
This is a gambling and exciting clicker for memorization and luck. Click on the doors and collect all the crystals before the time runs out. Roll the dice. It will open the randomly dropped number of doors. Remember what's behind them, open others at your own risk.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sure! There are edges I'd file off. The random dice rolls to randomly reveal doors is, well, awfully random, and it sucks when you just keep having it open the same door you already know what's behind and nothing else. The description implies "luck" as an important factor and, yep, that's definitely true with the game as is; I'd have preferred some directed "peek" mechanic where you can choose a given door to look at, or some other skill-based system to "figure out" the doors rather than just open them and hope for the best; even just being able to "mark" doors you want to avoid. That would be a fundamental shift in the game, though; it's just not what they're making, and I can respect that. The reality is there's only one level where that's really a big issue anyway. The only enemies that are a truly random threat are the devils; you can pay attention to the ghosts, deal with the skulls, and avoiding taking the evil clocks. And most levels only have barely as many devils as you do hearts, so if you manage to spot any during your dice rolls, it's not as much of an issue as it may seem. (That one level though, come on; it's basically RNG, you either get lucky with the dice, or you die). I did get a certain frustrated joy in the last few levels, where I kept finding myself with one locked door and no keys and [i]surely[/i] I'd checked every none-devil door already, right? Must've lost track dodging those ghosts, still got some dice rolls, show me that key... Also, y'know, I appreciate the gradual introduction of mechanics. There is (again, that one level aside, grr) a well thought out difficulty curve here, you're always given a few levels ramping up what you know before introducing just one more element. It's nicely polished in that respect. So with all that in mind; this is a short, kinda charming little game that's a nice mix of luck, skill, and dexterity, and for the price of free, I can forgive it its flaws.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Half the achievements in 7 minutes? Can't argue with that. A cute little shell game.
cool little game
Советую пройти от и до, уровни не особо сложные, короткие, но развивающие! Правда там имеются некие баги которые не совсем приятны но пройти можно (про системные требования можно было написать что-то типо такого: главное чтобы ваш компьютер включался)
Залетел, убил 10 челов с дабл бара и 5 челов с авп, пришел домой, зашел в катку
its a funny game, lighweight in memory and disk space but if u pause mid game and come back, the match freezes (idk if thats bcs im using compatibility mode or idk but still)
Неожиданно оказалась оооочень залипательной игрой! За видимой простотой- фиг пройдёшь, чтоб запросто! Рекомендую- классическая убийца времени!)
Surprisingly good, after passing the whole game I learned how to switch from russian to english
весело, как в детстве
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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