
You are a protest organiser, coordinating the crowd outside your window. When the police move in on your position you have to decide whether to tell the protestors to hold the line or pull back.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
R
Bit grim. Hits a little too close to home in 2021.
It's pretty hard to work out what is going on half the time.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]Quick Impression: Architects of Lives[/h3] It's simple: I enjoyed the experience and understand the dilemma at play. We take on the role of a protest organizer whose goal is to coordinate members outside, watching them both on a screen via cameras and, as implied, through the window of the room. When the police arrive, the critical decision to dictate is: hold the line / pull back. I’m not sure there’s a right or wrong choice here. The 3 Cs (camera-control-character) dynamic is particularly interesting, especially when combined with decision-making and one of the game’s core mechanics: following a conversation on a screen and responding. It almost feels like an invitation to reflect from multiple perspectives and viewpoints. Interesting. The narrative pacing is compelling, with that suspended moment in time (the window shattering), which highlights the subject matter and creates a sense of surprise and/or intensity. I’m less convinced by the art direction, the character concept art, their animations, the color palette, as well as the music and sound design. This might not be my favorite in the series, but the approach and topic remain intriguing, despite an overall impression that feels somewhat unfinished at times. Of course, it all depends on the project’s intent. I’d be curious to know more about its development and production context, as well as its scope. Maybe the goal was to explore the subject matter within a limited creation time, with an idea of testing mechanics and experimenting? Understanding the context behind the game might provide a clearer perspective on its concept. That being said, it’s still worth checking out, especially since it’s free and short!
Третья на счету недоигрушка от упомянутых на страничке Стим разработчиков. Можно считать за бюджетную короткометражку с одной сценкой. Да, она слегка поменяется на определённом моменте игры, но тот же офис... Любопытно конечно было поглядеть на имитацию протеста (ибо его тут только на экране монитора было видно, да текстовые сообщения на ноутбуке...), но где здесь была игра? Визуальные новелки хотя бы меняют персонажей и локации, а также порой дают больше 2 выборов в диалогах... а тут 3 концовки зато! И влияние save-файла на другую игру, если сохранить концовку, но насколько я понял эту игру ещё и не сделали полностью...
[b]The Change Architect[/b] is a choice-driven protest simulator, a theme that hits close to home in the current climate! The player takes on the role of coordinator, with live camera feeds providing an eagle eye of friends and comrades on the ground, they must ensure the safety and effectiveness of the demonstration and fend off those looking to do more than disperse it. Overall, The Change Architect was another emotive, poignant and, if I’m honest, tear-jerking experience from Far Few Giants. It cleverly sees the protagonist forcing a fictional audience to face the protest’s opposition head-on in the same way that the game does to the player. It is a short game, playable within 10 minutes or so but it is a powerful experience that even offers some replayability in its multiple-choice elements. While this game is easy to recommend, playing it is a bittersweet experience since it is now to be the final instalment of The Sacrifices game series. [b]WANT TO KNOW MORE?[/b] My full review of this game, where I discuss gameplay, narrative and styling is available on [url=https://indie-hive.com/change-architect/]Indie Hive[/url].
The Sacrifices is a great example of story telling and design. They release the games and progress the story on a pace, keep you invested and up their art by the game. Check the series and visit them at kickstarter.
Don’t really understand how or why an apocalyptic civil war started in the UK for no reason. That’s gonna be a no from me.
needs more to it
Really intense look into what it's like to make possible life or death decisions for people who depend on your guidance. Really good music and especially relevent to current world politics.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 86 | 66% | Free | |
| $0 | 766 | 82% | Free | |
| $3.2K | 58 | 88% | $2.99 | |
| $613 | 12 | 67% | $2.99 | |
| $92 | 3 | 67% | $1.99 | |
| — | 0 | — | — |