
Enter the battle between four factions fighting to control the future of humanity.
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Languages: English, Spanish - Spain
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Has the potential to be a decent TCG, but it is fairly clear that this is not ready to come to market. While the artwork is unique and well done, it has been recycled on mutliple cards. The text on both the UI and the cards themselves is in shambles. Much of the localization from Spanish to English hasn't been finished (you will get your registration email in Spanish from the English client). Cards that reference themselves have different names in their title and card text. The symbols for used for Volition and Sancuary are missing from card text and have been replaced with a letter instead (a uniform symbology is vital for any card game, the lack of one here is pretty amatuerish). When an effect changes the values on a card it is shown as a text modifier outside the card, rather than changing the values on the card themselves (why be a DIGITAL tcg if you aren't going to utilize the benefits). This is less finished than many early-access titles.
This game definitely released far too soon. It is barely bug checked, and has numerous issues with it that were painfully obvious.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
HumanKind: The Awakening, I am usually quick to recommend Card Games, but this one is really rough. HumanKind: The Awakening is one of those games that you should be able to give a neutral review for. Currently I like what I see and want to see it finished, but the game just is not there yet. Personally I feel like the game should be in Early Access or at least in some kind of Alpha or Beta, because it needs a lot of work still.
Buggy, slow, and poor english translation. A ton of keywords that make no sense, and frankly just all around worse than other options. Let me give a specific example of all of the above: A creature card that says "tap this card, target enemy can't block". Except it really says "exhaust this card, choose an enemy, that enemy gains demoralize". Because demoralize is the keyword that says "can't block", for some reason. Now, you click on the card, it gives you a prompt saying "tap this card or cancel". If you tap it, then you get another prompt that tells you to select this card and click ok. Now you do that, and it gives you another prompt to click the enemy card and then click ok. Then it gives the enemy 10 seconds to respond. Then you get a confirmation window of your own action after their response. And now you've spent ~60 seconds to perform an action as simple as "tap this card to make a creature unable to block" and you can see why turns can take 5 minutes.
easier to find a pokemon in the wild than a player to fight... ... great arts. At least if you have to wait for so long you should have options to learn while waiting, knowing your cards, tips and tricks, etc. Also, you could learn about your faction You have to fight with advanced players/decks even if you are new. Lack of tutorial when you load the game for the first time, you have to find it on the top-right section hidden in a ? box. Some cards have amazing illustrations, this is a plus. As other player suggested, please add single player campaigns or fights. Ty. PS: I feel like I will never return, I have Gwent and other stuff to play, not wait.
It is 4 o'clock in the afternoon of a Saturday, and i am like 10 or more minutes waiting for an oponent, there is a lot of bug a almost any player. Son las 4 de la tarde de un sábado y tengo que esperar cerca de 10 minutos para un oponente, hay demasiados bugs y muy pocos jugadores, realmente no recomendado.
No es agradable de jugar, no es agradable de aprender, no es agradable de ver, perdida de tiempo por decir poco, le daria una segunda oportunidad si la interfaz fuera mas intuitiva
HumanKind: The Awakening is a trading card game with potential, however, this free version is FAR FROM IDEAL. The artwork has a sinister, psychedelic quality and illuminates vast ideas from "the man" and rebellion to technology and spirituality and is definitely the highlight of the experience. The lack of a "story" or "career" or "campaign" is a turn off for me. Progress will be slow without spending real money to buy more cards and even then, luck will need to be on your side to get something special.
PAY TO WIN BORING AND DISBALANCED PILE OF ♥♥♥♥
Played through the tutorial, picked my starter deck (Abyss), and then played 3 casual games against the computer AI. These 3 games did not trigger the daily reward for playing 3 matches, so those must not count towards that. I then queue'd twice to find a casual opponent sitting for around a minute each time with nothing. Maybe I was too impatient with the queue time, but I just wanted quick pickup games. The interface mentioned that they attempt to do some kind of matchmaking by skill level for the casual queue, so I assume there just weren't really any players just starting out when I was on. At this very early stage of the game, I wouldn't have even minded getting paired up and crushed by a superior opponent. All I wanted to do was get a better feel for how the game plays out against real people and start earning some daily rewards. Pros: +the graphics and look of the cards are all pretty decent +the game mechanics seem relatively straightforward but with enough complexity to be interesting strategically (Obviously can't comment on the economy, progression speed, tournaments, or the like) Cons: -Would have appreciated a bit more thorough tutorial that gives you a situation to try out the Duel phase and the Manipulation actions that you can take on your opponent's turn. The tutorials give a little basic info about these things, but without little scenario to try them out, it feels a little too abstract. -There is a glossary in the help section to define the keyword game mechanics. However, it would be helpful to have the option to turn on tooltips where you can hover over a mechanic and get a quick explanation. This way new players like myself wouldn't have to rely on memory early on. -I selected English as my language after installing the game. Other than some minor typos ("empaty" instead of "empathy" in the glossary) everything was in English, but the names for the different tournament queues appeared to be in Spanish. -Needs some more feedback and/or handholding to show you how you're supposed to progress after going through the tutorial. - This is a minor nitpick, but the UI visuals for looking at a card in your hand and then dragging that card out into play seemed a bit awkard and it was sometimes difficult to grab the proper card that you clicked on from your hand. Conclusion: This seemed like a decent game as far as the beginning gameplay goes. I was interested in playing more to see how it played out as you progress, but it just didn't grab me enough to make me want to spend more than a minute or so sitting in a queue for a single casual match.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.