
Pixel adventure inspired by classics like Zelda and Silent Hill.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 26 → 1.43/day in the week after.
About
Join Hans in a fantasy world and experience a unique adventure, full of surprises and challenges. Get hooked on an immersive tale, where every decision counts and every clue is a piece to solve the puzzle and get the treasure. Unravel the sordid secrets of the castle, meet colorful characters, and remember: horror always lurks beneath the surface.
With a retro, halfway-between-8-and-16-bit style and inspired by classic games like The Legend of Zelda, Yume Nikki, Silent Hill or Dark Souls, among others, The Count Lucanor is an amazing mystery and horror adventure set in a fairytale world. The game features important choices, alternative endings, secrets and different ways to solve puzzles. The title is in development for PC, Mac and Linux.

Exploration: Walk the Tenebre Castle and place candles on the ground to light up your path.
Conversation: Talk to NPCs to get important clues and unravel the mystery of the Count Lucanor.
Choices: Your actions change the course of story, with five different endings and several subplots.
Stealth: Hide under tables and behind curtains to go undetected.
Puzzles: Use the items you found wisely in order to progress.
Skill: Avoid traps and enemies in the castle by anticipating them.
Once upon a time, there was a poor boy named Hans who lived with his mother near the woods. On his birthday, the boy had no presents nor sweets. He got so upset he decided to leave home for good. Before he left, his mother gave him his grandfather's cane, some cheese and three pieces of gold. Hans walked into the forest in search of adventure. Soon it was night and the boy was really scared, so he tried to go back. But then, a quaint kobold happened to cross his path and Hans decided to follow him to a castle. The kobold told him he would inherit great wealth if he passed a simple trial... guessing his name. Trapped in the castle, Hans will live a spooky mystery, fantasy and horror adventure to become the new Count Lucanor.
We’ve hired the greatest composer of all time - Johann Sebastian Bach - to create a soundtrack that will remain etched in your mind forever. Using chiptune tools, we’ve transformed a series of hidden gems of the author to create unique soundscapes for our tale.

Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 3Kreviews | 93% | — | $711.5K |
| $17.49 | 329ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩之前看评论有人说闪屏严重还没当回事儿,想着再闪能有多闪。打开游戏发现真的很闪!十分影响游戏体验QAQ玩不了根本。然后我在小黑盒上看到有人说从属性里把版本改成legacy就好了,确实有用,顺利玩到现在达成了全成就!而且官方也回答了我的抱怨,表示在修。我是玩过yuppie psycho,等要理问答的时候来玩的,整体上没有辜负我的期望!虽然不能跑一开始让我有点急,不过好在地图也不算大,所以走慢点也没啥。我喜欢这种风格、故事和画风!期待新作品!
Первая игра от авторов так полюбившейся мне Yuppie Psycho. Это их дебютный проект и он выглядит потрясающе. Помню как году в 2017 я сомневался, купить ли мне эту игру для PS Vita на Signature Edition или нет. Спустя 7 лет я чертовски рад, что купил и эта отличная игра у меня в коллекции. Первое, что бросается в глаза, это сходство между первым и вторым проектов Baroque Decay. Тут те же звуки, те же анимации почти те же возможности героя. Разница лишь в том, что Yuppie Psycho дело происходило в наши дни в антураже офисов, а тут середина прошлого века. Мальчик Ганс отправляется в путешествие и довольно быстро понимает, что зря он это затеял. Уже в первые минуты игра дарит несколько мучительных выборов, а дальше начинается полная чертовщина достойная Yuppie Psycho. Да, я часто буду писать это название, уж очень мне нравится игра и уж очень я воодушевлен этим проектом. Учитывая, что это первый проект, конечно он попроще и не так попадает в меня, ведь современный сеттинг я люблю в десятки раз больше, чем средневековый. Но тем не менее, происходящее тут поражает, удивляет и порой даже пугает. Пара выборов заставили попотеть, а концовки прям контрастные. Игровой процесс примерно тот же — вид сверху, ходим, бродим, собираем предметы, избегаем ловушек, открываем все комнаты, собираем все буквы, угадываем имя призрака. Но все это сделано очень талантливо. Я определённо ставлю этой игре лайк, и очень жду третий проект Baroque Decay, в демку которого мне уже посчастливилось поиграть.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Hungarian, Russian, German, Japanese, Simplified Chinese, Turkish, Portuguese - Brazil, Korean, Italian +1 more
| $1.99−80% |
| 77ratings |
| 88% |
| — |
| not modelled |
| $9.99 | — | 76%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 107 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No sé por qué no estáis jugando a este juego, que en rebajas se queda en menos y nada. Encima es de un estudio español y tiene un pixel art maravilloso. Vamos, deja de leer esta reseña y vete a jugarlo.
