
Crack open the Tacklebox to show off your platforming prowess and fishing skills in this free prologue to The Big Catch.
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Languages: English
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
취향에 맞긴 한데 게임 난이도가 좀 많이 어려움..
A fun game, and an insane amount of content to release for free. Thanks so much. [h2]What I like[/h2] [h3]Great level design[/h3] It is very fun to slowly explore and figure out how to traverse. I will say, there is often only one obvious path up a building. I was led to believe that this is not the case in "expressive" platforming, but this hasn't hindered my fun at all. [h3]Open world Feeling[/h3] If you're frustrated in one place, you can always go to another. One big caveat: There is no fast travel to places you've already been, and the checkpoints are far and few between. Losing all your health or restarting the game means you respawn really far away. IMO the devs should add a respawn checkpoint at every location. [h3]Super smooth movement[/h3] Landing on a small rope takes some precision, but is not frustratingly difficult. Wallruns take some time to master, but are satisfying once you do. Everything feels tuned just right in this game, bravo. [h2]What I don't like[/h2] [h3]Some movement is excessively difficult to trigger[/h3] In order to do a slide kick jump, you need to press three buttons while running, which feels excessive. Even worse is the spin jump, which you [i]can[/i] trigger in mid-air, but it takes forever to spin your stick and destroys your movement. Spinning should be bound to one of the many many free buttons on the controller rather than spinning the stick. I have not once in this game successfully used a spin for anything. [h3]Enemies / Life / Respawning[/h3] I feel like this adds nothing to the game. The game is about platforming, and when you fall, you have to start over - there is already a punishment mechanism. The enemies that just bob around are fine since they're so easy, but the ones that throw bombs at you are just no fun at all. The weird thing is the punishment for dying, which respawns you in the middle of nowhere and you need to travel back to where you were. Death in this game feels like the game is actively trying not to be fun. [h3]Saving[/h3] When I want to exit this game, it can say things like "Last save was more than 1234 seconds ago" which can be pretty alarming. But the game doesn't tell you whether you are actually going to lose progress (I don't think so?), nor does it tell you where to save. It's very confusing. [h2]Conclusion[/h2] Play it, it's good and it's free!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Only a couple of hours into it and normally I'm not into games (or demos) where you are just given a large sandbox to play in, but really enjoying this one. The level design gives just the right amount of context clues to let you know where to go and what you are capable of doing without outright saying it. Looking forward to the full game!
Amazing, absolute cinema. From a game that's only 400 megabytes, this is everything you'd expect and more, I had tons fun playing this game. There really isn't much storyline now, but that doesn't take anything away from this experience, upon playing this you'll be pleasantly surprised.
smooth phisics and not component heavy, though this game is quite dificult
Peak... Literally My favorite 3D platformer collectathon, maybe one of the best in the genre as a whole. It is quite possible that the fact that the game is free influenced my rating, but nevertheless, I say this from the bottom of my heart. I'm very excited to wait for the full version!
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awesom
Super découverte, pour une "démo" c'est impressionnant. L'inspiration des collectathons des années 90 est bien présente et ça fait plaisir de voir que des gens sont encore assez motivés pour faire des petits jeux aussi travaillés et aussi inspirés. Les graphismes sont sublimes et on peut même mettre un affichage rétro c'est trop cool. La DA un peu goofy du monde elle est très cool aussi, toutes les animations donnent un monde et des personnages vivants. Niveau gameplay les mouvements sont vraiment travaillés. C'est compliqué mais hyper agréable d'arriver à accumuler et conserver de la vitesse pour pouvoir passer les obstacles, les speedruns sont du coup très satisfaisants à regarder. Il n'y a pas vraiment d'histoire mais ce côté minimaliste apporte un certain charme, c'est très sympa d'arpenter ce monde bien construit et terriblement beau pour collecter des pièces et surtout DES POASSONS (tous mignons au passage). Par contre quand on arrive vers la fin du jeu ça devient vite un enfer pour trouver les quelques pièces qu'il nous manque Les musiques... mama les musiques. Je crois que je ne me lasserai jamais de surfer sur le sable tellement c'est entrainant et rythmé. Les musiques biomes sont très calmes et reposantes en comparaison, le contraste est plutôt agréable. Et surtout ce que je préfère avec ce jeu c'est l'attention du détail qui est juste incroyable. Ça fourmille de petites animations et d'originalité aux quatre coins du jeu. L'UI qui s'anime quand on l'active, les sand shredders qui jouent à côté de nous quand on ne fait rien, les petits jingles musicaux... Tout ça transpire d'une envie de bien faire de la part des développeurs qui aiment clairement leur jeu et c'est juste magique du côté joueur. Autres remarques : - Une mini map ne serait pas de refus Vraiment quel bonheur d'avoir découvert cette pépite, j'espère que ça inspirera de futur développeurs pour faire des jeux de plus en plus inspirés et charmants, et j'ai hâte du jeu complet.
It's got potential! some of the platforming just kind of miss the mark for me personally, I don't like how the wallrunning feels and jumps don't really go high enough. Can't see "the vision" on how to complete a lot of the platforming puzzles either. (Skill issue likely)
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