
In a world where nothing is as it seems, join Caleb Marduk in a race against time to find his daughter. Explore Harvester City's slums, meet demons and legendary creatures, escape the summoners of The Cult and delve into Marduk's shadowy past in the first episode of his adventures.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Russian
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
[h1]More interesting reviews on [url=https://store.steampowered.com/curator/33843777//] Fenol Baron Approves Curator Page[/url] [/h1] A gloomy, ruthless adventure, very easily pulling a player into its demonic atmosphere. There is some strange charm in it, which is impossible not to feel already from the first scenes. And you need to immediately understand that the game is very modest, this is only the beginning of the big story that the developers promise, so it doesn’t have such a long duration, sometimes there is a problem with the intuitiveness of actions, but with all this it is charming. We play for the former member of the Satanist cult, which is now retired. And it’s worth mentioning right away that he, to put it mildly, is not a saint, as he himself mentions more than once, he has a lot of blood in the past, and other actions that can only be hinted at. And, as if recalling that there are no former demon worshipers, the Cult steals his daughter, forcing him to plunge into this dirty swamp of pentagrams, bloody cobwebs and sacrifices again. The game is excellent at not faking in the mood that it represents, even the humor here is very black and gloomy. The world of the game, albeit small, but is saturated with a lot of interesting little things that make it more vivid. The comments of the protagonist, who aptly notices various details familiar to him, help in this, making them even more sinister in the player’s eyes. The story is developing steadily, and after the end I want to play faster in the sequel of the game. Everything here is done modestly, as I said above, but at a good level. The visual picture is quite nice, the music is also good, the story is interesting, there is even some variation in the walkthrough of the game. There is a slight problem in the consistency of several actions, but I would like to have at least a minimal hint system (for example, I spent a lot of time looking for a way to climb into the attic until I accidentally managed to stumble on the desired item, staggering over all locations, and this did not like). I really liked the creativity in puzzles, even if the puzzle with the keys is VERY difficult (and in many ways it is difficult because for some reason you are given extra keys that will not be useful in solving it). “The Cult: Marduk's Longest Night" offers the player a dark and hopeless story, very competently balancing on the verge of good horror and black humor, without slipping into vulgarity and brainless admiring rivers of blood. I'm really looking forward to the sequel.
Embrace the darkness and come to morally gray side in this eerie, noir-flavored challenging point’n’click adventure episode about cults and demons. Good morals are probably overrated anyway. Meet Marduk - your “classic noir” snarky and somewhat conceited protagonist. Coming from (what is hinted on) a difficult, trauma-filled upbringing, one day he decides to turn his life around in a swift 180 degrees move by making a pact with a cult. This pact gives him riches, abilities and connections that allow for a lifestyle he always wanted and an escape from the life he’s trying to forget. In return Marduk caters to the cult’s dark needs, performing jobs that would get any normal personal a life term without the possibility of parole. Marduk is aware of the screwed-up choice he made yet enjoys his life enough to continue working for them, even after having a daughter. The cult, however, doesn’t play games. It always gets what it wants, and the consequences of his decision come crushing down when they ask for his ultimate sacrifice. Unable to give them what they need he grabs his daughter and runs away. But – as mentioned, the cult does not play games, so they take his most precious thing away from him anyway. Battered and broken, Marduk is determined to do whatever it takes to get his daughter back, fully aware that in this twisted scenario – he’s the one who broke the pact. With no one to turn to he’s trying to get into the cult’s “storage” for an artifact that can help him. Cue in dark, dunk alleyways, dive bars, lairs of violent, insane people and gang’s hideouts and you’ll get the idea of the kind of adventure is in front of you. Oh, and cue in demons. “Marduk’s Longest Night” delivers all this craziness in a unique hand-drawn style. It has a definite indie feel to it yet stands firmly on its own even in that niche. Its “serious cartoon” look goes well with the sinister feeling that follows Marduk wherever he goes, and the eyes that periodically open in the random places on screen to watch him add to the uneasy feeling even more. Somehow, the deceiving simplicity of the graphics ramps up the intensity of events and brings a slight horror element into already dark adventure. This is a classic point’n’click with the “dialogues, pick-up/combine inventory and examine everything” way to progress the genre is famous for. Two interesting features added to this standard mechanic: one is a tablet that allows Marduk to manipulate people, and another is a book that lets him call up demons to try and get answers to his questions. Both are used only few times in this episode but seem to be an intriguing addition to look forward to as he gets to interact with more creatures. Puzzles in “The Cult: Marduk’s Longest