
Help Roger on his quest to get back to his senses, find the antidote and escape! A surreal old-school point-and-click adventure game!
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About
The Antidote
What was supposed to be the end of a normal week at the office, turned out to be the beginning of a strange adventure. As Roger is ready to get in his car, he gets knocked unconscious on the back of his head. He finally wakes up, finding himself in a mysterious place and his senses are all messed up. He realizes he has been drugged and is hallucinating. Help Roger on his quest to get back to his senses, find the antidote and escape!
The Antidote is a classic point-and-click adventure. The game offers a wide variety of puzzles varying in intensity. Are you ready to solve some real conundrums?
a charming, yet old-fashioned adventure
stop-motion style "fever dream" atmosphere.
"mindbreaking" puzzles.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[b]“People leave traces of themselves where they feel most comfortable, most worthwhile.” ― Haruki Murakami, [i]Dance Dance Dance[/i][/b] [i]The Antidote[/i] has been an interesting experience for me, to say the least. This is one of those moments that I'd really wish Steam would offer the option for a "neutral" review, but we'll do with what we have. Coming from the newly sprouted developer team Innovative Underdogs, [i]The Antidote[/i] is their first game and the young developer team has been nothing but enthusiastic and attentive on community feedbacks - which is a praiseworthy sign. Our game is a P&C adventure, with a tip of hat to old school Sierra style; being intentionally ridiculous and challenging at all times. Is it enjoyable? Well, let's see. Let's start with one downside - and a big one for me: the story. Our protagonist, Roger leaves the office after a long day and being slightly ridiculed by his coworkers. The next thing he knows is that he gets smacked on the head and loses consciousness. As he wakes up, he finds himself in an old castle with a somewhat distorted, brightly colored environment. He meets another poor sod, who claims that he has been there for some time. Apparently, they both were drugged and brought here - thus, the oddly lsd induced looking environment. Our newly found friend claims that there is an antidote here around, so you start looking for the said antidote and possibly a way out. At this point, I must declare some failing in all logic - aside humor itself - that makes the storyline goofy, but not in the lovable way old Sierra games were used to be. Well, apparently Roger is GeNiUs enough to figure out the solution to various physics, chemistry, language and narrative puzzles yet fails in the most basic intuitive endeavors: [spoiler]WHO THE F*CK IS THIS GUY, AND WHY DOES HE TRUST HIM IMMEDIATELY AFTER SUCH AN ENCOUNTER??? He is drugged, in a foreign place, even plants and wells do speak to us; and we are prone to take every word of the only living human being in the premises granted? The guy simply disappears immediately after telling us about the antidote and reappears only to check on our progression. He doesn't do anything![/spoiler] Look, Roger being drugged may be the main explanation to everything in the game, but some shouldn't simply pass. If he is smart enough to go through all those puzzles and odd defenses, he should be smart enough to at least figure out something is off. As we progress through the game, we'll be having odd flashbacks - supposedly related to this encounter, yet nothing will make sense until the end of the game, where the villain would finally be revealed. And behold, nothing will make sense from that point either. Let's just note that all characters involved are dimwits with improbable IQ sparks from time to time. Taking a look at the environment design, it is more than obvious that lots of love and labor went into this game, so I'll give you that. Atmosphere is interesting enough to make you keep playing this thing. It is a bit disappointing that there is no voice-acting but stop-motion character animations were appropriately creepy and a nice touch on design. Item combinations, oddly creative dialogue options and various functions of our faithful mouse button reminds you the preface of many P&C classics. I'd say that humor fails on delivering on that department though, and the script can really, really use some proof-reading. Gameplay doesn't bear much explanation: it is a point and click adventure, nonetheless. Puzzles may be categorized into two: heh, "that was kinda creative, fun and challenging" kind of puzzles (example: the language puzzle near the end), and "what the f*ck they were thinking?" kind of puzzles (example: dimension puzzle, concerning how to get aluminum pieces). I tried my very best to avoid the walkthrough for the first hour - then I gave up for the sake of running through the story. Another veteran adventure reviewer currently undertakes the feat of playing it without the walkthrough, and I wish her the best, and some herculean feat of patience. Last word? It is a neat little trial as a first game and it has its "heh, that's cool" moments, but overall, it will need a lot of polishing, especially on its script and with some puzzle choices. Still, I strongly recommend watching this team closely in the future, and giving [i]The Antidote[/i] a try nonetheless. Please also check out Lady Storyteller's Curator page [url=http://store.steampowered.com/curator/11672469/]here[/url] - follow for regular updates on reviews for other games!
