
An active strategy game where you customize your dungeon and defend against waves of invaders. Create your dungeon, place monsters and traps, and protect your core! Take direct control of any of your dungeon's monsters to directly engage in the combat or sit back watch the battle unfold.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
TD action + challenging - placement = Part TD part puzzle. Lay traps, place monsters and obstacles. You really need to strategize where to place anything to avoid monsters getting killed/friendly fire. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
Very interesting game. I like how you can control your own monster. That is a nice spin to normal tower defenses. Here is some gameplay for anyone curious: https://www.youtube.com/watch?v=1l32kDM17MY
I really want to like this game, I've bought it twice now to give it a second chance and seriously can't even get through the tutorial before I get frustrated with it. The invading ants just randomly decide to kill your spiders and there's nothing you can do about it, and unlike in the books, you don't get the mana back to create a new spider. Also, monsters will lock on to invaders on the other side of a wall and waste their ranged attacks on the wall instead of attacking invaders they can hit. With only like 10 minutes in the game I'm already just giving up.
Wish I could recommend the game, but there are several reasons I cannot. 1. I was expecting it to be closer to the books than it was. I know it would've made things much harder, but cutscenes introducing the characters instead of thrusting you straight into game play would've made things much better for people who haven't read the books. 2. NO MOB STATS! Especially in a game with resistances/immunities, knowing what they are is vital. 3. No way to contact the devs. I've looked everywhere for an email address, even making a temp email just to ask them on X. Hopefully that method will turn something up, but until then, there's no way to submit bug reports or anything. Due to all of that, I had to request a refund. Hopefully it will be to other people's enjoyment, but just read the books. They're actually good and the reason I had such high hopes for this game. To give more context for what I would've liked to see in this game, I have a few notes. 1. An intro cut scene to explain how Sandra got in this situation, maybe a quick crafting tutorial here. It's called the CRAFTER'S DUNGEON, and I didn't see any hint of crafting. 2. More controllable mobs, this is kinda optional, but there's a whole book of options out there. 3. Crafting custom traps. How I envision this is picking 4 options (Trigger, area, type, damage) so you could do tripwires, 4x4, fire, high and create a tripwire trap that incinerates everything in the area, including blocks, with a high recharge time. This would allow for a lot of flexibility with traps. 4. Honestly, those are the main 3, but for wishes, I would like to see a few changes to the gameplay. There should be a full tutorial before the first level, explaining summoning mobs/blocks, controlling mobs, enemy information panels, etc. Then level 1 should be a horde survival event, where you try to outlast an unending horde of ants, before crafting the "win condition" in the form of the centipedes. Level 2 should be just building the dungeon layout you want for the rest of the game. This would just be the layout and maybe a few traps. The payoff here is the more expensive layouts would have rooms "locked" until your core size is large enough to be able to afford them. So you could have super OP rooms with dozens of lethal traps, but only one room would be available per level.
It's a game that encourages you to both grind and get good at it. The game doesn't give you a ton of help figuring out what you need to do and you will probably fail many times before you figure out a working strategy but once you do you will know how to beat the level. The second level is annoying because you not told that you will be editing the level so the first time through you set up and then all your work is wasted because after the first wave you are told to start editing the level. You have to play through this every time you restart the level. I get what they're trying to do with the story but it's a bad mechanic and could have been handled better. It's a game that I'll play a bit before doing other things and take in small amounts of time.
The Crafter's Defense is a decidedly average, casual tower defense game. It lacks a tutorial and must be learned through trial, error, and experimentation, which can be frustrating. The interface and controls are also a bit buggy/feel like they were intended more for a mobile game which only compounds the problem. While somewhat fun, the game is unfortunately unbalanced, doesn't do anything to set itself apart from the competition, and is rather short for the price of entry. In closing, I'd give The Crafter's Defense a 4/10 and would only really recommend it to fans of Johnathan Brooks' Dungeon Crafting book series. You can see my full review on my YouTube channel here: https://www.youtube.com/watch?v=gnWrhY8RoWU
Fun game. I am loving to book tie ins. I am enjoying playing the game.
Fun little game. i like how it is based off the book. would like more levels and more control over the blocks or a way to generate more res. and more trap options. perhaps target settings on the creatures. as i said a good little game took me about 5 hours to clear the story and start to clear the hardmode.
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