4 horas son las que te vas a pasar con Hans poniendo velitas y resolviendo puzzles para saber quién hijueputas es Lucanor y qué esconde. No os preocupéis por los logros, ya que una vez finalicéis el juego, podéis volver a cualquier punto de guardado y hacer la limpieza. Aún así, no sería demasiado drama repetir una segunda run, por la duración que tiene. MI ÚNICO CONSEJO, es que en cuanto veáis a un burro le deis manzanas y le pongáis una velita adicional cuando os lo encontréis en un sitio (sabréis cuándo), porque de lo contrario desaparecerá, esto es un glitch conocido y a mi me pasó, jodiéndome un logro al final del juego. ================= STEAM DECK CONFIGURACIÓN 2026 ================= Si Steam se niega a rularlo, esto fue lo que me funcionó a mi: 1. Poner el juego en modo normal (NO SAFE MODE) 2. Propiedades > Compatibilidad > Proton Experimental 3. EL COMANDASO a poner en los parámetros de lanzamiento 🚀 MESA_GL_VERSION_OVERRIDE=2.1 %command% IMPORTANTE: Para detectar los controles, hay que aplicar la única plantilla de la comunidad que existe, de lo contrario no podrás jugar, aunque ya haya llegado al menú del juego. Dejo también la página a [url=https://www.protondb.com/app/440880] ProtonDB — The Count Lucanor [/url] por si lo anterior tampoco os funciona y podáis consultar actualizaciones de la misma.
amk çeşmesinin save noktası olduğunu yazmak çok mu zordu. hayattayken etkileşime geçince " ruhunu kurtarmak için 1 altın at" ibaresinin savepoint olduğu çıkarımını yapmamızı bekleyen herkesi sikim
teeny-tiny game that i shouldn't have postponed finishing for literal years when it took me a mere night to complete. it's a fairly simple story but i still detect layers to peel away if you feel like it. personally foresaw a fair deal of twists right off the bat, which is exactly the incentive i needed to want to examine how it plays into why events present themselves the way they do to the protagonist. unexpectedly strong for the developer's earliest endeavour, the makings of what Yuppie Psycho turned out to be are abound in the Count Lucanor too. loved the gameplay for a change, felt complementary to the narrative i feel like foregoing the 1-10 scale but this is an eight at the veeery least! 8/10
Это просто шедевр! Несколько шикарных тёплых вечеров, прям можно завернутся в плед... налить какао или чайку, взять стим дек и погрузиться в мрачную сказку...итог который вы вольны написать сами. просто 10 завораживающих сказок из 10!
a lot of "first game syndrome" present here but without this yuppie psycho wouldn't exist and it's still a solid game on it's own. enemy AI tends to have them camp and spin in circles which made me more scared of randomly losing progress than the actual horror aspect of a "patrolling" enemy (not to mention hans moves PAINFULLY slow) though the atmosphere can still be very unsettling, i will always be nervous playing a game that has a limited light source lol. i do also enjoy the grimm's fairytale-esque nature of the story! it can be a great setting for a horror game if done well and i think this does it justice well enough. it's always interesting to me to see dev's starting points and how they've progressed from there and i'm looking forward to baroque decay's next game
I would just like to say, on the record, that a nine year old boy solved his family's poverty problem by wandering into a haunted mansion alone at night, and not one single adult in this story thought that was a bad idea. What I love most is how the game slowly reveals that literally everyone the protagonist meets in this mansion is some flavor of doomed, cursed, or actively lying to him, and the protagonist just keeps going anyway with the single minded determination of a child who has decided this is his one shot at not being poor anymore. You cannot save. You cannot fight most things. Your primary survival tool is running away and hiding in furniture like a increasingly stressed game of hide and seek with the concept of death itself.
Отличная сказка на пару вечеров
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $711.4K | 1.3K | 74% | $14.99 | |
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