
The Curse of the Nordic Cove is a game, by gamers, for gamers. There are familiar elements of gameplay for all gaming fans from First Person Shooter, Sports, Puzzle-Solving, to Driving, Strategic Shooting and Stealth and Dungeon Crawling.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Ich hab das Spiel nicht durchgespielt. Ich habe einfach keine Geduld für diesen Golfdreck. Wäre das optional, wäre es etwas Anderes. Die Entwickler haben wohl ziemlich wenig Talent, wodurch sich Preis auch rechtfertigt. Ich versteh die Leute nicht, die das Spiel haten, weil es scheiße ist. Ich meine es ist scheiße, aber kostet immerhin nur 99 Cent. Pro: -Manchmal waren die Zwischensequenzen lustig. -Die Waffen sind nicht besonders üppig, allerdings recht interessant und eine Abwechslung im Gegesatz zu den ganzen Call the Honor of Battlefield Mainshootern. -Atmosphäre kam teilweise auf. (Wenn ich bekifft war) -Preis ist lachhaft. -Openworld? Kontra: -Kein Plan auf wieviel FPS das Game läuft, aber es läuft nicht sonderlich flüssig und die Systemanforderungen erklären sich in keinster Weise. -Die Grafik ist ein Witz und rechtfertigen nicht die Systemanforderungen. -Golfen kotzt extremste an. -Es hat einfach keinen Wiederspieklwert. Glaube ich jedenfalls. Ich hatte es schließlich nciht einmal durch. Fazit: Wenn jemand ein günstiges Spiel sucht, über das er sich lustig machen will, ist hier wirklich Bestens bedient. Die Entwickler haben es zwar nicht sonderlich drauf, aber das könnte sich bei einem 2. Teil, (AUF DEN WIR ALLE GESPANNT WARTEN) ändern. Letzten Endes könnten sich die Entwickler doch irgendwo mehr Mühe geben. Und im übrigen: Welche Grafikkarte hat 1,5 GB Grafikspeicher? Wie auch immer, die hätten das Game im Early Acess rausbringen sollen und sollten mal einfach den Stock aus dem Arsch ziehen, denn wenig Fantasie haben sie ja nicht. Auch wenn man alles in dem Spiel mal irgendwo gesehen hat.
酔う
Can't even get past the intro without crashing! This game sucks! :C
ルパン3世がゴルフをします ある意味面白いですよ
Not good.
this game is Good game and Perfect God Game
The Curse of Nordic Cove, developed and published by On The Level Game Studios, is one of those rare indie curiosities that tries to be everything at once. It’s a game that gleefully throws genre conventions out the window, blending first-person shooting, stealth, driving, puzzle-solving, and even golf into a single chaotic experience. The result is a strange, ambitious, and often confusing hybrid that defies easy categorization. The premise itself is as bizarre as the gameplay: a cursed Viking warlord and his undead army rise from their slumber to wreak havoc on a modern-day golf course, and it’s up to an archaeologist and a few unfortunate bystanders to put a stop to the curse before the entire town of Nordic Cove is consumed. It’s a setup that feels like it came straight from a late-night comedy sketch, and the game embraces that absurdity without hesitation. From the outset, The Curse of Nordic Cove makes its tone clear—it’s not a serious horror game, but a deliberately over-the-top parody of one. The story unfolds in a small, fictional American town with an intentionally ridiculous name and a cast of cartoonish characters who deliver lines with deadpan enthusiasm or misplaced intensity. The humor is often tongue-in-cheek, poking fun at horror clichés and B-movie tropes. However, that self-awareness doesn’t always make the experience cohesive. The writing feels as though it’s winking at the player, yet the gameplay often seems to take itself too seriously, creating an odd tension between comedy and chaos. This tonal inconsistency becomes part of the game’s identity—it’s a mess, but it’s a mess with personality. Visually, the game shows its indie roots. The environments are rough around the edges, with basic textures, jagged animations, and limited lighting effects. Character models look stiff and move awkwardly, while enemy designs—mostly zombie-like Vikings—swing wildly between eerie and unintentionally funny. The presentation is dated even by indie standards, and technical polish is not the game’s strong suit. Still, there’s a certain charm in its roughness. The exaggerated visual style and exaggerated scenarios feel like they belong to a bygone era of low-budget PC gaming, where enthusiasm and imagination often took precedence over technical prowess. You can sense that the developers were having fun, even if the result looks more like an experiment than a finished product. The gameplay, however, is where The Curse of Nordic Cove fully reveals its eccentricity. Each of the game’s seven levels