
Demolish hordes of enemies and survive against all odds! Unlock different characters, find powerful skill combinations and embark on an exciting journey through the variety of very different worlds in this cute but unforgiving roguelike game!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Simplified Chinese*, Korean*, Polish*, Russian*, Japanese*, Italian*, Indonesian* +3 more
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
das ist ein kleines feines spiel für wellen kämpfe
REMIND ME LATER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
well all need to try to see
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo legal
Первые часов 20 играл, вторые 20 часов гриндил..... оставшиеся 60+ часов собирал ежедневные награды. Вечная донатная гриндилка :(
I almost find it to be a very good game, but then have little parts of it that piss me off. I'm deciding to give up after the last 4 games didn't give me a speed boost option. I first use all of my bans, then I use all of my skills, level up 40x or whatever over the first 10 minutes, and movement speed never comes up. As a result the second boss just runs you down, and it's impossible to dodge everything. This doesn't happen on the earlier maps, but it does on the later ones. I just did the same map four times in a row without getting the movement speed offered once. There's literally no other way to survive it. I guess if I grind for a hundred hours there's a skill tree thing I can unlock that gives me a 7.5% movement speed boost... that might be enough to dodge a few of these? There's just something terribly designed about it when there's no way to survive except like this. Like I never feel like there's only one viable build or that one item is always absolutely needed in other games of this type. Meh. Anyway, except for when I'm ragequitting, I am impressed by the game. They do seem to update it and take criticism. Maybe they'll improve this somehow. I'll give it a +1 on the assumption this problem isn't what it will always be like... it just feels like that now. -_-
掉落太低了。升1级装备动不动一两千的卷轴。但是打一局只掉落几十个卷轴。
耐玩程度高 轻松解压
dificil e divertido, vale a pena
игра такая типо ладно
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $445 | 17 | 41% | $1.49 | |
| $0 | 76 | 51% | Free | |
| $152.8K | 1.3K | 74% | $4.99 | |
| $0 | 307 | 75% | Free | |
| — | 0 | — | — | |
| — | 18 | 72% | — |