
The Caretaker is a Top Down, Dungeon-Crawler style survival game. Search your way through streets, buildings and sewers for anything you can use to keep you moving and keep you alive!
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Languages: English
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[h1]The Premise[/h1] [h3]This review contains no spoilers.[/h3] [b]The Caretaker[/b] is a top-down survival horror set during year 2005 in the city of Red Chapel, where a mysterious plague has transformed animals and humans alike, into deadly monsters. Players impersonate an unnamed survivor seemingly immune to the contamination, and have to find a way through the ruins of a dead city, deemed irrecoverable even by the military. [h1]Quick Sum-Up[/h1] [table] [tr] [th]🟩 [b]The Pros[/b][/th] [th]🟥 [b]The Cons[/b][/th] [/tr] [tr] [td] 1. Decent overall atmosphere / world-building. 2. Adequate gameplay flow, with enough diversity. 3. Unique bosses, each with an evolving attack pattern and decent design. 4. Decent amount of secondary locations and secrets to discover. [/td] [td] 1. Some combat mechanics prove to be very overpowered, until late-game. 2. Resources are generally too plentiful, dimming the survival aspect. 3. Absence of harder difficulties will leave experienced players wanting. [/td] [/tr] [/table] [table] [tr] [th]🟨 [b]Bugs & Other Issues[/b][/th] [th]🔧 [b]PC Specs[/b][/th] [/tr] [tr] [td] - Movement is bound to a key (Mouse 2) instead of WASD. [/td] [td] - Ryzen 3900X - RTX 2080Ti - 32GB RAM - NvME SSD - 1440p Display [/td] [/tr] [/table] https://steamcommunity.com/sharedfiles/filedetails/?id=2463363914 [h1]In-Depth Analysis[/h1] [h3]Pros[/h3] [b]1.[/b] The Caretaker does succeed in recreating a city devastated by a merciless horde of monsters, and the following confrontation with the military and police forces. It's not rare to see burning buildings, smoldering craters, devastated homes often paired with the corpses of their previous owners. The rather plentiful lore items such as documents, give more insight on the lives of Red Chapel's population, and how their final moments transpired - also, may shed more light on how the disaster started. [b]2.[/b] Other than shooting zombies and other assorted monstrosities, the game offers prominent quantities of puzzle-solving, often based on fetching the required keys or items to proceed, or instead solve logic-based enigmas such as pressing switches in the correct order. There was enough design wisdom to make puzzle areas mostly enemy-free: players can take their time. [b]3.[/b] Each encountered boss has unique attacks, and a pattern that evolves as it loses HP and the battle proceeds. Dodging at the right time and knowing when it's best to attack, while also gathering the resources found in the boss arena and exploiting eventual environmental traps like exploding barrels, will be the keys to victory. [b]4.[/b] Other than the main path related to finishing the adventure, there are several locations that house additional materials or even unique weapons, if players take some extra time to explore everything and backtrack a bit to use the newfound items correctly. At the end of the day, doing so is rewarded very well, as some of the additional weapons like the Minigun are definitely worth the hassle. [h3]Cons[/h3] [b]1.[/b] The Caretaker's knife is better than Chef Tony's Miracle Blade, capable of 1-2 shotting most enemies, while also staggering them each time - in 1v1 it's almost an auto-win. I found myself using the knife at all enemies except bosses for 80% of the game, hoarding resources in the process. The dodge-roll gives complete invincibility for a whopping two and half seconds, even from passive DoT like fire or poison, and is highly spammable due to absence of any stamina gauge. [b]2.[/b] The large amounts of resources scattered throughout the various areas prove to simply bee too generous, especially for those already well-versed into this genre. More often than not, I found myself overflowing with hundreds of bullets for each weapon, while also maxed-out healing items capacity in every field. Enemies don't prove dangerous or plentiful enough compared to the resource amount, for the most part, and come almost up to par only very late. [b]3.[/b] The absence of harder difficulties (or any difficulty selection, really) is definitely an issue, considering the far-from-perfect balance provided. Not many will find The Caretaker too hard, while many more will have an underwhelming challenge level, as it definitely was in my case. Only the final boss provided some tougher resistance. [i]Note: the developer acknowledged these issues (see review comments) and addressed them partially in a later update, after release.[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=2463363135 [h1]Gameplay Breakdown[/h1] [b]Exploration[/b] Is performed on foot, through a variety of dilapidated buildings, streets and some more open areas like parking lots. The world is divided into Districts, each with their own puzzles and secrets to discover - moving from one to the other incurs into a small transition, which also triggers some enemies to respawn. The city's sewer system can be used as a shortcut to avoid enemies in case of backtracking, though first, players need to find the appropriate keys to unlock every color-coded door down there. Exploring each area thoroughly is recommended, to hoard enough resources for the future. Not that there is a scarcity of them, though. Interactive items, lore files and other pickups become highlighted once the character is close enough to them, although the camera needs to be oriented the right way to make them visible. [b]Character Management[/b] Consists in opening the inventory and using an item when needed, such as Medkits to heal, herbs to cure poison, or a unique key or context-based item (like a crowbar) to proceed in a specific area. Despite being a survival horror, inventory management is stripped to the bone, with unlimited slots and high resource