
Hunt down 10 jewels in a haunted pastry shop, while terrifying creatures start to hunt YOU. This Point-and-Click Survival Horror Game is like FNAF meets "Emily Wants to Play" meets iSpy.
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About
Six weeks ago, the military discovered a location that... doesn't exist. It appears to be a pastry shop named Cloudberry Lane, but something is deeply, DEEPLY wrong with it, and it's not a real bakery.
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Your job? Enter this anomalous zone, explore around the building, find the military's ten gemstones, and exit out the way you came. As the chapters progress, you slowly find creatures in your surroundings that want to harm you. Each creature has a unique way of fending it off, but they get angrier and angrier as you collect more gems and discover more about this perplexing mystery.
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This game is a point-and-click survival horror game by The Theorizer. It consists of rapidly clicking between pre-rendered static rooms to find small, hidden gemstone icons. However, where you click, and when you click, also depends on which enemy is targeting you at a given moment. Sort of like FNAF meets 'Emily Wants to Play' meets iSpy.
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This is a very short game, and each of the eight chapters could theoretically be completed in mere minutes. This is very unlikely, given the difficulty spike, but the experience is free nonetheless.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
A very solid and enjoyable gameplay loop. One thing I commend the game for is both how random yet fair the gameplay is. Often in these fnaf like experiences, there's always a tradeoff between solid yet boring fairness versus frantic yet unfair randomness. It matters in these types of games cause the goal is always resource management. Basically: "Make your resources last long enough to survive for X minutes" Which isn't objectively bad, alot of games use this format and it allows for lots of strategic gameplay. But at the same time, it means that a random setback objectively makes you more likely to lose no matter how skilled you are, cause the time limit is fixed and your resources by no fault of your own can (sometimes) can be drained to an unwinnable amount depending on how unlucky you are, which never feels good to be on the receiving end of. I really like in this game there is no time limit or resource management. This allows for both very fair yet very random gameplay. As surviving is (99% of the time at least) always possible, it just isn't easy. So whatever setbacks there are in terms of gem placement or monster timings never ends up feeling unfair as the delay it causes only results in you having to frantically survive for longer, not frustration due to a guaranteed loss as the only thing that could make you lose is your mistakes. Of course this game is in a very barebones state right now and honestly needs lots of polish in the way of art/assets as honestly it wasn't very scary to me at least, and I didn't really get that much from the story either. Obviously this is my opinion and I don't think I speak for everyone when I say this but I at least personally really liked the gameplay, and think its a good foundation moving forward. As of now this games seems to be in extremely early access so bear in mind this review is for this game's first release version, future updates in the future are very likely to change things. So this'll probably be outdated soon.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
I like the models for the characters and the backgrounds are fun and liminal. please please upgrade the gems because they do not fit the style of the rest of the game, please and thank you
A higher pressure eye spy type of game since there's multiple rules that you will need to follow eventually to avoid the monsters hunting you. Two big annoyances: 1. The lack of a fullscreen mode, (that I could find). I accidentally clicked on stuff on my taskbar a few times and that killed me. 2. On the last level my first playthrough I got a bug where I could no longer go through the door into the room with the long aisle full of boxes. I tried reinstalling but ended up having to delete my data to fix that bug.
Not that good at writing feedback, but beat the game and i quite liked it! as someone who really enjoys the fnaf-like gameplay loop of quickly keeping track and dealing with threats as they arrived, i think you did a good job at making each monster feel unique and fun too manage, (although on the later chapters sometimes the movement blocker dude would show up at the top of the screen right as the backtrack guy showed up, making it near impossible too live sometimes ((skill issue)) ) for the final chapters i started too do what i call the "hallway run strat" where i'd start at the front, go through a route as quickly as possible (left hallway, right hallway, basement) then spam back to check the front, repeat. obviously with it being a WIP most of the visuals and ui need work, but i found the small story bit at the end pretty interesting! overall, i quite enjoyed my time playing, and i really look forward too seeing this idea completed! (sorry if there's some grammatical errors or whatever, have a nice day/night <3)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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