
In the forest outside of town, four friends discover a mysterious black pool that transports them to an unknown world. To fight their way home, they must unlock and master supernatural abilities. Play cooperative or solo in this high-paced action game of skill that varies each session.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Black Pool is a 3d action roguelike to be played solo or preferably with up to 3 of your friends. Each attempt to make it back home will take you through a gauntlet of different worlds. You will discover different elements, abilities, and upgrades. Striking visuals, an electrifying soundtrack, and high-paced skilled action will plunge you into each attempt to battle your way out.
The Black Pool has taken you to a remote and unknown galactic system. In each attempt to return home, you will traverse across a random sequence of highly diverse worlds. Throughout your journey, carefully select powers from a large pool of random possibilities, complementing existing abilities and those of your friends. Strategically upgrade these abilities to maximize your potential. This procedural sequence of worlds, offerings of abilities, and upgrades, yields a highly replayable roguelike sequence which ensures that every session is completely unique. There are millions of possibilities. Committing to decisions and improvising an effective build is core to the game. Can you become powerful enough to face what lies ahead?
With each attempt you will learn how enemies behave and what their weaknesses are. You will learn how each of these supernatural abilities work, and synergistic ways to use abilities together. In addition, you unlock permanent enhancements that persist across playthrough attempts which make you stronger, and also enable varied play styles.
While you can try and make it on your own, it may be more fun to bring a friend, or three. The Black Pool has been designed to maximize the cooperative multiplayer experience. Many of the abilities contain game mechanics that deliver fun and rewarding interactions between players. Redirect friendly attacks, amplify each other's spells, coordinate stuns and buffs, and much more. In The Black Pool, co-op play is more than simply playing the game together— you are rewarded for actually working together to be successful.
The Black Pool patch 1.2 introduces an entirely new game mode: Arena Survivors— a fast and intense battle arena featuring rapid progression and randomized waves of increasingly more difficult enemies. It delivers a fun and highly replayable “survivors-like” spin on The Black Pool gameplay and also provides a quick way to experiment with abilities and builds without the time commitment of a full playthrough. A successful Arena Survivors attempt will take around 30 minutes, compared to 90 minutes for the full game mode. Four unique arenas have been developed for Arena Survivors, each presenting varied and evolving layouts, hazards, and challenges.
10 unique worlds, consisting of over 50 unique levels which dynamically adjust based on procedural selection.
90 unique abilities and augments derived from 9 elements: Fire, Light, Ice, Decay, Terra, Wind, Lightning, Void, and Chaos.
99 upgrades for abilities and augments.
18 upgradeable device powers which enhance player progression across playthrough attempts.
55 enemies, including 11 unique multi-stage boss encounters.
Original musical score consisting of 7 dynamic tracks which seamlessly progress with the playthrough sequence, and 10 tracks for the Temple hub world.
4 multi-tier endgame challenge modes (3 options for each).
Randomized event challenges that reward players with augments and other special upgrades.
Cooperative multiplayer up to 4 players.
Recovery for disconnected or uncompleted playthrough sessions in both single and multiplayer.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 128reviews | 85% | — | $62.5K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice game play
i see its on sale buy it then add me this game is cool
Love this genre, but The Black Pool just doesn't do it for me. Some skills feel critically important; some are near useless. Every enemy is a generic sci-fi construct that shoot generic 'beams' or 'balls'. The game feels like it's lacking a lot of sound effects, so the combat feels oddly quiet and insignificant. The temporary power-ups are as temporary as they can be; I never feel like I'm getting stronger in any way. I kept trying to enjoy it but it just never became fun. Oh, and though this doesn't affect gameplay, the character models you can pick look deeply unsettling. Like 40-somethings with a child's body. It'd have been better to just have faceless, generic astronauts or something considering the rest of the aesthetics in the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Spanish - Latin America*, French*, German*, Japanese*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great co-op experience, if a little short and lacking in enemy variety.
I wanted so badly to love this game. An action roguelike with wacky abilities, unique enemies, and a slightly weird setting - it's everything that I want in a game. Unfortunately it's marred by extremely bad balancing and poor design choices. Many abilities are just terrible or completely impractical to use, a few regular enemies are harder than the level bosses (i.e. colossus), certain maps make it hard to see or easy to get stuck, and so on. I'm really sad to give this a thumbs down, but most runs ended up being infuriating in unfun ways. ----- [i]Edit to detail my issues with various abilities.[/i] There are some fun abilities in the game. And others that I can appreciate as creative or interesting. The problem is too many skills are dull or ineffective, leading me to finish most runs unsatisfied. [b]Area attacks:[/b] Enemies move around so much and stay so spread out, if you're lucky you hit one target who leaves the area immediately. Most Area attacks are very short range or body-centered but don't do enough damage to make up for the risk of getting so close to enemies especially considering the lack of healing. Most don't work at all against flying or distant enemies, including several bosses. Super long cooldowns compound these problems. Generally I pray to get good Quick and Strong attacks because Area attacks are so useless. - Light's diameter is particularly small, plus you can't use other attacks while charging it, making it extremely difficult and risky to use. - Fire is the most annoying, its overwhelming visual effect makes it impossible to see anything. - Ice's small area and lack of DoT means you have to pray whatever you hit stands in it for it to do any damage at all. - Wind covers a nice area and its projectile actually travels, unfortunately it's so weak (even when upgraded) it's more of a utility skill for picking off scattered low-health enemies. - Terra's turrets are nice, but again their damage is so low even when heavily upgraded that they only help against the weakest of foes. [b]Quick attacks:[/b] Most are just little round projectiles that go in a single direction. They don't hit hard, it's difficult to hit enemies due to the slow projectiies, they're boring/repetitive to use, and they quickly go on cooldown. - Decay, Fire, Chaos, Ice, Terra, and Void fall into this category. - Terra is the worst, the summoning animation adds an extra click and short delay before shooting, which means in a firefight I can never be sure if my shot is going to just go or if it will just start an animation and mess with my aim and timing. - Void is by far the most effective since its homing effect means it usually hits something. It can easily be the highest damaging skill in a run but it is incredibly boring to use. [b]Strong attacks:[/b] Generally the most fun and powerful. But long cooldowns means they get limited use. - Terra's pillar is just not practical in a fight. Positioning yourself behind a stationary object to line up a shot is basically suicide. Add to that the way you have to be right next to it to hit anything above ground level, and this is probably the worst attack in the game. - Chaos boomerang is incredibly difficult to catch even when not in a fight, meaning it's really just an okay projectile attack with no upside. - Ice I had a hard time blocking attacks, with so many coming from random sides, so mostly it just felt like a projectile attack, like Chaos. [b]Dashes + Jumps:[/b] Some are better than others (especially stuff that lets you avoid damage, i.e. Fire flight, Decay invuln, Lightning teleport), but almost all are generally fun or useful. [b]Rally:[/b] Really hard to use due to boss fights requiring lots of moving around. Generally when I used a Rally, it didn't impact the fight at all because it got left behind almost immediately. As a result I can't really comment on these. Kind of a bummer. I really enjoyed a few of the abilities (Wind quick attack, Void/Light/Air strong attack) and there were others that I didn't love but were fine to use. The problem is I felt like there were too many bad ones with no way to avoid them.
The slop mines are lush, 0/10 game 10/10 time
This is shovelware 10/10
the poeple yearn for the slop
Quite fun.
Good soup
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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