Night” are pretty challenging. Everything must be examined thoroughly and every line Marduk has to say – paid attention to. There’s a stumper there in the middle – the biggest puzzle of the game where complexity ratchets up to a whole new level, but satisfaction from solving it (almost) makes up for it. Overall though, the seeming difficulty of gameplay (comparatively speaking) doesn’t come from an over-use of warped logic, but rather from several puzzle solutions which might be logically explained but don’t necessarily come naturally to a player instead coming across as unintuitive. Just something to keep in mind for the impatient ones. The writing, coming through Marduk’s dry voice, is solid and works within reality it’s presenting. It’s hard to initially feel sorry for him, and he comes across as quite a jerk at times, but his cause is easy to relate to, and the plot eventually pulls the player on the side of the main protagonist, rooting for him to succeed despite not agreeing with many choices he made. The story is much bigger than what can be experienced in this episode, but the events wrap up to a satisfying degree, and there is a coherent, if a bit wild, conclusion to this part of the game with a definite bridge leading into the other. There are nice ambient tracks that are responsive to the changing environment with the dive bar composition taking the cake. Since there is no voice-over in the game, the music (along with solid, if sparse, sound effects) works as the main medium of the story auditorily, and it does a good job building up the atmosphere without distracting from main events; there is a good balance here. “The Cult: Marduk’s Longest Night” is a grim (with bits of dry humor), surprisingly deep adventure that will primarily appeal to those already looking for something dark-themed, perhaps with a shade of noir. It’ll also be a good fit for players that haven’t come across a challenging PNC in a while - this one will make you think hard and even try your patience a little. If you don’t have particular stylistic preferences within genre but still looking to sink your teeth into an intriguing story that will develop over the course of several episodes – give this a try, at $5.99 for 4-5 hour game time, it’s a good value for a very solid indie that might interest you enough to look into Marduk’s troubles further. Also, there are demons. So you know what to do if you like them in your adventures.
Don't be deceived by its simple graphics (some scenes are beautifully hand-painted, though), Marduk's Longest Night has a lot to offer in terms of storytelling. First of all this is not a verbose adventure game, just to be clear this is not Broken Sword. Dialogs are straight to the point but never banal. The ability to condense conversation topics in few lines without sacrificing the pleasure of reading is incredible. Marduk's comments are also well-written and provide subtle clues about his mysteriuos past. I like this kind of storytelling where details are fundamental to have a complete picture. On the downside, sometimes I would have preferred these comments were more puzzle-solving oriented. Puzzles are mostly inventory-based with some pleasant variations. Surely Marduk's Longest Night isn't a genre-defining game and doesn't want to be. It's a gloomy and compelling story about a man and the consequences of his actions, where magic and demons take second place. I've really enjoyed the ride till the very end and, with these premises, I'm looking forward to play the next part.
Trama interessante ma un po' nebulosa, molto è affidato alle deduzioni e alla volontà di scoperta del giocatore. Prima parte intrigante e misteriosa, qualche cedimento nella seconda quando la trama principale rallenta. Si riprende molto bene nel finale d'episodio. Consigliato agli amanti delle avventure grafiche di stampo classico.
Ottima avventura grafica tutta italiana che sopperisce con inventiva e una narrazione avvincente alle limitazioni di budget. Nessun preambolo, si viene catapultati immediatamente nel bel mezzo dell'azione con il rapimento della figlia del nostro protagonista. Inizialmente ben poco ci è dato sapere sulla Setta, l'organizzazione occulta responsabile del fatto e di cui l'evocatore Marduk è membro da molti anni. Non ci sono mai spiegoni di sorta e, commento dopo commento, dialogo dopo dialogo, si incomincia a far luce sull'affascinante universo del gioco. Mai una forzatura nei dialoghi, tutto è dosato alla perfezione e mai lasciato al caso. Stesso discorso per quanto riguarda gli enigmi che, sebbene siamo in un contesto dove la magia è parte integrante, non sfiorano mai l'illogico ed hanno sempre una loro motivazione da qualche parte. In un paio di casi sono piuttosto ostici, specie se non si presta sufficiente attenzione ai criptici commenti di Marduk. Diciamo che il gioco non ti prende per mano ma nemmeno ti lascia solo. O meglio, mi è capitato di sentirmi abbandonato a causa di un oggetto a cui non viene data sufficiente attenzione e sembra solo un elemento grafico. Si tratta comunque di un caso isolato. In definitiva, assolutamente consigliato.
Set in the gloomy and decadent Harvester City, MLN is a classic point-and-click adventure filled with magical objects, weird creatures and references to John Carpenter's movies. Despite the humor and all the magical stuff, it's a much darker game than I thought. It's basically the story of a man who corrupted himself in order to survive and now is facing the consequences of his actions. I really loved the way Marduk's journey alternates creepy moments with others of slight melancholy. And the atmospheric soundtrack made the whole experience even more enjoyable.
