
The Blood of Dawnwalker is an open-world dark fantasy action RPG set in 14th-century Europe. You play as Coen, human by day and vampire by night, fighting to save your family in a story shaped by your actions and the secrets you uncover.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

14th-century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. It's a moment of weakness - and that's all they needed. Vampires seize their opportunity to walk out of the shadows and claim what they've been denied for centuries: freedom, and the power that comes with it. Other creatures of the night follow their lead. Legends turn into reality, and history as we know it will never be the same.
You play as Coen, a young man turned into a Dawnwalker, forever treading the line between the world of day and the realm of night. Fight for your humanity or embrace the cursed powers to save your family. Whatever your choice, the question stands: is your soul worth the lives of those you love?

Experience and shape the plot the way you want. Embark on the quest to save your family, or swear revenge on your sire and destroy everyone standing in your way. Discover ancient secrets lurking in the valley. Rush in head first or risk taking time to prepare. Go alone or search for friends and forge unlikely alliances.


Experience two different gameplay loops, offering distinct abilities to choose from, mysteries to uncover, and varying ways to achieve your goals. Experiment with different approaches and discover how the world reacts to your actions.

Every action - and inaction - shapes the world around you. Your family’s days are numbered, and every time you take on a quest, time moves forward, compelling you closer to the end. Choose carefully whom to help and whom to leave behind. You will not have time for everyone. The world waits for no one. And neither does the villain.

Defy gravity, become a brutal force of nature, and use your supernatural skills as a vampire. Or raise your sword, and employ powerful magic to take on opponents as a human. Experiment and adapt as your form changes during the day and night; each has its strengths and weaknesses.

Venture through the hand-crafted open world and discover all it has to offer. Roam through the lush forests, the vast plains, the treacherous swamps, the steep mountaintops, and the medieval settlements. Explore forgotten ruins, find remnants of an ancient civilization, and uncover truths that should probably remain hidden.

