
Continue Jan Scientist's story as he stays behind to unlock the planet's secrets. Build an underground base, assemble a crew of specialised Scientist alters, master Terraformation, invent new technologies, and conduct research that could define a legacy.
Modeled estimate, not a reported figure. How we estimate →
About
This DLC follows the ending where Jan Scientist stays on the planet. Average playtime is estimated at 20 hours.
Jan Scientist can finally pursue his true calling. While other Jans left, he stayed to lead a team of new specialists - assembled by and from himself. Only a scientific crew of perfectly aligned altered Jan Scientists can offer the expertise needed to unravel the Oasis phenomenon.
Studying nature's survival here in space is a life-defining opportunity. However, this goal-oriented plan of the Jan Scientists might not be so apparent to Jan Geologist, Biologist, Chemist, or Physicist.
The Oasis, a lush paradise that shouldn't exist, becomes the mystery you will obsessively try to solve.
Terraforming the nine arenas unlocks it, forcing the landscape to yield answers. But with each seemingly right step on a research path, the planet responds with implacable earthquakes and radiation, hinting at secrets best left undiscovered.
Your biggest hurdle? Years-long planetary cycles of scorching sunrises that force you underground. Setting a functional underground base requires building in varied soils, constructing new components, and researching modules like the Cryosleep Chamber, which buys time to witness your scientific actions' long-term effects.
Still, even in cryo-slumber, increasingly vicious cycles wear down your crew’s readiness to work.
Each planetary cooldown offers a brief window to freely explore a dramatically changed surface.
Terraformed landscape opens new building possibilities, spawns bonus-providing pickables, and lets you evolve your research-essential technology by extracting and refining new planetary resources. Specialised structures further let you transform, combine, and amplify what you gather.
Field Labs introduce new assignments for alters to continue their work while you cryosleep. But will they change once faced with the vulnerability of ageing?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 596 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我花费了2天时间通关了DLC, 尽可能将所有内容都完整体验了. 总体来说我觉得不及预期, 和本体差距较大, 我不讨论剧情走向问题,我只讨论玩法上的不足. 省流一句话: 这个DLC看起来像是一个本体的demo. 1:操作方面, dlc引入了拉管子的玩法, 但是管子连接机器需要一定的角度, 而装置放下来就不能旋转了, 这块体验真的很垃圾. 2:区域设计, dlc主要是一张分为多个区域组合的大地图,你需要不断的改造区域, 才能"开门"解锁新的区域.我对开门控制流程本身并无额外的想法, 但是堵门设计的不好, 门必须得等你改造完成区域后才有资格开. 而一个区域通常有 "初步探索" -> "采集拉线" -> "改造" -> "下个周期收集小垃圾" 这几个阶段, 只允许改造完成之后再开门完全没道理啊. 最主要的是这个门能不能开, 引导也是一坨,有的门改造前能开, 有的不能,我最初还以为有的只能一侧开,在那绕来绕去门两边跑,一直放不下破门机, 还以为卡bug了. 3. 剧情拉完, 我不讨论剧情本身, 但是剧情体量真的小. 分身只有4个的情况下, 4条分身线做的都很小, 体量小, 剧情也很水.在把分身丢野外之后还能再克隆一个相同分身我是没想到的,我以为这块剧情会很有意思 (比如新旧分身的碰撞,已经过完剧情的分身遇到了没有过剧情的分身产生的碰撞),结果什么都没有. 是的, 这个游戏最重要的分身剧情在DLC中异常地草率. 各个方面被本体剧情吊起来打. 4. 演出不足, 我不评价主线剧情本身, 但是真是草率,还没本体游戏那段在沙尘暴寻找自我的剧情来的长,演出0,最终2个结局cg才几秒啊,真nm一点诚意都没有。而且最终剧情存在的疑点也是0线索. 5. 优化极差, 我这个PC配置我自认为已经可以流畅玩了, 没有100帧也应该稳80帧. 实际上在探索改造之后的区域, 我的游戏帧数(我甚至改成了2K+DLSS性能+帧生成), 帧数才堪堪达到60左右, 我也是一个略懂游戏开发的业余爱好者, 你对你的畸变怪物真的是懒得做1点优化吗? 植被也真的是敢猛猛堆, 真是无敌了. 6. 游戏后期越来越无聊, DLC中有意思的就是前几个周期, 因为有新地图可以探索, 而随之而来的就是我需要等待产量巨低的xun气, 我在后期基本上就是睡觉度日....然后回想前几个周期的游戏内容, 实际上一点都没变, 都是开图探索然后收集拉电线, 我觉得起码每个新区域可以做一些差异化, 但是真的就只是地形变了. 作为支持了豪华版的多重人生和冰2的11bit粉丝, 我觉得, 下次我购买豪华版真的是需要好好掂量一下了.
