
A horror exploration game that takes place in an underground labyrinth. Avoid malicious creations that are hungry for your soul. Depart from the nightmares that constantly haunt you.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice art-style
Theres no options, no control accessibility, no changing the volume, nothing. The carpets lead you to walls. The backdrop is poorly designed. The movement is jarring and unusual. The transition between scenes is too abrupt. You cant play using WASD. The control instructions dont actually match the real controls. The storyline is uninteresting. This game is just awful. Usually I have SOMETHING positive I can say but this time I just dont.
Lembra jogos como Ib e Undertale
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有点精神污染,玩久了有点眼花,追逐战算多吧有点升血压[strike] (当然可能也是我菜) [/strike],但对于一个免费游戏来说一路玩下来感觉挺好的,就是结局还是有点迷惑,好结局(后面剧透)[spoiler] Alma眼睛变成绿的并且说这只是Alva做的梦,有点疑惑这确实是做梦还是把Alma救出来,如果是救出来那怎么救的Alva并没有再遇见她,而且之前有个一样Alva杀了玩家控制的Alva,那后来出去的还是Alva吗 [/spoiler]
Overall, it was a fun and spooky experience. I very much enjoyed it. It has the classic Wolf RPGmaker feel to it with the pacing of it being rather good. It gave me good spooks and characters that honestly I enjoyed. There is a lot to unpack and the story does not spoon feed you, it leaves it ambiguous and interpretive. There is not a lot of straighforward and solid answers to what exactly is going on, but just enough where it kind of just stick to you for a bit. However, it is with some issues still. Some puzzles towards the end start to feel extra obtuse. Not impossible, but due to the nature of the areas they exist in, they come off as more annoying that spooky. There is also the infamous [spoiler]"Red Room Flashbanging"[/spoiler] that I am sure people who have played this know exactly what I mean. I highly encourage the developer, if only one small quick patch can ever happen for this game, it would be to remove the flashing altogether. I understand the stylistic choice here, however, this section alone I know would cause players to straight up quit playing the game altogether. The story in intentional vague in some parts, and kind of leaves some questions in the players mind, and again, that's the point. I was interested and wanted to complete the story because of how it just kept my attention. Overall, the time I put into this game was a nice weekend adventure that'll probably stick with me for a while.
If my future child ever wants to transition, i will lock them in their room until they beat THIS THING and harvester without the help of the internet as a torture method.
It's really a good game !!! I like it so much ! And it's free! And now I pass this game……a happy ending!!!
vasatın altında
[h1]Before I played The Doll's Window, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
:3
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Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $209 | 1 | 0% | $9.99 | |
| $20.3K | 172 | 90% | $9.99 | |
| $12.9K | 57 | 68% | $6.99 | |
| $217 | 3 | 100% | $3.86 | |
| — | 0 | — | — | |
| $0 | 132 | 95% | Free |