
Jump into this free‑to‑play looter‑shooter RPG featuring tactical combat, deep progression, and an exclusive canon storyline, playable solo or with friends.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About





Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 2.5Kreviews | 47% | — | $0 |
| Free | 16.5Kratings | 96% | — | not modelled |
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just a hot mess of mobile garbage. I went in with low expectations and was still disappointed.
While, yes, it is a mobile port, it doesn't deserve the hate its getting in my opinion. The only real issue I've come across is there is a bit of lag with enemies teleporting a short distance and interacting with crates. Sometimes you have to press the button twice. People have compared this to TD1 & TD2. Understandable in a sense, but this is a free game. Its not going to have all the bells and whistles the other games have. It does do something new which i really like. The normally solo/coop open world is now populated by other people. Not just restricted to the dark zone. Yes, there's gonna be a cash shop, which by the way, is not at all bad. Everything is relatively cheap and not really forced upon you. The NPC's are a bit dumb, but i just see it as a more casual and you can kick your feet up without stressing. Still bullet sponges though. Aiming is meh. Obviously its tailored towards mobile players, but it still feels usable. Just have to tweak your sensitivity a bit. Graphics are decent. Again tailored towards mobile so its gonna be more simple and the world isn't as detailed as the previous games. Its still good enough to compete with other recent games coming out meant for pc. Its free. Give it a shot and see if you like it. Don't just look at negative reviews and pass on it. May even get you into the other games if you haven't tried them yet.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eu acredito que a ubisoft ta passando por uma crise, de identidade tão foda que não tem mais a mesma pegada para fazer jogos. Poderia ter sido bom, mas infelizmente mediocre, sendo bem sincero quase sem jogadores, acho que o mais foda é que é um porte bem fraco de celular. A franquia tem cara de ser interessante, mas este aqui passa de longe disso
We have Division at home
There's a real game hiding somewhere under the monetization. Skill trees and gear stats are there, the Dark Zone concept is there, but it's buried under energy timers and a shop that never stops asking for your wallet.
This iteration of The Division is a blatant insult to players like me, who played since the headstart of Divisoin 1 (truly first wave). It is obviously a bad port that shows, the focus was originally just for smartphones. I started this on a smartphone when it was released, but the controls with virtual sticks aren't my cup of tea. Now on PC with at least mouse and keyboard, it is better so handle but so bad in many ways: Just 2 examples: - Graphics: way behind what is possible, even on phones - Gameplay: targets the wallet of the players more than anything So in the end: if you liked any Division before this, give it a pass and play something better.
stucking in ubisoft connect ...
I’ve put over 20 hours into The Division Resurgence and I’m having a pretty good time with it. It’s not perfect, but the gameplay is fun and it actually feels like a proper Division game. There’s plenty to do and I’ve enjoyed jumping in and playing for a few hours whenever I have the time. If you’re a fan of The Division or just like looter shooters, I’d say give it a try before judging it. You might be surprised by how much fun it is. Definitely worth checking out and this might inspire to you pickup the other Division games too. 👍
Lowkey, ts is kinda fire. The start is really janky, but it gets better. It's lacking in customization compared to the other games, and the UI and UI navigation is lowkey hella ass. But the game has a lotta cool stuff, like dungeons and an open world shared with all players (so you got a lotta moments where you're teaming up with half the server to finish an objective). which is hella cool. It's a pretty 7/10 game
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $1.5M | 32.6K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 | |
| $5.3M | 96.8K | 71% | $2.99 | |
| — | 0 | — | — | |
| — | 12.6K | 77% | — | |
| $17.5M | 114.9K | 78% | $9.99 |