
The Cup is a fast-paced rogue-like dungeon crawler, where adventurers fight off hordes of enemies to find the ultimate prize, the Cup of Life. Can you fend off countless minions and slay the boss?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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"The Cup" is an incredibly uninspired 3D rendered 2D top down "roguelike" wave survival shooter where you shoot endless waves of what look a lot like asset flipped enemies. Why? Nobody knows. What do you do in the game? Very poorly implemented procedurally generated wave survival shooting. It's a clunky yawnfest. The game lacks polish, the control handling is incredibly janky, so even if there was any reason to play this, it's not even a pleasant experience. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at less than 100 concurrent players... they couldn't even break three figures! Even though it's free, it's a dismal reception, but it's easy to see why gamers rejected it. Given that this free game won't increase your game collector count, is it worth your time to add it to your library? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Trends
Modeled estimate over time.
Hours played at review time, across 31 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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