展开的纸团,赫然写着“找出叛徒”几个大字。 由于不记得发生了什么事,只好出门探查,没想到遇见了诡异的一幕,一个黑乎乎的大眼球正坐在篝火旁,还和自己能够正常交流。继续向前探索,还会遇到类似于脊椎的形象和一团黑乎乎的东西。 没错这些全都是主角的队友,作者在这里用了超现实主义风格,这些角色多以眼球、手掌等局部器官的形象出现,第一次看到时觉得很怪异,逐渐深入后反而觉得别有一番味道,虽然抽象但是其想要表达的动作、神情等还是能够准确无误的传达给玩家。 游戏的玩法为叙事+解谜,玩家需要点击画面的周围来切换场景,然后点击画面中的可疑物体进行互动,谜题的方式也挺多样,既有传统的使用道具、拼接工具这样的桥段,也有使用扫描仪探查杂草、使用食物引诱狗子等情节。 目前体验下来感觉还不错,游戏的剧情、表现形式都可圈可点,喜欢这种独特风格和心里恐怖元素的话可以一试。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
Really loved the game, it has interesting puzzle and an amazing style that, with the lore, gives a very ggod atmosphere. Numnum best character
Art and music and the atmosphere is excellent. Interesting symbolisms and story line. The control does feel a bit weird and the puzzles can be anti-intuitive, but it's not too much of a problem thanks to the guides
[h1] 怎么开屏就是差评啊。。。 [/h1] 我觉得有的声音说得太过主观激进,,如果你觉得这个游戏吸引你了,大可以买来玩玩。如果符合你的口味,两个小时后你肯定不会想要退款;那么如果反之,你至少拿回了你购入它的钱。 [h1] 就我来说,我觉得稗子总的来说是一个很好的游戏。 [/h1] 虽然在游戏的介绍上有一些误导性[strike] (指其实到后来根本不是围绕着种田啊喂!) [/strike] 但美术上人物设计和ui设计,图形和纹理、色彩上的塑造和隐喻是出色的,和音乐的配合相得益彰。在剧情和玩法的构造上至少是很符合我个人的电波的,除了一些人物的结局稍有遗憾,以及如果想要在最后看其他的结局却错过了检查点有点麻烦意外没什么大的问题: [h2] 在剧情上看,稗子讲了一个完整的故事。 [/h2] 所有的隐喻都有迹可循,所有的插入最终都会回收,从开头就“贴心”地告诉玩家“你只是在一个观测的视角看一切发生”,但剧情给人的代入感却让人在意识到了这个真相后更加无力。其实很多点子和命题都是类似风格中比较常见,但这个故事并不是支离破碎的拼凑,即使理解了其中的隐喻也让我整体游玩下来觉得依旧有充实感和新颖感。 [h2] 从美术上看,它不仅仅是美术 [/h2] 每个诡谲的设计都有自己的用意,很多伏笔不仅埋在文字中,等你意识到真相你会发现它们早就在美术设计里告诉了你。不仅是在艺术表达上的设计,每一个场景的塑造都是十分美观且有氛围感的,但美术不仅是通过其本身来给这个游戏增添价值,更是让美术本身也成为了一种“讲述”,我觉得这是《稗子》这款游戏的美术所展现出的亮点。 [h3] 在解谜玩法上我没有很有说服力的语言。 [/h3] 因为我其实是解谜苦手,但是这个游戏的解谜很符合我的电波,我没有去想太多严谨的东西就能完成这个解谜,我觉得很多提示都在画面或者剧情中了,能根据在平时的信息搜集和剧情的暗示,找到那些不协调,或者画面给出的符号去找,自然就能想到。但是可能这一点也会成为没有和解谜的谜题设计思路对上电波的人眼中最最大的缺点。 [h2] 总结 [/h2] 综合来看是一款好得有点可惜的游戏,趣味性是好的但是有些玩法浪费掉了,到了后面感觉节奏有点紧迫地把你往真相逼,有点太紧凑了;解密的指引有点少,我个人觉得这个解谜太对我电波了,导致我自己都能想出来,但是我在游玩一些正常的解谜的时候,经常会感觉到很苦手,可能没有办法对上电波的话,就会觉得玩起来很痛苦吧。 但是总的来说我依旧认为稗子是一个很好的作品。 。 。 。 [spoiler] 但我说为啥囊囊非得死啊我真服了,作者你现在的当务之急是给囊囊一个活的结局有没有懂的 [/spoiler]
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