caps for each item type (the survivor will be able to carry hundreds of bullets at once, for instance). As a side note, time stops while the inventory is open, as well. [b]Combat[/b] Plays out in a top-down shooter fashion, with players able to carry a variety of weapons from simple pistols to powerful miniguns. Each firearm has its own damage which decreases with distance to the targeted enemy, and also its own bullet type. Bullets notably do not go in the player inventory, but occupy a special ammo reserve slot incorporated in each gun. A handy (and overpowered) dodge-roll can be used unlimited times in a chain, with very little delay: this enables kiting and escaping most enemies easily, while denying damage. Melee is a bit more risky but also quite powerful, considering it's an ammo-free option. [b]Puzzles[/b] Are often about finding the right item to overcome an obstacle (such as a wall of fire) or open a locked door, while in some other instances will entail solving logic-based puzzles, often based on deduction or a series of switches to press in the right order. None of these enigmas is overly difficult, though some of the latter ones can be more complex. https://steamcommunity.com/sharedfiles/filedetails/?id=2463364375 [h1]The Judgment: Decent[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1989090445]Complete Ratings List here[/url] [i]It took me around 3 hours to finish The Caretaker, taking extra time to explore each location as well. For the budget price of 8,29€ (9,99$) and only Decent quality, I’d still suggest to wait for a small sale before buying.[/i] [quote]Follow our Curator page, [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more detailed reviews.[/quote] [quote]Liked this review, and want to see more of the same quality? Check out [url=https://store.steampowered.com/curator/39323490]Tamaster's Review Archive[/url].[/quote]
A top-down survival horror game mixing combat with puzzles and travels back and forth across a small town. The game has its fair bit of jank, most of it stemming from the fact that it is almost completely controlled with the mouse similar to how a Diablo game would be played. At times walls will be in front of what you want to interact with, the walls turn transparent which is good, but at times they will still act as if they are what you wanted to click on rather than the item or enemy that is behind it. The game has rebindable keys but weapon switching will only be done with the mouse wheel rather than having an individual key for each weapon. That said the game is pretty easy and could use more than its single difficulty to add more replayability. Except for a boss or two taking me down I only died a single time.
Оценка игры: 5,4/10 Это первый взгляд на игру. Не путайте с понятием "обзор". Здесь я делюсь с вами настоящими, живыми ощущениями и эмоциями от первого запуска игрового продукта и не имею опыта полного прохождения. Смешно, но эта крайне дешевая инди игра в жанре сюжетный изометрический экшен-пазл с элементами выживания - это откровенная копия другой дешевой инди игры под названием Basingstoke. И если The Caretaker вторичная даже в своем названии, то оригинал, с которого украдены все идеи выглядит и играется намного приятнее. Игра в обзоре обладает примитивной воксельной графикой, ужасающая работа со светом и тенью (весь проект погружен во мрак, но это приносит с собой скорее неудобство, чем атмосферу), кривой HUD и ужасно реализованный рюкзак ГГ. Геймплей по большей части состоит из поиска какой-то информации для продвижения по сюжету и кривой боевки с неудобно расположенной камерой. Управление вызывает дискомфорт (почему нельзя было использовать проверенное годами во многих аналогичных играх управление?), как и мини-карта. Сюжет вообще похож на хоррор категории С: люди-зомби, пауки плюющиеся огнем, огромные инопланетные червяки и т.п. Чего только стоит "герой", который сбежал из тюрьмы и оказался вообще не в курсе, что за окном апокалипсис. Просидел несколько недель в подвале одного из брошенных домов и не предпринимал попыток разведать обстановку. Даже за едой выйти решил только ночью, когда сложнее всего ориентироваться на местности и выше шанс нарваться на монстров. Видимо такому персонажу мы должны сопереживать? Визуал и техническое состояние: 4 Активности и механики: 7 Левел-дизайн, локации, карты: 6 Сеттинг, сценарий, сюжет: 5 Цена, системные требования: 5 Подробнее об игре, её сильных и слабых сторонах можно узнать из ролика ниже. Подписывайтесь и присоединяйтесь к моему каналу! https://youtu.be/4s0CoXWiuQA
RPG de acción, vista isométrica. Orientado a la historia, el juego nos va llevando por un camino mayormente lineal. Apartado visual poligonal. De momento no se encuentra en Español. Interesante para probar una tarde cuando esté en rebajas. Comparto gameplay combate contra primer Boss: https://youtu.be/h11W-J19qvU
For Gameplay - https://www.youtube.com/watch?v=7kUPyfnG-Fo&t=7s Steam Group - https://steamcommunity.com/groups/lordaction If you like roblox,minecraft, zombie, You gonna love this game. This game have it all. Good graphics, solid audio, Humor, and good gameplay. Zombie games can be boring , but not this. It makes you keep playing the game ☑ Gameplay- ☐ Very good ☑ Good ☐ Nothing special ☐ Okay ☐ Bad Graphics- ☐ Masterpiece ☑ Beautiful ☐ Good ☐ Will do ☐ Bad ☐ Awful Audio ☐ Amazing ☑ Very good ☐ Good ☐ Decent ☐ Not too bad ☐ Bad Audience ☑ Kids ☑ Teens ☑ Adults ☑ Everyone Story- ☐ Lovely ☑ Good ☐ Average ☐ Not great ☐ None Difficult- ☐ Just press a bunch of buttons ☐ Easy ☐ Significant brain usage ☑ Easy to learn / Hard to master ☐ Not so easy ☐ Difficult ☐ Dark Souls Grind- ☐ Nothing ☐ Only if you care about leaderboards/ranks ☑ Isnt necessary to progress ☐ A bit grindy sometimes ☐ Average grind level ☐ Too much grind ☐ Insanity Game Time- ☐ Short ☐ Average ☐ Long ☑ Depends on you ☐ Endless Price ☑ Just buy it ☐ Worth the price ☐ Wait for sale ☐ Maybe if you have some spare money left ☐ Not recommended
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