
Jump into this free‑to‑play looter‑shooter RPG featuring tactical combat, deep progression, and an exclusive canon storyline, playable solo or with friends.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About





Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 2.5Kreviews | 47% | — | $0 |
| Free | 16.5Kratings | 96% | — | not modelled |
Engagement
Reviews
Themes across 1100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The first Division is a much better experience so scratch that itch and play that instead, or go back into hibernation and wait for the third game.
Esta mejor que el 1 y el 2, tiene buenos gráficos con eso ya motiva jugar. Mi amiga me invitó a jugar The Division Resurgence y dijo que si publico una reseña sobre el juego y obtiene 100 Me gusta y 10 premios, me comprará una caja de cerveza y unos cigarros. Así que dejaré esto aquí...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]A fórmula certa, no formato errado[/h1] Um jogo menor por ser um port do mobile para o PC, mas que mantém a mesma identidade e estrutura dos demais jogos da série: loot, builds, mundo aberto, coop e muito PvE. O problema é que, junto com essa identidade, veio também [b]praticamente toda a estrutura de jogo mobile.[/b] E é justamente aí que aparece a estrutura porca do jogo: uma quantidade absurda de menus, submenus, ícones, notificações, recompensas que você perde um tempo resgatando todas, tarefas diárias e semanais, passe de batalha, eventos e [b]um monte de moedas diferentes.[/b] Outro ponto bem ruim é a forma como a progressão é fragmentada. A campanha coloca requisitos de nível no caminho, então chega uma hora em que você simplesmente não pode continuar a história. Você precisa parar, grindar até chegar ao nível exigido pela próxima missão e só então voltar pra campanha. Enfim, existem diversos outros problemas que nem vale a pena citar. [b]Se você quiser se aventurar nisso, vá com um amigo.[/b] [hr][/hr] [i]English translation generated with the assistance of AI.[/i] [h1]The Right Formula, in the Wrong Format[/h1] A smaller game due to being a mobile port to PC, but one that keeps the same identity and structure as the other games in the series: loot, builds, open world, co-op, and plenty of PvE. The problem is that, along with that identity, it also brought over [b]practically the entire mobile game structure.[/b] And that’s exactly where the game’s messy structure becomes obvious: an absurd amount of menus, submenus, icons, notifications, rewards that take forever to claim, daily and weekly tasks, a battle pass, events, and [b]a ton of different currencies.[/b] Another really bad point is how fragmented the progression feels. The campaign puts level requirements in your way, so eventually you simply can’t continue the story. You have to stop, grind until you reach the required level for the next mission, and only then go back to the campaign. Anyway, there are several other problems that aren’t even worth mentioning. [b]If you want to give this a try, bring a friend.[/b]
I played for 80-90 hours on UbiSlop, mobile and an emulator so I know what I'm talking about. This game is so bad, you can play through a story way worse than Division 1 just to end up pumping time-gated ressources into your gear to see a number go up. It's like a bare-minimum MMO that doesn't reward you much. Seeing actual people run around the world is awesome though, I would have loved that in the main line games. Otherwise there are pretty much no positive remarks. Enemies are EXTREME bullet sponges, 10x worse than heroic missions in Division 2 PvP and Dark Zone are a mess, there are some PvP builds that are utterly broken. Dark Zone is time-gated to 20 minutes too. Or you can just pay real money for the ressources like every other Asian slop mobile game to become better and not spend any time grinding. ;) Love the AI generated voice acting too. Don't try, not even if it's free.
downloaded game played for 4.4 hours next time i launch game they decided to change my region or something like that when i want to play on eu server i have to make new account i guess will lose acc again to some other stupid bug
jogo muito bom pra quem é viciado em looter é um prato cheio, ja vi que vou perder horas da minha vida nisso aqui
Вместо того чтобы тратить время на создание всякого дерьма вроде этого, просто сделайте Division 3.
It's mid. More Division but less in every way from 1 and 2. My biggest gripe is the world feels empty. You will run from boring mission area to boring mission area seeing 4-5 bad guys between. If you love Division play it. If not I'd pass.
👎
This is disgusting. I understand that The Division is not for everyone, but making it into some kind of mickey mouse arcade shooter is not the right direction. Tom Clancy is rolling in his grave. You should be ashamed of yourselves Ubisoft. If you enjoy completely broken menus, and everything being locked behind a microtransaction this game is for you! Don't wait! Play *Free* Today! Also enjoy an ADHD experience of a story?!? I guess...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $22.8M | 36.1K | 79% | $29.99 | |
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| — | 0 | — | — | |
| — | 12.6K | 77% | — | |
| $89.4M | 99.6K | 79% | $49.99 |