
The Board is Yours is a strategic chess-based incremental game: buy squares, unlock upgrades, and chain synergies through defended pieces. It plays as a demanding idle game where you’ll constantly reposition pieces and optimize your production until the board belongs to you.
Modeled estimate, not a reported figure. How we estimate →
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About
It looks like chess, it feels like an idle game, but it plays like: "How do I even optimize this?". Forget upgrades that give 5% here and 10% there, this new take on incremental games forces you to actually think about the perks you buy and adapt how you play in consequence.
Buy squares of the board, chess pieces, and place your pieces to generate resources.
Focus way too hard on seemingly unsolvable optimization problems and question your sanity.
Go grab a coffee. Maybe take a nap.
Come back to billions and invest in upgrades to gain more.
Stack prestige perks and restart with new ways to gain even more. Always more.
And repeat, until the board belongs to you.
Enjoy incremental games and know about chess
Like to solve "how far can I push this?" challenges
Appreciate when upgrades are meaningful and entirely change how you play and think about the game
Don’t mind restarting runs to test new ideas
Are just looking for a couple of hours swinging between despair and satisfaction
Want a low-effort idle game you can ignore in the background
Don't like diving deep into dense stats tooltips
Get upset when some official chess rules are missing from a chess-inspired game
Expect a profound story, dialogue, cinematic cutscenes, or a battle pass
I built this game to see how far I could push strategic thinking in an incremental game. Well, I think the honest answer is: a bit too far. Mixing these genre was definitely a strange idea, but I hope some of you will enjoy picking systems apart and finding disgusting optimizations. I'm genuinely curious to see what you'll do with it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +16 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un jeu étonnament complexe, et qui mérite bien son prix. Attendez-vous à vous creuser les méninges pendant des heures pour trouver les combos efficaces qui font monter les points en flèche, a balader vos pièces pour trouver le positionnement idéal, et à réinitialiser la partie juste parce que vous n'aviez pas débloqué la bonne case.
Yes. https://youtu.be/6ehOsanmHGk
The most fun gathering rice I have ever had.
This game has a fantastic premise: I'd heard the story about grains of rice on a chessboard and exponential growth; turning it into an idle incremental game was a brilliant move. But in my personal experience, the progression wasn't fun. Things slowed way down for me once I was a few hours in, and I lost interest in playing.
Genuinely original concept in the incremental space. Well worth the price. It's fairly short but quite fun.
체스보드 시너지를 내서 방치 효율을 극대화시키는 게임 생각했던 거랑은 좀 다르네요. 약간 Gambonanza 같은 느낌의 로그라이크 체스 느낌인가 했는데, PVP 요소나 PVE 요소는 전혀 없고 체스의 기본적인 행마법 정도만 반영해서 시너지를 내는 방치형 게임입니다. 이를 테면 폰은 본인 칸을 포함하여 윗 세칸에 영향을 미치고, 나이트는 본인 칸 포함 나이트 행마법으로 움직일 수 있는 칸에 영향을 미치고. 각 칸에 더 많은 체스 기물이 영향을 미칠 수록 시너지가 극대화 되어서 어디에 기물을 배치하느냐에 따라서 효율이 달라지고. 대충 그런 느낌. 그리고 그게 끝입니다. 아........ 뭔가........ 뭔가뭔가뭔가........... 자의적인 요소가 칸 배치밖에 없고, 방치가 반 강제에, 환생도 강제라는 점에서 어디서 재미를 느껴야 하는가가 좀 미묘하다는 느낌이 들긴 하네요. 그럼에도 추천을 줄 수밖에 없는 이유는 이조차 못하는 게임이 수두룩하므로. 컨셉은 나쁘지 않았던 거 같습니다.
very cool interpretation of the legend
Interesting concept. Enjoyed playing this one a lot.
for 2€, i can recommand it
[h1][b]当国际象棋成为了增量游戏[/b][/h1] 大部分应该都听过那个著名的国际象棋故事,国王问智者需要什么赏赐,其回答在国际象棋棋盘第1格放入1粒米,第2格放入2粒米,第3格放入4粒米,以此类推直到放满所有的格子。国王很欣喜的答应了,认为这根本没多少粮食,但很快就有侍卫来报告,国库存粮马上就要被搬空了。 《The Board is Yours》便是根据这个经典的故事改编的,玩家要做的便是在棋盘中放入棋子,其每秒都会产出米粒,直到玩家购买棋子占领所有的棋盘格为止。 和故事类似,一开始棋子的购买价格很低,但购买几次后就会发现其价格成倍增长,因此需要合理的策略才能保证产出。 每个棋子行动路线上的所有格子都能为其提供加成,因此解锁的棋盘格越多越好,玩家也可以根据这个机制不断调整棋子位置。 作为一款增量游戏,升级项目自然也没落下,每类棋子都有产量系数、增益系数等可以升级,每提升一次效果都非常明显。 原故事中的米粒数字是2的63次,结果直接超出了922亿亿,本作中要想达成通关目标,所需的米粒也非常多,虽然没有那么夸张,但也到达了天文数字的规模了。 相比于市面上需要玩家不断点击以及越来越复杂的增量设计,本作则兼具了玩法趣味性和操作便利性,玩起来很有意思,值得推荐。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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