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I usually like "Point and click" games but I found this graphic adventure disappointing for several reasons. I don't care so much about graphics, which here appears old obsolete, I also like old-style games with classic 2D graphics, but this Antidote has a very bad gameplay. IT is hard to find objects and use them, it's difficult to try your avatar on locations, where it is required to stop at a precise point. There is no real plot, you don't understand what needs to be done, and the puzzles have no logic; for example "you don't have to feed the well" but then you have to throw some objects inside it! I played for several hours but everything that appears flat, boring, non-emotional, is not comic or adventurous, it is not a pretty deep storyline and there are no characters to talk to, the game only sends me to the various locations just to examine and collect items to use and that's it. I think the aim of video games is to give us emotions and make us know beautiful stories, I'm sorry but this game lacks all these qualities. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
[h1]More interesting reviews on [url=https://store.steampowered.com/curator/33843777//] Fenol Baron Approves Curator Page[/url] [/h1] Dude, this game is crazy like the March Hare. Point-n-click adventure in the atmosphere of fever dream, in which the most insane things happen. The hero speaks with a touchy meatball, a wishing well begs to protect him from constant harassment with stupid tourist coins, everything is crazy and surreal. The protagonist after the abduction in the spirit of the film «Split» is in a strange mansion, in the depths of which there is an antidote that can cure him of the current hallucinations. And this adventure will be insane, you can not even doubt it. Photographic graphics in the spirit of the old school quests I was very pleased, it gives the events additional shades of absurdity. The use of objects is quite logical, the puzzles are also well executed. With all this surrealism around the creators still somehow manage to tell a coherent story, with its own characteristics, sudden plot twists in the spirit of the same Shyamalan. Until the end of the game, I was wondering what all this would come to, and in the final I was not disappointed. Comments of the protagonist are always witty, and even conversations with objects in general will make you laugh. There is something cocky in the game, reckless that makes you pass it with pleasure, despite all the obstacles. If we talk about the shortcomings, then here we again run into old school. Paradoxically, this is the main advantage and the main drawback. In my opinion, various developers, creating an old school game, think that it does not need to use the modern achievements of adventure games. We do as before, it means everything should be as before. But this is a mistake, because there were also flaws in our favorite old games. And the most monstrous of them is pixel-hunting. Yeah, to find an indistinguishable stone in the mountain of stones, here it will have to do just that several times. Such old-fashioned graphics do not contribute to a clear vision of each item, so some of them are simply impossible to find and the whole thing begins to be dragged. And this is solved simply - the option of highlighting active points. I truly loved this game. She has a unpresentable cover, there are obvious irregularities, few people know about it so far, but she took my soul. Fell in love with her spontaneity and dissimilarity to others, fun and insane movement forward throughout the game.
This is definitely one of these cases where I wish that Steam allowed neutral reviews - especially considering that oldschool point-and-click adventures are such a rare sight nowadays. While the game looks a bit sloppy, I've got a feeling that a lot of love was put into creating The Antidote. I'm totally subjective here, but if you've grown up playing these classic point-click adventure games from the 90's, The Antidote is worth paying attention to for the sheer nostalgia. Problem is, the main issue here also dates back to the 90's. While The Antidote in no way follows the golden classics in the terms of narrative (don't expect any kind of coherent story), it revives that ancient moon logic old adventure games are infamous for. There are some sections here done right (occasionaly you'll find puzzles that hit the sweet spot), but unfortunately most of the time you'll be just randomly applying numerous items from your inventory on everything in the environment hoping that something will work. There's also that awful foil room puzzle that can be used as an example of how an adventure game puzzle should never look like. While I dig the visual style, apparently I wasn't missing this appproach to gameplay. And now to some more personal stuff. Namely, the humour. I'm not a fan of vulgar jokes at all, but I'm always eager to turn a blind eye to the specifics if they make me smile. Sadly, that's not the case here. But yeah, maybe that's just me; other reviewers seem to have enjoyed local humour, so there's a good chance that you will as well. Despite the fact that I've given The Antidote thumbs down (it just wasn't enjoyable for me), I do hope that the first game made by Innovative Underdogs is not going to be their last. While the first pancake may have turned out to be a bit of a lump, there's a lot of potential here.
Bottom line at the top: I can only recommend this game if you are a true P&C lover with a lot of time on your hands (even though this is short) like me. Pros --------------------------------------- -Hallucinatory adventure game. Those three words definitely grab my attention -Mostly stable. No crashing. -Atmospheric Music. -Cool background art. -References a Skee-lo song in a dialogue joke (always a plus). -Funny dialogue when talking to random items/objects. -Crisp and easy to read text (minus the main character's, the white is hard to read on some backgrounds). -Has quick travel feature for going to different rooms on the fly. Meh --------------------------------------- -I like the design of the sprites, reminds me of Police Quest 4 from the Sierra Online days, however their movement is clunky. -This is one of those Adventure Game Studio titles that needs a little configuration fiddleing with when starting for the first time. -No voice acting. -No Steam Achievements. Cons --------------------------------------- -Some extremely unintuitive and esoteric puzzles. For certain object puzzles i ended up just combining random things in my inventory until something happened. The vault opening puzzle and translation puzzle at the end made no sense to me at all. -Pixel Hunting. The developers have worked to mitigate this with mouse-over labels in their latest update but there were still some objects its yet to be implemented on. Some objects (plant in courtyard) were very difficult to discriminate from the background art. -The two above cons lead invariably to just a poor game "flow". I ended up having to go to the walkthrough on multiple occasions as it was easy to get stuck (starting from the very first puzzle). -Buggy. Certain puzzles i was able to get the reward item before i completed the puzzle. -The conditional statement coding that manage object interactivity don't all work well (for example, picking up a book from a shelf and then looking at that same shelf after and it says the book is still on the shelf) -Dialogue is clunky. Missing words and improper grammer are distracting and noticeable (it strikes me as a translation issue) -The story makes just makes no sense. Ending feels kind of lacking. -Short. Game came in at about 3 hours for me and I typically like if a game comes in at under $1 an hour (preferably half that) I received this game for free from the developers (who from my few discussions with I can tell are very nice people). I try to keep my reviews positive as possible as I believe these indie titles are often passion projects from the developers. However I also try to keep them honest as possible. This game feels more like an advanced student project than a polished P&C game. If you try it at the $5 asking price its not a huge loss but I would have been somewhat upset with myself had I paid full price. If you want to check it out I recommend looking for a sale. Not the worst P&C I've ever played, but also far from the best. I feel as though this developer has a lot of promise and I look forward to seeing what they come up with in the future!
