
A horror exploration game that takes place in an underground labyrinth. Avoid malicious creations that are hungry for your soul. Depart from the nightmares that constantly haunt you.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
:3
I'll say it like this: as other comments said, this game does feel a lot like Ib (so much so that I'm pretty sure it even uses the same font), but that is not a bad thing in itself. The art is good (in a way cute, at least in my opinion), and I'm sure the story wasn't all that bad, even though I never experienced it fully. And that's because this game lacks a sense of purpose. The story feels fragmented - as if it were a complete story, but then someone rearranged the events and loosely put them together so you're not weirded out. Maybe that's where all parallels to Ib come to light the most - it does feel like a copied and rearranged plot from Ib. It also doesn't give the player any goals. Why are we going to the circus in the first place? Why is it different or weird enough for us to sneak backstage? Why are we trying to help Elma (as, if I remember correctly, we said we came here to do)? It felt like the backstory wasn't properly laid out for the player to care about moving forward. Other, easier-to-fix complaints would be that sometimes it's not clear that there are doors you can walk through (sometimes I wouldn't notice a passage because it just looked like a wall, not a door), and the protagonist walks too slowly, especially compared to how fast some enemies are. And as other people have already mentioned, the puzzles can be confusing, or they don't seem like puzzles at all. The puzzle guide also feels a bit vague at times. Overall, just stick to playing Ib, even the 2012 version will do. Very similar concept, far better execution.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is fair for a free game i would give it a meh, but like other commentors said: bad "puzzles" and cheap deaths
(ノ◕ヮ◕)ノ*:・゚✧ https://youtu.be/_2VgFjBWSSM
Quite disappointing.
[h1]Before I played The Doll's Window, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
i liked this game very much, at some points it was very difficult and i kinda got stuck but it still was worth the time
you're gonna die a lot lol Here's some advice try everything and don't overthink it.
☀️
Amazing.... I have no other words its just amazing
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.