introduces a new style of play, as though the developers couldn’t settle on a single genre and decided to include them all. One moment you’re driving a golf cart across a zombie-infested fairway, the next you’re sneaking through a forest with a bow and arrow, and later you’re blasting monsters in a first-person shooter sequence. There are even segments that feel like mini-golf challenges, where you must strike glowing orbs to complete objectives. This variety keeps the experience unpredictable, but it also highlights the game’s lack of focus. Many mechanics feel half-finished or underdeveloped, and the transitions between gameplay styles can be jarring. At its best, the variety feels refreshing; at its worst, it feels like a prototype of several different games awkwardly stitched together. Control issues compound these inconsistencies. Movement can feel sluggish or overly sensitive depending on the mode, and aiming during combat often lacks precision. Platforming and driving sections are particularly clunky, sometimes forcing restarts due to poor collision detection or unclear objectives. The game’s camera occasionally struggles to keep up, especially when gravity or environmental hazards come into play. It’s easy to sense what the developers were aiming for—an ambitious, multi-genre adventure that keeps players guessing—but the technical execution struggles to match the vision. Despite this, there’s an undeniable sense of charm in how earnestly it tries to do everything. For players who enjoy experimental indie games that swing for the fences, even the broken parts can be endearing. Where the game truly stands out is in its sheer unpredictability. You never know what you’ll encounter next—a stealth section that turns into an on-rails shooting gallery, or a golf course that suddenly becomes a battlefield filled with Viking ghosts. This unpredictability creates moments of genuine amusement, even if they’re not always intentional. The absurd concept of defending a golf course from a supernatural invasion gives it an identity that’s hard to forget. There’s also a faint undercurrent of satire aimed at game design itself, as though The Curse of Nordic Cove is a tongue-in-cheek attempt to show how far the medium’s boundaries can be stretched before breaking. Whether that was the developers’ intention or not, the result feels like a playable inside joke that occasionally stumbles into moments of unpolished brilliance. Despite its flaws, The Curse of Nordic Cove earns some respect for its ambition. It’s not a polished or mechanically sound game, but it has the kind of fearless creativity that only comes from a studio willing to take risks. Many indie titles aim to perfect a single concept; this one attempts to cram half a dozen ideas into a single campaign. The final product is messy and uneven, but it’s also strangely compelling for those willing to embrace its weirdness. The combination of clunky mechanics, campy storytelling, and genre-blending chaos gives it the feel of a cult curiosity—a game you play not because it’s good, but because it’s fascinating. In the end, The Curse of Nordic Cove is less about mastery and more about novelty. It’s a testament to what can happen when ambition outpaces execution, yet it’s also a reminder of the creative freedom that defines indie development. It may frustrate players looking for refinement, but it rewards those who appreciate quirkiness, experimentation, and a healthy dose of absurd humor. It’s a game that fails gloriously, stumbling across genres and laughing all the way down, leaving behind an experience that’s equal parts chaotic, confusing, and strangely entertaining. For those with a taste for the bizarre, it’s a trip worth taking—just don’t expect to make it through without a few double bogeys along the way. Rating: 5/10
何故GOLFなのか? よくわかりません。
1100원이 적당한 게임
funny ass game a mix of golf and a shooter,hit the ball shoot a demon
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| GoBlock's Impossible Medley | $765.8 | 51 | 88% | $0.99 |
| Doc Apocalypse | $765.8 | 51 | 63% | $0.99 |
| Dinosaur Bone Digging | $765.5 | 51 | 51% | $0.54 |
| Motherland | $764.1 | 112 | 62% | $0.54 |
| 王国幻境 fantastic kingdom | $767.5 | 55 | 69% | $2.99 |
| Heck Deck | $762.8 | 69 | 91% | $0.79 |
Related
| 7 Days to Die | $425.3M | 403.7K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.1K | 88% | $49.99 |
| Palworld | $279.6M | 449.9K | 94% | $20.99 |
| The Forest | $254.8M | 678.7K | 96% | $19.99 |
| Ready or Not | $238.1M | 339.2K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.5K | 95% | $47.99 |