
A short 70–90 minute hand-drawn cozy-gothic puzzle adventure with easy, relaxing puzzles, where color slowly returns to a cursed town as you uncover its secrets.
Modeled estimate, not a reported figure. How we estimate →
Media

About

The Curse We Made is a short, cozy puzzle adventure featuring easy, relaxing puzzles and a story designed to be experienced in around 70–90 minutes.
The Curse We Made is a short ride into a cursed town.
You arrive in Gravebrook by train, stepping into a place abandoned by time and swallowed by shadows. Each street, shop, and room hides handcrafted puzzles, waiting to be solved.
As you explore, you’ll face eerie ghouls, whispering monsters, and unsettling remnants of the town’s past. With every puzzle completed, color returns to the world, and the story of the curse slowly unfolds.
Featuring hand-drawn art, atmospheric soundscapes, and a cozy-gothic tone, The Curse We Made offers a short, relaxing puzzle-adventure, designed to be experienced at your own pace, for fans of cozy, dark, story-driven games.
Features & Gameplay Highlights:
▪ 32 handcrafted, gentle puzzles set across eerie, hand-drawn locations — from haunted restaurants to candlelit churches.
▪ Explore the town of Gravebrook, uncovering secrets in each shop, motel room, and crypt.
▪ Meet the townsfolk — haunted, regretful, or ghostly — and piece together their stories.
▪ Read diaries, journals, and whispers to slowly understand what really happened.
▪ Follow Pesto the cat, your sarcastic and surprisingly helpful guide through the gloom.
▪ No timers, no pressure — puzzles are designed to feel intuitive and calming, letting you focus on the story and atmosphere.
▪ Solve to heal — every mystery solved brings warmth, light, and color back to the world.
▪ Immerse yourself in cozy-gothic ambience with original soundscapes and atmospheric art.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Playthrough is about 1 hour. It was a nice story and there tons of fun mini-puzzles. Wish you could tell the townsfolk about the cause of the curse but I couldn't figure out how before I accidentally boarded the train again.
Cozy little puzzle game with a good narrative thread throughout. Don't expect anything too challenging though.
A short and easy puzzle game with a simple plot. I like the art. The ending was quite abrupt. I'd recommend it as a relaxing and uncomplicated way to pass a couple of hours. Just don't expect anything more, and buy it on sale.
I really enjoyed this game and wish it were longer. I am looking forward to the next one. Puzzles, art, story and music were all great. Thanks for the entertainment.
Really pretty art and really relaxing “puzzles” that span from actual jigsaw puzzles, observational & memory games, and even a literal little crossword puzzle. Epitome of comfy cozy game to spend a couple sessions on.
Well done and congrats on your first game! I thoroughly enjoyed the game beginning to end!
Low brain chill puzzles. Weak story. Get it on sale.
The Curse We Made is a perfect example of "bitter-sweet", being a gentle game with soft music and cartoon-style background ghosts, skulls, etc, but with a story underpinned by quiet sadness and regret. Each location (inn, bakery, church etc) in a cursed town contains a number of puzzles, and the thoughts of the owner about the tragedy that befell them all and their part in it. The game is really about bringing the colours of understanding and acceptance about what happened to each of the monochrome locations, rather than breaking the curse or changing the past. There are a range of puzzles - reassembling torn notes or objects, sorting things into a particular order, finding hidden objects, filling letters into a crossword grid etc, copying musical sequences - but none are particularly difficult, and there is always at least one clue nearby (or the puzzle's mechanics prevent errors e.g. not allowing the wrong label or letter to be placed). The comically cynical cat which meets you at each location tells you how many puzzles there are. Completing a set of puzzles leads to an achievement and also to a piece of the final puzzle. I really enjoyed the style and story of this game. It was short but I was happy with the value for money - and the pleasure - that it gave. My congratulations and thanks to the developer. My only suggestion concerns the letters written by the shop owners etc at each location - these were quite small on screen to read (at least for my aged eyes!), and I would have appreciated them being zoomed if clicked on.
Great. worth the time and money. Not hard but that is nice sometimes.
Such a wonderful little game! Loved the puzzles and the artwork. I really enjoyed playing and hope to see more from this developer.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Shadowgate: MacVenture Series | $4K | 78 | 62% | $2.99 |
| Sweet Candy Mahjong | $4K | 83 | 54% | $2.99 |
| Play Twice | $4K | 50 | 94% | $2.99 |
| Unknown Host | $4K | 78 | 77% | $1.49 |
| Tide Girl: Phenomena | $4K | 95 | 96% | $2.99 |
| Elfheim - Chapter 1 | $4K | 57 | 84% | $4.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.3K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Project Zomboid | $239.1M | 461K | 94% | $19.99 |