
Could you reach the billion? Idle clicker game with simple goals but very addictive gameplay
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]“极简的挂机游戏”[/h1] 从微小的初始值(0.000000001)起步,以“达到十亿数值”为终极目标,将点击玩法简化到极致 [h2]个人评分:6/10[/h2] 对于一个挂机游戏来说,整个游戏流程确实过于短小了些,但这不就是解决电子ED的最好方式吗? 适合作为工作间隙的“电子减压球”,它或许只是一枚注定被遗忘的齿轮,但5毛钱(cdkey)要啥自行车。 [h3]优点[/h3] [b]明确的目标感[/b],十亿的终极目标赋予玩家清晰的奋斗方向,避免放置游戏“无底洞”般的挂机。 [b]采用极简风格[/b],返璞归真到底的数据面板清晰直观,但整体还挺和谐。低门槛与短周期通关体验,拒绝“肝度绑架”的清爽数值体系。 [h3]不足[/h3] 极简目标下带来的玩法深度与内容多样性不足
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Russian, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2K | 14 | 21% | $4.99 | |
| $826 | 37 | 76% | $0.99 | |
| $624 | 20 | 50% | $0.99 | |
| $570 | 25 | 84% | $0.99 | |
| $390 | 7 | 29% | $1.99 | |
| $348 | 21 | 52% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 190 | 75% | $0.99 | |
| $1.4K | 64 | 89% | $1.79 | |
| $1.4K | 50 | 98% | $1.99 | |
| $1.4K | 93 | 82% | $0.99 | |
| $1.4K | 81 | 93% | $1.99 | |
| $1.4K | 78 | 91% | $0.99 |