
Step into the fractured mind of a killer. Alone and unarmed, uncover evidence inside distorted memories as you solve puzzles and confront the horror inside the psyche of the accused.
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[h1] TO BE CONTINUED, MAYBE [/h1] The Corridor is an admirable game (I'd even say a thematically "smart" game), and it gets a lot of the oppressive (and straight-up weird) atmosphere of a future dystopia correct. The story is...almost comprehensible--in a game like this, a certain level of narrative confusion can be beneficial, keeping the player uncertain who has what motivations and why, glossing over who the good guys and bad guys are. I encountered some irritating (but not game breaking) bugs (a few hours of my game time were spent restarting levels and trying to sort out inventory issues.) Besides my particular glitches, the game looks and plays overall fine. Are you waiting for the qualifier? Okay here it is...and it comes with a warning: It's a qualifier you've seen too often here on Steam with these indies> After about an actual 2.5 hours of playtime (at most), the game ends with a even MORE confusing in-game cutscene and the ABSOLUTELY DREADED "TO BE CONTINUED..." SCREEN. Ack! Say it ain't so! Bottom line, it's not a finished product--no way at the asking price anyway. It's a nice (really, really nice) START to a game (with some cool, if vague, lore to boot)...but it is in no way worth playing in its current truncated form. And weirdly, I suspect this is all it will ever be...."To be continued" notwithstanding. The Corridor Part 2? Nah, I doubt it. And one last statement from the soapbox: Isn't it about time Steam required any developer deciding to end their 2-hour game with "To Be Continued" to inform us that we are indeed only buying one piece of an episodic game lacking any proper conclusion for a whopping $15 USD? Really, it would be the only fair thing to do...
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Hours played at review time, across 36 reviews with recorded playtime.
[h1]Análisis de The Corridor: On Behalf Of The Dead[/h1] ➥Si nos centramos en la película "La Celda" protagonizada por Jennifer Lopez, la raíz de este juego trata de eso. Juego de terror en primera persona ambientado en un futuro distópico, donde encarnas a un Policía o Custodio cuya tarea es resolver los asesinatos más retorcidos y horribles en la sociedad. Aquí el parecido con la película ya que para ello debes entrar en lo más profundo de la mente de un asesino para enfrentarte a terribles horrores enterrados y atroces asesinatos. Si no alcanzas esta cohesión, morirás. Debes buscar evidencias en el subconsciente para reconstruir la verdad paso a paso. Busca pistas por unas instalaciones oscuras con largos pasadizos y misterios que se esconden detrás de cada puerta. ➥Buen nivel gráfico, una atmósfera perturbadora y una música cargada de tensión que parece que te va a dar el susto de tu vida....pero que nunca llega o tarda demasiado. Hay ciertos aspectos que no ayudan a que el juego enganche; tarda en cargar, básicamente es buscar claves y pistas paso a paso, te aconsejo jugar al modo historia ya que el modo "normal" si pierdes cohesión saltándote alguna pista mueres ipso facto siendo así más difícil. No tiene auto guardado, así que si no quieres volverte loco guarda con frecuencia. Espero que tengas buen nivel de inglés porque no hay otro idioma. Hay que estar muy centrado para jugar a este juego y a veces eso me cuesta :D. Lo aconsejo pero al precio que está me parece demasiado caro. 6/10 https://steamcommunity.com/sharedfiles/filedetails/?id=2672772526 https://steamcommunity.com/sharedfiles/filedetails/?id=2672772983 https://store.steampowered.com/app/340840/The_Corridor_On_Behalf_Of_The_Dead/
[b]Note: This review has been revised as of January 21, 2020, as per the developer's request. Beyond this, I have no interest in updating the review further.[/b] The Corridor: On Behalf of the Dead is one mouthful of a title, and it's the debut release from indie publisher/developer Desktop Daydream Studios. Within it, players are tasked to solve a variety of puzzles to continue onward and discover new fragments of memories that are housed by a potential murderer. The plot and lore in this release is quite complex, and at times downright undecipherable, and as such I personally cannot elaborate more on the story. In this very spot before the patch update, there was a big paragraph about how the game was too dark and I had to use an extra piece of software to even get it to a functional viewing level. Well, it's exciting to say that the developer fixed that and turned the lights on. It's easy to see the environments now, but for some reason there's an awful blur to everything that's more than 5 feet in front of you. I suppose the main character is in dire need of glasses, now that he can actually see. The Corridor: On Behalf of the Dead also runs on somewhat of a countdown timer system called Cohesion. Gamers need to act fast to solve puzzles, or explore every area in total detail to find vials of Cohesion to replenish the meter that's constantly draining. If the player runs out of Cohesion, they become "disconnected" and must start from their last save point, or from the beginning of the current area. The save system is also somewhat of a weird one, where one must use a device called an "anchor" in any location that's deemed as safe; after saving once, the anchor starts a cooldown process before it can be picked up, and subsequently before the player can continue on with their gameplay. Both mechanics are completely immersion breaking, and are not felt as a welcomed addition to this title. What the developer did do well is instill the sense of a mechanical, lifeless, dystopian world; a vibe which is aided by the dark ambient soundtrack that makes itself known in key areas. More of this amazing soundscape could've been used, as the majority of the game relies on a boring droning noise. The atmosphere of the game is extremely brooding and oppressive; without the constant nagging of the aforementioned Cohesion system, this release would end up being deeply immersive. However, there's one last major flaw holding this title back from a recommendation, and that's the ending. As this is the first release from Desktop Daydreams Studios, we as the audience and customers have no idea if the developer will keep releasing games in the future, or at what frequency. The choice to end the game on a "To Be Continued" note is absolute blasphemy, and makes this two hour release an utter waste of time. It's a real shame that so much is wrong with The Corridor: On Behalf of the Dead. Some of it can be fixed with a simple patch update, but most of it is better left as a lesson in "what not to do next time" for Desktop Daydreams Studios' next endeavour. The icing on the cake is asking for $16.99 CAD for this dime-a-dozen horror puzzle game. There are a few scares here and there, more accurately described as creepy encounters, and while the atmosphere is good, there's nothing that sets this game apart from those hundreds of other dime-a-dozen releases. Unless the developer shows more potential in the future, it's a hard pass on this one. [h1]Rating: 2.5/5.0 - It's not awful, but it's not great.