
The Call is a horror puzzle game where you are in the role of an american police officer who gets a domestic disturbance call while late on patrol. Once you arrive things get a little bit unusual...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, Russian**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After playing the first game made by this Studio, I was not very excited to try out this game but I was actually pleasantly surprised. This game was far from perfect, don't get me wrong, but it was for sure an improvement from their last game. This one has actual gameplay, proper story telling, and pretty good atmosphere. Pros: *The game is free, very nice. *The game is pretty simple overall with not a whole lot of complexity and only semi-hard puzzles that are simple once you understand them. *The atmosphere, story, and creature design was honestly really good for what they had/did and are nice for a free little indie game. Cons: *100%'ing the achievements is a pain and next to impossible, especially the ones with the enemies in the dark level. (I honestly had to cheat those achievements...) *The game does not hand hold anything for you, and since there are next to no guides for this small indie game, you're pretty much on your own. *The puzzles are honestly not that great... The first puzzle you have to do is completely guessing which doors in a giant house is correct, and it loops the same area about 7 times. *The boss was difficult as hell at first due to there being no real tips or indicators on how it fully functions, but after finding out that it's really easy to cheese by spamming the pistol to stun it, it became a joke after. Conclusion: I think the game was alright for a two man studio's second indie game ever and honestly is a nice game to check out. It's far from perfect and honestly has more cons than pros, but if you want a quick casual game with some semi-hard puzzles, then it's not too bad. I recommend it! TL;DR: It's alright, not the best, but it's free and fun for casual players with some semi-difficult puzzles. But be careful, it doesn't hand hold and there are pretty much no guides at all.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is buns ima give no context why just like the game
Like the cops, this game doesn't respect you.
игра отличная если только я бы прошел этот красный ящик с компасом
визуал пс 1,нов начале нечего не понятно просто зодишь по странному дому который бесконечный
Не знаю как у вас у меня вылетело 4 раза 2 раза из после того как я убил босса пк нормальный не знаю в чем дело. еще потратил 5 часов 1 чтобы понять че делать геймплей нормальный но сюжета нету
☀️
Как в это играть? Ничего непонятно, но очень интересно
"The Call" is a laughably badly made Unity kitbashed first person horror adventure, remarkably so bad it could be considered a contender for one of the worst games on Steam. And that's a big deal because the competition at the bottom is fierce. What do you do in the game? First person adventuring as a cop exploring a spooky house. The technical execution of this game is shallow and simplistic, just enough to tick the boxes required to get something (anything) published on Steam, rather than investing the huge amount of effort and budget needed to create a fully fledged, comprehensive, high quality product. This feels like a tech demo more than a full game. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. Even though the game looks pretty bad (and decent visuals are a minimum requirement for any game), we can be fairly sure this is not an asset flip. This is because the game assets look so bad, no self respecting asset creator would publish them. That's a fail. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. There's also the old adage that those who lack the budget and talent to make their own game assets of any level of quality usually lack the budget and talent to do the rest of the job of game development properly, too. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $11 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? Nope. I didn't have to pay for this, but I still feel like I got scammed.
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