
Survival horror with roguelike elements. Explore randomized levels with different items and entities while trying to maintain your thirst, hunger, and sanity, ensuring a new experience every time. Play alone or with up to TEN friends online! Cross-platform multiplayer with Nintendo Switch.
Modeled estimate, not a reported figure. How we estimate →
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.1Kreviews | 82% | — | $397.5K |
| $8.24−25% | 140ratings | 67% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't buy this crap, it's really one of the worst backrooms game i've ever played. Broken AI, Visual horribles, Level design it's non existent, broken textures, sound disparity too high or low.
fun
The game is cooked . I ♥♥♥♥ my pants every time i see a screamer. IF YOU WANT TO TRY THIS GAME GOOD LUCK
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $10.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a Dungeon crawler that drags you through different backrooms levels, but this is pure backrooms fanfiction that kids on Twitter and YouTube pull out of their a*s with their custom "entities" that are all just their OCs But the gameplay its ok, the loop is simple, explore, loot, find the exit to the next level, repeat. It got hunger, thirst and sanity meters like every survival game ever made, a basic inventory, the usual stuff. Nothing revolutionary, you've played this game before in spirit I'm biased cos I enjoy survival games even when they're mid, so take that with a grain of salt The game entertains, and sometimes that's all a person needs. If you're into backrooms, you dont mind the cringe lore and like surviver games, it's worth a pickup on a sale, don't pay full price One more thing though, this game is full of jumpscares, clearly designed for streamers to fake scream at, or for play with firends (friend slop). Every minute there's a loud noise and some bulls**t flying at your screen, and it goes from funny to annoying real quick so let me give you a TIP: Turn the volume down for jumpscares in the volumen options or your ears are gonna file for divorce, the jumpscares just become a noise ordinance violation 6/10 it's fine. I guess. It does what it says on, doesn't waste your time pretending to be more than it is
Developed and published by RE:CODE, The Backrooms: Survival transforms the familiar online horror concept into a much deeper survival experience by blending roguelike progression, crafting systems, and cooperative gameplay. Rather than focusing entirely on scripted scares, the game challenges players to endure a constantly changing labyrinth where survival depends on preparation, adaptability, and smart resource management. The endless maze of unsettling corridors serves as more than a backdrop, becoming an unpredictable world filled with hidden dangers, valuable supplies, and mysterious locations that encourage repeated exploration. By leaning into replayability instead of linear storytelling, the game offers a fresh interpretation of the Backrooms mythology while preserving the unsettling atmosphere that made the concept so popular. The survival mechanics provide the foundation for the entire experience. Players must carefully monitor hunger, thirst, and mental stability while searching abandoned rooms for food, medicine, crafting materials, and equipment. Every expedition demands difficult choices, as inventory space is limited and carrying unnecessary items can become a liability. The procedural generation system ensures that no two playthroughs unfold exactly the same way, with randomized layouts, changing loot placements, and unexpected encounters keeping players alert throughout each session. This unpredictability makes exploration feel genuinely rewarding because familiarity with previous runs never guarantees future success. Progression extends well beyond simple scavenging thanks to a surprisingly robust crafting system. Resources gathered during exploration can be turned into essential survival tools, improved weapons, medical supplies, and other useful equipment that significantly increase the odds of survival. Some environments even introduce mineable materials that expand crafting possibilities even further. Combat also plays a larger role than expected, giving players access to both improvised melee weapons and firearms for dealing with hostile entities lurking throughout the Backrooms. Although fighting is rarely the safest option, the inclusion of weapon upgrades and equipment customization gives players meaningful ways to strengthen their characters over time without eliminating the constant sense of danger. Replay value is one of the game's strongest qualities. Multiple game modes allow players to tailor the experience according to their preferred level of challenge, from more forgiving exploration-focused options to an unforgiving permadeath mode where every mistake carries lasting consequences. Character professions add another strategic layer by providing different starting advantages, encouraging experimentation with various playstyles. The permanent death system creates genuine tension, making every successful escape feel earned while motivating players to improve with each failed attempt. Even defeat contributes to the overall experience through character records that preserve the history of previous runs. The cooperative multiplayer component greatly expands the game's appeal by allowing groups of players to explore together. Working as a team changes the overall dynamic, encouraging coordination when gathering supplies, sharing resources, and confronting dangerous entities. While solo play delivers the strongest feeling of isolation and psychological tension, multiplayer introduces its own brand of excitement as friends attempt to survive increasingly dangerous environments together. This flexibility allows the game to satisfy players looking for either a lonely survival horror experience or a more social cooperative adventure. Visually, The Backrooms: Survival succeeds in recreating the unsettling atmosphere associated with liminal spaces. Endless fluorescent hallways, abandoned rooms, and increasingly unusual environments create a constant feeling of uncertainty that supports the survival gameplay. Optional visual filters inspired by retro horror aesthetics further strengthen the eerie presentation, allowing players to customize the game's appearance to match their preferred style. Although procedural generation inevitably results in occasional environmental repetition, the variety of different levels and randomized layouts helps prevent the world from becoming overly predictable during longer sessions. The game is not without its weaknesses. Players looking for a heavily narrative-driven horror experience may find the emphasis on survival systems and resource management more prominent than storytelling. Some survival routines naturally become repetitive after extended play, particularly during longer expeditions where gathering supplies becomes a regular necessity. The challenging difficulty, especially under permadeath rules, may also discourage newcomers unfamiliar with roguelike survival games. Fortunately, the inclusion of multiple difficulty options helps make the experience accessible to a broader audience without sacrificing the intended challenge. Overall, The Backrooms: Survival successfully evolves the familiar Backrooms formula into a rewarding survival roguelike that emphasizes exploration, crafting, character progression, and replayability. Instead of relying solely on atmospheric horror, it delivers a gameplay loop that consistently rewards careful planning, efficient resource management, and adaptability in the face of constantly changing environments. RE:CODE has created an ambitious interpretation of the Backrooms concept that offers considerably more depth than many games inspired by the same premise. For players who enjoy survival mechanics, procedural exploration, and cooperative horror, it stands as a compelling and highly replayable experience. Rating: 8/10
обосрался
Игра была пиздатой, пока не добавили оружие. Мы с кентом тупо кругами бегали и хуярили мобов как крипов. Дошли до рекордных чисел и ливнули, не сдохли а ливнули, настолько эта залупа ♥♥♥♥♥.
it kind of sucks
trash. the worst multiplayer in all of gaming history
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Players by region
Where this game's players are, estimated from review languages.
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