It took a little while to figure out where this game was going. At first it looked like it might be some kind of surreal, artsy experimental-type thing in disguise. Turns out it really is just a little point-and-click adventure with a farcical story. Not in the same vein as Space Quest, but in a contemporary, self-aware sort of style that wants to be funny but doesn't want to look like it's trying too hard. It feels like a story that a couple of stoned college sophomores would come up with in their dorm room. Maybe it's not surprising, then, that the end result is all over the place. At least they tried something different with the look and concept; I'll give them that. The dialogue is good for a few chuckles here and there and parts of it do flow fairly well. The Book of Pointless Facts was a pretty clever way of dispensing hints. More often than not, though, it's like an object lesson in the common pitfalls of this sort of game. Obscure items that are extremely hard to pick out from the backgrounds. Weird item interactions. Bizarre, non-intuitive solutions to puzzles. It's got em all. Mostly it comes down to bad communication. The Ouija board part, for example. It's just backwards: you're supposed to ask the questions verbally and then let the board tell you the answer by moving your hands, not the other way around. If you're going to base a puzzle on a recognizable object or scenario, then it should fit logically into the context. "Hey maan, it's like, about drugs...it doesn't have to make sense!" That's just a cop-out. You still need some kind of internal consistency in order to have a puzzle game. It's easy to make things challenging by being nonsensical or simply concealing essential stuff from the player, but that doesn't make for a very good experience. There's no "feel" to this game, and they're never really consistent about what they expect from you. It starts from the very first puzzle. There's another section that in theory wants you to use a dowsing rod to find something. In practice, the stick moves so erratically everywhere on the screen that it's practically impossible to interpret. Is it supposed to be like that? Is it broken? How should I know. Like I said, bad communication. The worst moment by far is the aluminum foil room. The solution has no connection to any other mechanic in the game and it's not even hinted at unless you act in a completely random and pointless fashion. That's where they lost me. Well, you get the idea. Just say no, kids. You can find more indie game reviews at [url=https://oddlittlegames.com] oddlittlegames.com [/url] or visit my [url=https://store.steampowered.com/curator/34514756/] curator page. [/url] Thanks, and enjoy!
[h1]꧁ DLA MEGA FANÓW POIND AND CLICKÓW꧂ [/h1] i znowu ten nieszczesny neutral którego nie moge dac >< [h1]Fabuła[/h1] jestesmy się facem ktry wyzli po robcie z pracy i w sumei go porwlai musi się wydostaci [h1]GRAFIKA[/h1] trohe realu trohe gafiki [h1]Muzyka[/h1] istnieje [h1]Rozgrywka[/h1] typowy poind and click z zgadkami jak lata 90' [h1]Podsumuwjąć[/h1] jeśli szukasz poind and clicka po przeszęłs już wystzko to mozesz się pokusci ale nie oczekuj nie waidomo czego wienc daje poztyw ale trakcje jako neutral ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my
Okay, so I just finished this game after a nice grind and what a game this is. I loved how you can see the effort that has been put into this game since it has some really awesome (and challenging) puzzles in here. The story also got to me with a very nice plot-twist in the end! I would definitely recommend this game if you are looking for a very well created point 'n click game with good puzzles, a lot of humour and a great storyline!
Didn't make sense, the plot was weak and characters were robotic and full of dad jokes. The only good thing in the game was the main menu's song, but even then it feels like this game didn't deserve such cool music. Almost impossible to finish without a guide.
Very nice point and click adventure! I nearly spent 20 hours on playing this game. Some features that I really like about this game: - The puzzles are challenging and creative. - The graphics are smooth and the lightning adds to the atmosphere. Although one should not expect high quality graphics, my compliments are for the mysterious environments that were chosen. It makes you want to walk around and explore the castle. - The music supports the graphics and gives you an eerie and exciting feeling when you play this game. - The storyline takes you on a journey from the start of the game. At the start it is not completely clear what this game is all about. But every step you get further in the game you get closer to an exciting plot. There are some minor bugs and typos, but can be accepted from my point of view as there are many pro’s that makes you want to play this game. I surely hope that the developers will work on a next game. A sequal or at least a point and click adventure with the same kind of fingerprint from the developers. I hope my review will motivate them to go on! :)
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