
A short 70–90 minute hand-drawn cozy-gothic puzzle adventure with easy, relaxing puzzles, where color slowly returns to a cursed town as you uncover its secrets.
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About

The Curse We Made is a short, cozy puzzle adventure featuring easy, relaxing puzzles and a story designed to be experienced in around 70–90 minutes.
The Curse We Made is a short ride into a cursed town.
You arrive in Gravebrook by train, stepping into a place abandoned by time and swallowed by shadows. Each street, shop, and room hides handcrafted puzzles, waiting to be solved.
As you explore, you’ll face eerie ghouls, whispering monsters, and unsettling remnants of the town’s past. With every puzzle completed, color returns to the world, and the story of the curse slowly unfolds.
Featuring hand-drawn art, atmospheric soundscapes, and a cozy-gothic tone, The Curse We Made offers a short, relaxing puzzle-adventure, designed to be experienced at your own pace, for fans of cozy, dark, story-driven games.
Features & Gameplay Highlights:
▪ 32 handcrafted, gentle puzzles set across eerie, hand-drawn locations — from haunted restaurants to candlelit churches.
▪ Explore the town of Gravebrook, uncovering secrets in each shop, motel room, and crypt.
▪ Meet the townsfolk — haunted, regretful, or ghostly — and piece together their stories.
▪ Read diaries, journals, and whispers to slowly understand what really happened.
▪ Follow Pesto the cat, your sarcastic and surprisingly helpful guide through the gloom.
▪ No timers, no pressure — puzzles are designed to feel intuitive and calming, letting you focus on the story and atmosphere.
▪ Solve to heal — every mystery solved brings warmth, light, and color back to the world.
▪ Immerse yourself in cozy-gothic ambience with original soundscapes and atmospheric art.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Besonders gefällt mir der Art Style des Spiels den ich am ähesten als cozy-horror beschreiben würde. Die Puzzle einfach gestaltet, doch man merkt, dass viel Herz in dem Spiel steckt. Ich habe es im Sale ein wenig günstiger gekauft und würde sagen, da hat es meine Erwartungen erfüllt.
A very short, family-family puzzle hidden-object game. The puzzles are very easy, but the illustrations are nice and there is roughly 2 hours worth of content.
This is such a wonderful game. The whole game is laid back and very low key and with not a lot of pressure on time completion. The story is thoughtful with a point behind it emphasizing society expectations and interactions. The puzzles are simple and straight forward but don't come off as too easy. I loved having the cat to help point out the number of puzzles in each area so nothing was missed. Overall, a very enjoyable game and I look forward to more from this developer.
Game was cute (well, art is cute, story is sad, but that's kind of the vibe). Puzzles are pretty easy, I think I only had trouble with two of them, and it doesn't allow you to make mistakes, only the correct answers can be put in which makes some of the puzzles easy to brute force. But for a developer's first game it's decent. Doesn't seem like a game that has much replayability, unless there's a second ending I didn't unlock (no achievement for that though, so I doubt it). Game took 70 minutes, so it's a short ride, take from that what you will.
Perhaps the rides are meant to be short, but they definitely shouldn`t be short AND boring. Love the art style, the old-fashioned puzzles are fine, but the story`s shallow and full of cliches. Do I recommend this game? Nah I`ll pass. Maybe for grade schoolers?
The game is fine, but it was too easy and too short, didn't met my expectations (thought it would be something like a Rusty Lake-kinda game). Had feeling like playing an old-schoold Flash-powered game, and it's a negative for me.
The puzzles are for elementary students, and the difficulty of decryption is very low. The game graphics is just so-so The plot is completely devoid of any values The main cause of the daughter Lina's death was the medicine the herbalist secretly added in the breakfast "to make her quiet". This daughter unconsciously ate the medicated breakfast, but when faced with the medicated lemonade brought by her playmate, she knew there was medicine in it but still drank it. This involves the issue of subjectively/non-subjectively taking the medicine. In the end, the two drugs were incompatible, resulting in the daughter being poisoned to death. Did the herbalist pluck herself so cleanly to poison some innocent neighbors and the townspeople? These neighbors were still very friendly to her and did not discriminate against her. They did not call them witches either. They must have been taking care of them all along (if all these people's testimonies are correct). Even if she really wants to take revenge, the first to be killed should be herself, followed by those children who feed their daughters medicated lemonade, rather than indiscriminatingly poisoning the flours in the bakery which sells to the whole town and curse them/speechless Not to mention that she herself was indeed a failed and incompetent parent, doing whatever she wanted, breaking her vows. She moved to this city to prevent her daughter from being excluded and to allow her to naturally express her outgoing and lively nature. But when she arrived here, she still restricted her daughter's freedom of life under the pretext of doing what was good for her and forced her to become introverted. This led to the fact that her daughter later deliberately drank tea with medicine to attract her mother's attention All I can say is that I do not recommend this game This plot is making me sick
I enjoyed playing, Its a good game
Hat diese Katze auch von diesen speziellen Keksen genascht?
Decent game with a rather short and very melancholic story. Puzzles were okay, but pretty easy. They also felt a bit detached from the story, like solving crossword puzzles while simultaneously reading a short story. Rating: ★★★☆☆
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