
Pixel adventure inspired by classics like Zelda and Silent Hill.
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About
Join Hans in a fantasy world and experience a unique adventure, full of surprises and challenges. Get hooked on an immersive tale, where every decision counts and every clue is a piece to solve the puzzle and get the treasure. Unravel the sordid secrets of the castle, meet colorful characters, and remember: horror always lurks beneath the surface.
With a retro, halfway-between-8-and-16-bit style and inspired by classic games like The Legend of Zelda, Yume Nikki, Silent Hill or Dark Souls, among others, The Count Lucanor is an amazing mystery and horror adventure set in a fairytale world. The game features important choices, alternative endings, secrets and different ways to solve puzzles. The title is in development for PC, Mac and Linux.

Exploration: Walk the Tenebre Castle and place candles on the ground to light up your path.
Conversation: Talk to NPCs to get important clues and unravel the mystery of the Count Lucanor.
Choices: Your actions change the course of story, with five different endings and several subplots.
Stealth: Hide under tables and behind curtains to go undetected.
Puzzles: Use the items you found wisely in order to progress.
Skill: Avoid traps and enemies in the castle by anticipating them.
Once upon a time, there was a poor boy named Hans who lived with his mother near the woods. On his birthday, the boy had no presents nor sweets. He got so upset he decided to leave home for good. Before he left, his mother gave him his grandfather's cane, some cheese and three pieces of gold. Hans walked into the forest in search of adventure. Soon it was night and the boy was really scared, so he tried to go back. But then, a quaint kobold happened to cross his path and Hans decided to follow him to a castle. The kobold told him he would inherit great wealth if he passed a simple trial... guessing his name. Trapped in the castle, Hans will live a spooky mystery, fantasy and horror adventure to become the new Count Lucanor.
We’ve hired the greatest composer of all time - Johann Sebastian Bach - to create a soundtrack that will remain etched in your mind forever. Using chiptune tools, we’ve transformed a series of hidden gems of the author to create unique soundscapes for our tale.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Achei um jogo muito bom, de uma simplicidade que agrada. Valeu cada momento!
a lot of "first game syndrome" present here but without this yuppie psycho wouldn't exist and it's still a solid game on it's own. enemy AI tends to have them camp and spin in circles which made me more scared of randomly losing progress than the actual horror aspect of a "patrolling" enemy (not to mention hans moves PAINFULLY slow) though the atmosphere can still be very unsettling, i will always be nervous playing a game that has a limited light source lol. i do also enjoy the grimm's fairytale-esque nature of the story! it can be a great setting for a horror game if done well and i think this does it justice well enough. it's always interesting to me to see dev's starting points and how they've progressed from there and i'm looking forward to baroque decay's next game
10/10 Tremendo juego, una joyita que sin duda deberían probar, parece un juego algo inocente al inicio, según el titulo y las imágenes me imaginaba un simple juego de exploración sin mucha gracias donde nos acompaña un amiguito azul en nuestra aventura por ganar dinero, pero conforme avanzaba me di cuenta que mi idea era demasiado errónea, Gameplay: El gameplay no es la gran cosa, caminar, resolver puzles y hablar, pero eso no lo hace aburrido, los puzles no son tan complicados pero tampoco son sencillos, aunque sea solo caminar tenemos enemigos a los que no podemos enfrentar, deberemos caminar con cuidado e iluminar bien las zonas para hacerlo mas sencillo, además de estar regresando constantemente al jardín para hablar con los personajes, también el saber administrar los objetos, cuida mucho tus monedas si no quieres quedarte sin poder "guardar alma", aunque el gameplay sea sencillo tiene lo suyo y es bueno. OST: tiene una ost que realmente encaja con el juego, en ocasiones si te puede provocar inquietud. ARTE: tiene un arte realmente lindo, incluso la parte de gameplay se mira bien siendo diseños mas sencillos, pero sobre todo las secuencias animadas son bellísimas (Como amo la animación del cuervo) el diseño de los personajes me parece increíble, muy bonitos los personajes. Logros: los logros no son complicados de obtener, eso si, procura "guardar alma" para obtenerlos en una sola run, recomiendo obviamente primero jugarlo de manera normal, una vez terminado volver para los logros, no quita mucho tiempo, además de que el juego es bueno. Historia: la historia al inicio se siente algo simple, "ya soy adulto, me iré a buscar dinero por que odio ser pobre", pero toma un giro algo inesperado y tétrico, nada es lo que parece, absolutamente nada, cuentas con varios finales. todosbuenos,ningunomalo.jpg. recomendado al 100% Alabadas sean las velas
너무 귀여운 아이! ㅎㅎㅎㅎㅎㅎ 좋아여
+REP
L.Patronio
хорошая игра
good
Exelente juego 9/10 muy divertido, su ambientación da miedo, su historia es interesante y su platino es divertido
гугв
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, Spanish - Spain, Hungarian, Russian, German, Japanese, Simplified Chinese, Turkish, Portuguese - Brazil, Korean, Italian +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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