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore [b]The developer provided a free copy of this game for review, through The Horror Network's Curation page.[/b]
I truly enjoyed playing this game. The atmosphere was what kept me going to explore and discover more of what was going on here. If you liked playing Observer and Soma this game is right along those lines but with it's own twist. It's got a nice flavor of creepiness without resorting to jump scares to make you feel uneasy. . The ending is with a 'to be continued' tag and I do hope that there will be more game play to follow. Achievements are available which if you try to complete them will aid you in solving more of the mystery. Okay new Update. The game is now finished with lots more content and lots of graphical fixes!! Such a gritty atmosphere and shabbiness which adds so much to the atmosphere. I can't wait to dive back in and see how everything is resolved. The Developers are hands on and deeply cherish this years long project they have created. I hope you too find this a very interesting journey. 5 stars for a truly unique experience
I actually backed this game way back on their Kickstarter/greenlight and kudos to the dev’s for sticking with the project. It must have been tempting to call it a day but I’m glad they kept going, I always thought the premise behind this game was fantastic, as it puts you in the mind of a suspected murderer. Add in the science fiction element and you should have an interesting first-person psychological horror. I’ve only just got around to playing it, so here are my thoughts. I have to agree it is a thematically "smart" game and straight off the bat the game oozes oppressive atmosphere. Gameplay is broken up into exploring memories of a suspected murderer while piecing together evidence and solving puzzles. Much of the lore and backstory are told by some great environmental storytelling, from children’s letters scattered on the floor, flowers left with a toy car and the ‘something’ in the vents that feeds on a body and drags it out of sight! In particular the Toyama work camp memory really drives home the big brother vibe, with security cameras monitoring ‘workers’ living quarters while mechanized guards patrol outside. The audio design is impressive, especially in the apartment, you can hear the sounds of arguing residents above you, ambient sounds of the world outside and security forces patrolling the area. This really enriches the game world and adds to that feel of constant dread and dystopia as it pulls you in and makes you want to explore the world. The focus on the story is also very intriguing and is delivered by picking up newspaper clippings, dictaphone recordings and exploring memories. You can tell the dev’s have thought a lot about how the story and gameplay are connected. For example, the game makes use of an interesting survival mechanic called Cohesion. Narratively, its a great way of creating a sense of presence, that you are a custodian, linked to a mind via bio mechanical systems.. This also works for the puzzles; mental defenses players must solve to carry on. The save system maintains this goal and takes an abstract system and integrates into the narrative and lore of the game which I really enjoyed. These elements, create a real feeling of being inside the game's world. Onto the lighting, the game is dark, but IMHO, it works. I had no trouble finding cohesion or quest items as I played. I did however play in a darkened room though so that may have something to do with the lighting levels and adjusted the gamma accordingly. Sometimes what’s hidden in the darkness is more terrifying as your mind fills in the blanks! The game does end with a 'to be continued' tag and I do hope that there will be more gameplay to follow. Judging by the dev’s devotion and their communication here and on discord I think we can safely say they’ll be more to come. I’m particularly looking forward to VR support! If you enjoy a thinking man’s horror game, I’d give it a try! 8/10.
Enjoyable horror game! Great atmosphere, interesting puzzles - as a horror game enthusiast I highly reccomend :)
Экстраординарная игра, понравится не каждому но мне в целом понравиллась. Сюжет вообще непонятно из чего состряпали разрабы. Если брать по скидке, пойдет разбавить досуг. 9 странных вещей из 10.
Shame i'm not man enough to finish this game! But loved every minute of it even with the heart stopping fear! Cant wait to see more from this developer. 10/10 Would scream like a girl again!
I definitely highly recommend this game. Scares come when you least expect them and never show up when you're expecting them, - creating perfect paranoia. Puzzles are clever and you really need to pay attention to your surroundings to solve them. I like that the game is sort of timed (don't want to spoil anything by going into detail) to add intensity - but do not fear - carrying your own save anchor helps out a lot and is extra convenient :) The atmosphere is fantastic. The game is a bit short but I know there's more on the way, - and developers are very helpful.
The Corridor: On Behalf Of The Dead is a story based Sci-Fi / Horror game that focuses mostly on setting a strong unsettling atmosphere while adding sci-fi elements around it. You spend most of the game walking around exploring memories and piecing together the story. The cohesion system really works well and adds a nice survival mechanic. Audio is relay nice too and adds a disturbing layer to the experience. 8/10
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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