Experience the beginning of a brand-new saga built with love for the role-playing genre. Immerse yourself in a visually stunning world powered by the next-gen Unreal Engine 5.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 16.3Kreviews | 86% | #14 | $46.2M |
| $69.99 | 1.9Kratings | 88% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1590 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
besides some minor bugs that need fixed, this game is fantastic. so far meeting all expectations and more. great job. <3
Awesome game.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.2M | 72.7K | 93% | $19.99 | |
| $45.9M | 30.2K | 80% | $49.99 | |
| $46.7M | 147.5K | 97% | $19.99 | |
| $45.8M | 91.7K | 80% | $29.99 | |
| $46.8M | 108.4K | 90% | $29.99 | |
| $45.6M | 128K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.3M | 9.3K | 84% | $49.99 | |
| $3.7M | 7K | 66% | $19.49 | |
| $2.5K | 4 | 100% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best AU #14, worst CN #99 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Hungarian, Japanese, Korean, Polish*, Portuguese - Brazil, Simplified Chinese +3 more
| $69.99 | 529ratings | 88% | #33 | not modelled |
| $69.99 | 0ratings | 0% | #12 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are a few games that are an all rounder. Usually they go for looks and lack any substance or depth i.e. they lack a good story driven narrative. This game has kept my interest and so far keeps me coming back to play the next quest and save my family. I have 30 days wish me luck :)
The perfectly legitimate child of 'The Witcher 3" and 'VtM: Bloodlines.' Euro-janky, but not terrible.
《黎明行者之血》是由前 CDPR 成員所組成的 Rebel Wolves 製做的處女作。然而根據近幾年來的經驗,這種以前知名團隊成員帶來的全新 IP 通常都會有些……差強人意,《惡靈進化》、《心之眼》、《星鳴特攻》,不勝枚舉,彷彿這種宣傳成了一種不詳的象徵。所幸,《黎明行者之血》打破了這個魔咒。 剛進入遊戲我就聞到滿滿《巫師 3》的味道:音樂、畫面、人物、對話,甚至連人物物品建模都有那麼一絲味道,若一恍神,彷彿像有了提早開始玩《舊時曲》DLC 的錯覺。但《黎明》與《巫師 3》在底層機制上有重大的不同,除了那惡名昭彰的時間機制(我們稍後會提到),我認為最大的的亮點就是戰鬥系統。 在另一個時空中,那個沒有吸血鬼的世界裡,在一個叫做波希米亞的國家中,有一名叫做亨利的年輕人,他最拿手的就是看準敵人攻擊的方向,上下左右,進行防禦、反擊,自己同樣也以這數個方向進攻(當然還有往前戳)。鏡頭回到波希米亞附近的桑格拉谷中,這裡的生物們也有著異曲同工的戰鬥方式,不一樣的是我們的主角科恩,他除了會耍劍,還能在白天使用魔法、晚上化身吸血鬼使用爪擊,戰鬥系統極為多樣豐富。 戰鬥系統不是這遊戲唯一的優點。本作的故事十分引人入勝且扣人心弦,幾乎所有任務劇情場景都有獨特製作的動畫演出,鮮少會有重複的情況發生;每一個任務都是全新的體驗,再加上非線性的進行方式,讓人非常期待接下來會發生什麼,以及會為了趕時間而放棄了什麼。 這就是為什麼接下來必須來談談房間裡的吸血鬼了。 在過去我始終想著,該選哪個對話或選項才會拿到最好的裝備或最好的結局,但在這遊戲中,我所想的只有一個:我時間不多了。全域時間機制迫使我時刻都在做重大決定,每個任務、每個行動、甚至次升級都是一次重大抉擇,如果我變強了,會不會就沒時間了?如果我放棄這個決定,是不是就會錯失一個打敗敵人的關鍵?時間成了一個有限資源,不再只是僅影響日夜循環、商店開門、角色作息的背景資訊。在剛開始時我非常不喜歡,就不能讓我好好地慢慢享受你們創造出來的世界嗎?我甚至有一度想要裝模組把這功能拿掉。然而到了中後期,我慢慢體會到這個急迫性所帶來的樂趣,也慢慢地相信,這遊戲是多麼地與眾不同。 我非常敬佩製作組勇敢地去嘗試這種肯定會帶來重大爭議的遊戲機制,而我也可以確定他們的挑戰是成功的。若少了這個,《黎明》就會變成另一款中世紀奇幻 AAA 動作角色扮演遊戲中的佳作,有了全域時間機制,使得這款遊戲獨樹一格,我敢肯定本作必能經起時間考驗,被未來的玩家們所津津樂道。 如果你也想試試這款遊戲,但看到這種趕時間的遊戲機制讓你卻步;又或者你剛開始遊戲,對這種綁手綁腳的事情感到厭煩,我希望你能試著先體驗過完整的一輪,相信我,你不會後悔的。
This game runs slower than me!
Прошел запоем, получил НЕРЕАЛЬНОЕ удовольствие, уверен что через годик перепройду.
The camera sucks, why when i lock onto a target, it doesnt lock on to the one closest to me? then i move my rs to change targets, and it doesnt change. Why cant i run past enemies either? The camera points down and I cant even move bro. WTF are yall doing with the camera
Kameraführung während dem kämpfen ist fürn Arsch, bei Targetlock switcht das game automatisch die Targets und man kann dies nicht deaktivieren. Zusammenfassung: - Grafik 7/10 (gibt spiele die 10 Jahre+ alt sind und besser aussehn! - Kampfsystem 3/10 (hat gute ansätze die sehr sehr traurig umgesetzt sind) - Storysetting 7/10 (nur 7 weil Witcher 3 die ungeschlagene Macht in dem Punkt ist) - Basegameplay 5/10 (ist ne Krankheit bei neuen Spielen, die Release Versionen sind immer in nem zustand von hätte noch 4-8 Wochen entwickling gebraucht) Fazit: 22/40 Punkten gab schon deutlich schlechtere Realeases aber auch wesentlich bessere. Das Game braucht noch bis ich es empfehle, [b]aktuell sein Geld nicht Wert!!!!!![/b]
Unplayable with controller because the mouse doesn't go away -- it's still there interfering with the controller. And the time mechanic is one thing, but learning skills takes time? What? You're punishing me for getting stronger? Absolutely not. This critical and infuriating detail was NOT part of the marketing.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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