
A New Kind of Romantic Adventure:Break the Flags! Akira Morisaki set up "flags" with girls for Valentine’s Day success. But receiving too many chocolates triggered a fatal surge of “love power”! Saved by the angel Chocoriel, he must relive February 14th and break the flags to escape his doomed fate.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
"The Day Valentine Died, and So Did I!" is a romance adventure game and visual novel by "Ryokucha Ni-Hachi Gou(緑茶弐捌號)"
Players will face life-or-death decisions as they choose whether to "break the flags" or "accept the chocolates" from the heroines to survive the ultimate Valentine's Day challenge.
"The Day Valentine Died, and So Did I!"
Valentine’s Day.
A day when humans exchange chocolate as tokens of affection or friendship—or, as some would claim, a sinister conspiracy by the confectionery industry [citation needed].
Akira Morisaki carefully crafted relationships with the girls around him and successfully collected three chocolates.
However, on his way home, he was hit by a car and tragically lost his life.
In the afterlife, he met Chocoriel, the angel of Valentine’s Day.
“Congratulations! You are the 214th person to die on February 14th! As a special bonus for this milestone, you’ve earned the right to relive the day!”
And so, Akira was granted a chance to redo February 14th.
But there’s a catch…
“Forget about getting chocolates today!”
Yes, the very thing that triggered his death was receiving multiple chocolates.
An overwhelming amount of love can destroy a man, after all.
To change his fate, Akira must ensure he avoids accepting chocolates from any girl except the one he truly has his heart set on.
“Focus on your true love and break all the other flags, okay? ❤”
And so begins Akira’s day of systematically shattering the flags he had worked so hard to set up.
A Fresh Choice System!
Will you accept the chocolates or break the flags? The choices you make will directly determine the story's outcome.
Live2D-Animated Characters!
Expressive heroines bring the story to life with vibrant animations. Plus, full voice acting makes every conversation more immersive and engaging!
Humorous and Lighthearted Story!
While the stakes are high, the comedic tone ensures a fun and relaxed experience as you navigate this romantic adventure.
Perfect for Quick Play Sessions!
The story unfolds over a single day, February 14th, allowing you to enjoy the full narrative in a short, engaging experience.
Defy fate and embrace the thrill of a Valentine's Day like no other! ♥
Genres
Stats
Languages: Japanese**languages with full audio support
Engagement
Reviews
相当不错的短篇gal,唯一的缺点是没有中文。女主都很可爱,剧情挺欢乐的,开局男主就撞大运了(笑),有live2d演出,人物有配音,BGM也不错,人设也都挺可爱的,就是男主比较现充(我又幻想了)
残念ながら, I am the authentic Patrick Bateman from American Sigma, like the comment to watch my grinding over the Harem protagonist with my Mercedes Benz Arocs 5045.
声優が可愛い
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
サクっと短時間で遊べます ★無料 ★声付き ★かわいい ★動く ストーリーもコメディタッチで良いと思います
Bu eser, Sevgililer Günü'nde kahramandan çikolata almak gibi önemli bir olayı kabul etmeyerek tabuyu devirmeyi konu alan özgün bir konsepte sahiptir. Normalde bu mutlu bir olay olurdu ama oyuncunun görevi bundan kaçınmaktır...Gerçekten de Sevgililer Günü'nü kutlamanın çok açgözlülük olduğunu hissettiren bir oyun.
《今天是情人节 被处刑的日子!》(✖) 《由于会撞大运只能选一位老婆》(✔) 你说得对,但是我更喜欢巧克力天使(๑♡3♡๑)
さくっとプレイできる質の良いギャルゲーでした。 テキストは読みやすく面白い、キャラも可愛く動きもある、おまけにフルボイス。 短いが満足感は高いです。おすすめ。
※感想 ネタばれあり 同人ゲーらしいボリュームで、サクッと遊べて楽しかったです。 短いながらもヒロインの個性がきちんと出ていて、丁寧に作られているように感じました。 個人的には幼馴染(メイ)ルートが一番良かったかな。 小学生の頃のバレンタインの思い出とか入れられると弱い。 主人公が先輩と急に仲良くしだして不安になる所とか、ポイントを押さえている。 やはり幼馴染は良い。 後輩(莉子)ルートは、前世見える系の子なんだなー、って思ってたらルート入ると実はキャラ作ってたってのが明らかになったのが良かった。 人によって好みわかれる展開かもだけど。 クトゥルー神話ネタは、この後何かで掘り下げられたりするんでしょうか…? 先輩(赤城)ルートは、もうちょっとラストでイチャイチャしてもいいかな?と思った。 他二人と比べるとややあっさり目? 天使(チョコリエル)ルートは、ああいう展開も結構好き。 隠しキャラっぽいルートだなぁと思った。 ラストシーンはやや昭和のアニメ感あって良い。 全体的に、フラグ折った時に女の子があんまり可哀そうじゃないところが胸が苦しくなくて良かったです……幼馴染だけは胸が痛かったけど。 最初から自分に好意寄せてるヒロインがいるゲームは大抵そうなんだけど、自分に好意寄せてるの分かってて他のルートクリアするためにその子に冷たくする度に胸がえぐられるので、チョコ断りつつあんまりひどくない断り方だから良かった。 キャラも魅力的だったし、短いながらもうまく起承転結もついてて楽しめたので、次回作も頑張ってください。
タイトル名以外は全部かわいい短編ADV。おすすめ。 私なら[spoiler]チョコミント[/spoiler]大丈夫なので(秘密)ちゃんは私に下さい。
明るくてたのしい作品。 短編ながら丁寧な作りで好感が持てました。 ボイスは素朴で良い雰囲気。 1ドルでも2ドルでも値付けして良さそうに思えるので 次回作があるならぜひお賽銭を入れたい。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $58.4M | 92K | 94% | $24.99 |
| Soulmask | $17.8M | 22.1K | 77% | $23.99 |
| Occupy Mars: The Game | $3.4M | 3.1K | 70% | $29.99 |
| Emberward | $2.3M | 3.8K | 97% | $19.99 |
| The Descendant | $1.9M | 7.2K | 88% | $14.99 |
| Kindergarten 2 | $1.7M | 5.8K | 98% | $14.99 |