
At the close of the Iraq War, Special Forces hunting for weapons of mass destruction unearth something far deadlier – a buried Sumerian temple containing a nest of unearthly creatures. To survive the night below, they must forge a brotherhood with their enemies from the world above.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Jul 30 → 4.57/day in the week after.
About




Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 11Kreviews | 89% | — | $3.2M |
| $29.99 | 10.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 931 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Интересная и увлекательная.
recommended
played this with my friend as i did the last 2 and we only have the devil in me left to play and this game is on par with DBH and until dawn it was ♥♥♥♥♥♥♥ phenomenal best 5 hours ive spent in a game in a long time and i own 400+ if u count xbox for how small this game is it really should off had a bigger backing
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 934 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
geil
El peor juego de la saga.
Incrível.
House of Ashes is the third entry in The Dark Pictures Anthology, and it completely blindsided me. Going in, I expected another slow-burn supernatural mystery in the same vein as the previous games. What I got instead was something entirely different; and honestly, I loved that. Like every game in the anthology, House of Ashes opens with a prologue set in another time period to establish the story's central mystery. This time, though, Supermassive goes way back, roughly 3,000 years, to the fall of the Akkadian Empire. It's an incredible opening, and it immediately sets the tone for everything that follows. What surprised me most was how quickly the game appears to reveal its monster. My immediate reaction was, "Really? They're showing their hand already?" I assumed that would rob later encounters of any suspense. I couldn't have been more wrong. The story then jumps to the 2003 invasion of Iraq, where a group of American soldiers—and a few unexpected companions—stumble upon the ruins left behind by the catastrophe you witnessed in the prologue. From there, the game quickly transforms into something far larger, stranger, and more ambitious than I ever expected. Let's break it all down. Aesthetic – 8/10 This is easily one of the most visually unique entries in the anthology. Minor aesthetic spoilers ahead. The Akkadian Empire is a setting I never expected to see in a horror game, and Supermassive makes the most of it. The opening sequence feels grand and tragic, and it's refreshing to see an ancient civilization explored rather than yet another Victorian mansion or abandoned asylum. The remainder of the game takes place beneath the Iraqi desert, and this is where House of Ashes truly comes into its own. Exploring the massive underground temple is consistently fascinating. Ancient ruins give way to abandoned archaeological camps from the 1940s, which eventually transition into something much larger and far more unsettling. By the final act, the environments become genuinely breathtaking, striking an impressive balance between awe and horror. Massive underground structures create a sense of scale that none of the previous games managed to capture. That said, I do have one major criticism: the portrayal of the military. As someone who served, the dialogue often felt like it was written by people whose primary exposure to soldiers came from Hollywood action movies. The Marines constantly speak in clichés, overuse "Ooh-rah," and deliver lines that simply don't sound authentic. One moment in particular had me laughing when a Marine announces they have "four clips of 5.56 FMJ" remaining. Nobody talks like that. (My fellow veterans know exactly what I mean.) The tactics are equally questionable, though that's hardly unique to this game. Characters seem to possess bottomless magazines, only reloading when the plot requires it, and tactical decision-making often takes a back seat to cinematic spectacle. Thankfully, once the story moves deeper underground, those issues become much easier to overlook. Sound Design – 7.5/10 Like most Supermassive games, the audio is a mixed bag. The voice acting is noticeably stronger than previous entries, and most of the performances feel believable. Unfortunately, the environmental audio doesn't always keep up. Considering how heavily the game leans into military action, the firearms are surprisingly underwhelming. Most weapons sound oddly similar, lacking the punch you'd expect, and explosions often feel muted. There are even several cave collapses and rockslides that occur with little or no accompanying sound, making certain scenes feel strangely unfinished. Where the sound design truly shines is with the game's primary creatures. Minor creature spoilers ahead. The creatures navigate using echolocation, producing rapid clicking sounds through the fins on their heads. It's a brilliantly unsettling audio cue that instantly builds tension whenever you hear it echoing through the darkness. Even before you see them, you know something is hunting you. The music, however, never quite finds its identity. At times it's atmospheric horror, at others it's orchestral action, heavy metal, or even an unexpected burst of '80s-inspired synth. Individually, none of these choices are bad, but together they create a soundtrack that feels somewhat disjointed. Story – 9/10 This is where House of Ashes really surprised me. Unlike Man of Medan and Little Hope, this isn't primarily a mystery. Instead, it's an all-out survival horror action story. Once I stopped expecting another psychological puzzle and embraced what the game was trying to be, I had an absolute blast. There are still plenty of twists and surprises throughout, but the focus is much more on the relationships between the characters and their desperate fight to survive than on unraveling some elaborate hidden truth. Speaking of the characters, this is by far the anthology's strongest cast so far. Every member of the team has clear motivations, believable conflicts, and meaningful character growth. I found myself invested in nearly all of them, and for the first time in a Dark Pictures game, I actually managed to keep everyone alive. That felt less like luck and more like a testament to how much I genuinely wanted each of them to survive. The ending may not reinvent the wheel, but it's satisfying, exciting, and wraps up the story well. The post-credit scene also left me desperately wishing Supermassive would revisit this setting someday, even though I know the anthology isn't built that way. Graphics – 8.5/10 By now, Supermassive has established itself as one of the industry's best studios when it comes to cinematic character models, and House of Ashes continues that trend. The characters look excellent, facial animations are generally convincing (with the exception of Rachel in some scenes), and the creature designs may honestly be the studio's best work to date (unless we're counting Until Dawn). The environments are equally impressive, particularly the enormous underground chambers later in the game. Every new area feels distinct and memorable. The only blemish is an occasional low-resolution texture that sticks out against the otherwise gorgeous presentation. It's a minor issue, but one that appears in every Supermassive title I've played. Final Thoughts House of Ashes is easily the biggest departure The Dark Pictures Anthology had taken up to this point, and I think it's better for it. Rather than relying on another slow-burning mystery, Supermassive fully embraces action-horror while still delivering plenty of tension, memorable set pieces, and meaningful player choices. Its portrayal of military life occasionally borders on caricature, and the sound design can be inconsistent, but those shortcomings are outweighed by a fantastic cast, some of the series' most imaginative environments, and creature design that is genuinely terrifying. I went in expecting another interactive horror movie. I came away feeling like I'd just played a love letter to films like Aliens, The Descent, and classic creature features, all while still feeling unmistakably like a Supermassive game. For me, this is the strongest entry in The Dark Pictures Anthology so far, and one I would happily play again. Overall Score: 8.5/10
整体来说还算凑合,7分左右的电影互动游戏,移动和视角比较僵硬,qte操作全是鼠标操作,有一定的跳脸,剧情有点扯,霉菌找武器库找到了一个异星生物的老巢去,而我要做的事操控角色烧毁敌人老巢并回家。
fajne tyko jak masz kolegow
This game is amazing the graphics are a good 7/10 the story is really good. The whole choice aspect of the game is done well it makes the game unique compared to other survival horror. it took me a little over 5 hours to beat and it was far better than I expected from the series. The heart beat feature is also a good aspect to the game really makes you feel the intensity of the moment and the fact if you fail it that's you no redo's. If you are going to buy this game don't buy the full series.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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