
Explore the crumbling megastructures of a dying digital world and lure its corrupted inhabitants into traps, cascading explosions and the barrel of your grenade launcher in this atmospheric single-player FPS.
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About
Become an uncompliant process and fight off the corrupted digital zombies that haunt the crumbling halls of a dying digital world.
Technically a first-person shooter (it's in first person and you shoot things), The Corruption is in feel really a bit more like a liminal or backrooms game, except that you usually also have a grenade launcher to fight zombie-like enemies, instead of always running. Expect crumbling megastructures, bouts of intense combat, unexplained stories, some puzzling and platforming, sometimes meandering maps, and a little glitched Beethoven on your way to four possible endings.
Generally about 4-5 hours long, more to find every secret.
Generations of updates have corrupted the inhabitants and structures of an dying digital world. Uncover what remains through the messages left for you by those few processes that still survive in the data, while exploring surreal spaces inspired by backrooms, vaporwave and De Chirico.
Fight fast-moving zealots and tanky partisans with traps, the Process Termination Grenade Launcher, and well-timed cascading explosions that rip through corrupted structures. But beware, sometimes the system may take away your Process Termination Grenade Launcher, leaving you with only to your wits to escape.
It was supposed to be a digital sanctuary. It was supposed to be an escape from the external world. It was supposed to be impossible to degrade its digital perfection... Is it even possible to escape?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
It looks like someone's first project with a level editor, with random textures and static meshes everywhere, except they went the extra mile and created a huge world. slapped a digital purgatory theme onto it with cryptic messages strewn through the levels, but no real story to speak of. My main problems are that there's a real visibility problem due to the unfortunate use of a dithering shader that makes the exits difficult to see, and a lot of the gameplay involves trial and error through labyrinthine, hard-to-see mazes. When you die due to enemies or falls, you'll be respawned at faraway checkpoints, and will have to do a lot of backtracking through long corridors. The ambiance is okay, but this is definitely not worth the asked price.
The vibe and the atmosphere are why i giving this one a thumb up.
I love exploration/megastructure games so I'm happy to have bought it. You may need to tweak settings to remove visual noise. Some slight issues with polish (Esc doesn't back out of pause menu) but an enjoyable world to explore and a creative enemy design. Worth the asking price.
Gives a very good first impression with visuals, sound design and atmosphere. However, in a short time all of it becomes annoying as the whole game is based on just a single idea and gets stale. I understand that the level design is supposed to entertain the 'glitched computer system' setting but as it is, you are spending about half of the time just finding your way through.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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