I’ve just finished playing. Honestly, the game has its charm. I loved it. I know what I am talking about. I’ve played a lot indie-horror on my phone. I’m keen on this genre. Once I’ve seen this game I decided to pay for it and play. I’m not sorry for it at all. I think I have had great time, trying to listen up to any murmur at my room and solving puzzles:) Usually horror games use simple tactics as screamers and so on, but this is an exclusion. You won’t see here any screamers, but it has creepy atmosphere. Besides the plot is kinda deep. Idk why it reminds me some stories about penitence. The main character has interesting story behind and I hope I will learn more about him in next part of his adventures. What’s about paintings. I loved them. I see, they’re tasteful. Together with soundtracks they seem perfect background for such game.
The writers clearly took a lot of inspiration from John Constantine but this Marduk guy really manages to shine on his own. I also particularly liked the mood of the game. It's a rare combination of dark tone and entertainingly quirky moments. Some of the puzzles are pretty challenging. If you're a skilled adventurer then you'd get a lot of enjoyment out of them. Graphics are well drawn but contain little animation.
Я в первый раз играла в игру подобного жанра (по совету знакомого). Я постоянно спотыкалась о то, что здесь нет привычной мне системы подсказок, как, например, в играх жанра "поиск предметов". Здесь, чтобы понять, что делать дальше, нужно кликать на всё вокруг и иногда даже много-много раз, чтобы в голове начал выстраиваться какой-то план действий. Порой это открывает новые стороны игры: например, если главный герой говорит вам, что глупо вскрывать машину, когда есть ключи, а вы продолжаете это делать, это может привести к положительному результату в виде достижения. Упорство и труд всё перетрут) Мне особенно понравилась рисовка отрывающего игру ролика про письмо и побег. И музыкальное сопровождение в этом моменте было очень в тему, даже мурашки по телу пробежали. В общем, могу сказать, что с созданием мрачной и жуткой атмосферы у этой игры всё в порядке. Несмотря на всю тяжесть ситуации, главный герой сумел сохранить, пусть и саркастичное, но чувство юмора. Кажется, оно особенно сильно активизируется у него в диалогах с очаровательным барменом и с демоном Аамоном. Кстати, сказать, этот демон стал моим любимым персонажем: диалоги с ним были для меня как мини-праздники. Что-то есть в нём. Надеюсь, однажды он всё-таки поставит Мардука не место) Я считаю одним из плюсов игры то, что в ней намешаны элементы из разных религий и мифов. Возможно, кто-то, как я, заинтересуется и полезет более подробно почитать про всех этих личностей и все артефакты. Знаний много не бывает. Это, кстати, и выделяет эту игру от других, лично для меня. Вся мифология, что здесь используется, из нашего мира, поэтому про неё так интересно читать, в отличие от случаев, когда в основу игр ложатся придуманные с нуля истории. Из минусов могу указать длинные диалоги, пытающиеся повлиять на игрока эмоционально, рассказы об истории Культа, длинные письма, а потом бац! и игра заканчивается. Нужно срочно выпускать продолжение!!! Оборвалось на самом интересном месте! Спасибо за опыт игры в этом жанре! Пишите ещё. А пока, я, пожалуй, сыграю в игру снова; ещё не все достижения удалось собрать. P.s. ПОКОРМИТЕ ПРЕТУ!
Wow! That’s really cool! I wasn’t expecting that the game turned out to be so gripping! It involves you immediately and doesn’t leave till the very end. To begin with, the main character, Caleb Marduk, who stained his hands with blood of many people (and not only), must rescue his daughter – the only one character whose soul is not poisoned by Sins. At least not yet. I gladly noticed that the game script pays attention to the smallest details. It wouldn’t be an exaggeration if I say that the game developers were able to create a full-fledged game universe and they’re pretty successful on this way: all the characters have their own stories and take specific place in Marduk’s journey. Nothing is casual here, and searching these connections is absorbing. Answers are not on the surface – gamers need to switch on brains and use logic to the maximum. Dialogues deserve special attention. Various, full of deep meaning and great humor! And these witty jokes! It makes the game so dynamic, and I was really enjoying as if I read one of my favorite book. As for graphic – it is more «alive» in contrast to what we see on screenshots. Surely it has unique style, and the fact of hand-drawn pictures makes the game more valuable. Atmospheric soundtrack adds the last detail, and we can dive into mysterious Marduk’s reality completely. Unfortunately, the game is not available in Russian, and it was an obstacle for me. I had to google some words and reread statements for few times to catch the idea. Hope the game would be translated to the Russian language soon – I would try to play again with Russian interface. Definitely it’s worthy to be played!
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