
Traverse mirrors as if they were natural extensions of space to solve puzzles and uncover secrets. Reshape your perspective to perform gravity-shifting acrobatics as you jungle-gym through a sprawling environment. You'll never look in a mirror the same way again.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The Art of Reflection is a first-person puzzle game that explores mirrors as if you could pass right through them. What happens when you cross through a mirror and walk around in mirror-land? What if objects, or even gravity aren't the same on the other side? Unfold complex reflected paths as you learn to navigate this world with mastery.
Your primary tool is a snap zoom that lets you pass through mirrors, cover long distances in an instant, redirect effortlessly midair in slow-motion, and more. Solve puzzles inside a room, then clamber your way upside-down across the back side of the same structure. A labyrinthine architecture is waiting for you to uncover its hidden corners.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
крута
This game is just filled with surprises. Just when I thought it couldn't get any better a new mechanic gets introduced, and every one of those mechanics are unique. The way each mechanic interacts in each puzzle is also extremely unique. Each puzzle is different.
It's good! Original and mecanically interesting for sure.
This game is very much recommended if you are into puzzle games. It's got a great, unique mechanic that you can employ in many different ways, and multiple ways to solve puzzles so you can flex your puzzle solving skills. As someone who is trying to get his feet wet with solo game design, efforts like these from solo developers are mind blowing and inspiring. And maybe a little intimidating as I know I have a long way and a lot of work and learning to do before I can create anything even a fraction as impressive as something like this.
几乎符合物理直觉、每道题都很精巧的第一人称3D解谜 机制非常简单;自由度高,因此在大世界的选关其实很符合个人胃口(因为大世界进入新关卡没有强制的唯一路线) 甚至买游戏的前一晚做(通)梦(灵)到了与游戏高度相似的情景 总之绝赞
- Great graphics - Surprisingly deep puzzles emerging from a single core gameplay idea - Great execution overall Definitely a nice puzzle game to spend a weekend or two playing
简单的结构,极致的享受。 沉迷在“为啥这面墙不是地板”的迷茫中无法自拔。
Well-designed and very cool!!!
A great combination of traditional puzzles and modern mechanics discovery. Amazing take on exploration I haven't seen before.
Manifold Garden and Superliminal had a baby then divorced right after and now Portal the step dad who comes around only once in a while... The Art of Reflection feels like the baby here. So much potential, such interesting mechanics. But just didn't work out. I think a really bad idea to have built this big "hub" to explore so early in the game. Save that for later. Don't disorientate so soon. I absolutely loved the old demo(not sure if the current demo is the same). Keeping it linear worked well. Once I got my bearings straight and had a good flow to the mechanics I made some good progress but then I got stuck in a non-stop zipping around "where the hell do I go to next" loop that just burned me out. Almost like a love-hate I had with the game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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