
The mobsters's meeting bursts, your family must survive. Plan your actions to beat the other families, but play carefully they may have a different plan for you!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Reviews
Super premier petit jeu développé par un duo d'indépendants! A chaque partie, le coté aléatoire des tours de jeu me fait rire car on est jamais à l'abri d'une dinguerie! En ce qui concerne le jeu dans sa globalité, il est agréable, fluide, on sent qu'il y a eu pas mal de peaufinage et d'amour apportés aux visuels, interfaces, actions etc... en bref un petit jeu très sympa et rapide pour s'amuser entre amis ou famille!
After playing a couple of hours, I once again wish that Steam had a 'neutral' review option. I love supporting Indie devs, and it seems a lot of soul has gone into the production of the game, but for me, it's too bare bones to be sold for the price they are asking. The game revolves around the idea of having your characters sitting around the table, with each one performing a different attack to attempt to knock out all other player's characters first. It's simple and fun for probably the first hour, but then it starts to lack. Although the game is marketed as "pvp" there is no pvp except with those on your Steam friends list, and even then, the number of different cards/characters you have to bring to a game means that most matches feel identical. I think the game [i]could work[/i], but it needs more time in the oven. I personally would love to see a lot more cards be introduced (perhaps some that don't require a physical character) and some kind of deck system alongside proper randomised matchmaking. If you find the game on sale, I would say go for it, you'll at least get more fun out of it than those $5 Unity asset flips. But if you're coming for a new spin on the online PvP card game genre, then this is not it - maybe after a few updates, but not yet.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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