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
Hours played at review time, across 596 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game crashes constantly. it's currently unplayable
It took me two attempts to appreciate the main story, because I lost almost all my Alters during my first playthrough to the rebell faction. But at least the first part had a somewhat pleasant story, interesting character "branches", personalities, which all tied back to the story itself. The story itself had a satisfying, rewarding set of endings available, that ultimately made me feel like it was worth it (in my second playthrough). This DLC has none of that. Last Variable doubles down on the base building. Base building becomes the grind. In itself this isn't necessarily bad. But grind for what? The new Alters feel like a doubling down of the first part's challenges, to an artificial extent. It feels old, tiring, boring to listen to the new Alters. Not because they are poorly written in themselves, but because we've been through this at length in the main story. It's cliche at this point. So there's no reward from the character interactions. There's no reward from external characters anymore, no Lena, nobody else to care about. Caring about people is one of the key drivers that keeps humans engaged. But fine, you'd think, it's just a DLC. At least the ending will reward you, but nope. The ending validates a certain undertone that is hinted throughout the story (if you want to call it a story). I appreciate movies with this specific genre/theme, and there are certain components that you need to make such a theme satisfying, not depressing. This story doesn't adopt these components. Unless there's a hidden ending nobody has discovered afaik, the main ending is depressing, not satisfying, not rewarding. It's a net zero impact you have for all the grind. There's no philosophical insight gained, which could be some worst case excuse for this ending. That is because all philosophy and physics mentioned ingame is superficial and/or inaccurate. So nobody gains anything from this DLC. Neither player nor characters gain knowledge, insight, or have any impact on anything. It's a unclimactic grind that ends in a huge void. The ending also makes implausible assumptions, pitches possibilities that then can't be pursued (like destroying the QC or not lying to a significant Alter). It forces the player into two choices when I as a player would immediately have picked a third choice that the game doesn't offer. And there would be tons of other plausible options to bring this to a satisfying ending, with or without the themes they tried to incorporate. Overall, the developers have failed to learn from what has made their first part interesting. The game feels like a grind, without any thrill to it. I had to push myself to get to the ending just because I was curious about the ending itself, but then the ending isn't rewarding either. There are no characters to care about much, partially because character dialogues are reintroduced/repeated as part of the regular gameplay. The base building is actually fun at first, but then the challenges stop and the new tasks are more like alterations and repetitions of previous tasks. It's a boring grind without reward.
5/10 Под конец уже заставлял себя доигрывать. Нового мало, а ковыряться со всем этим ещё часов 20. Трогать только если очень не хватило основного сюжета.
DLC испортило впечатление от оригинальной игры. Оно слишком затянутое, слишком скучное, альтеры-ученые получились куда менее выразительные чем альтеры из оригинала (хотя я думал что хуже чем в оригинале уже некуда). В DLC практически невозможно проиграть, нет смысла исследовать технологии кроме парочки базовых, ресурсов в избытке, даже базу не нужно перемещать. В итоге геймплейный цикл: криосон -> скрафтил квестовый айтем или постройку -> пачка псевдонаучных и псевдофилософских диалогов -> беготня и фарм ресурсов перед криосном. Повторять в течение 16ч (на оригинал у меня ушло 21). Ну и да, ужасная концовка. Можно было бы сделать сюжет куда интереснее и куда логичнее, но нет, игра предлагает просто рассусоливать вопросы из серии: "Что есть жизнь" и "Что есть наука". В общем, останавливайтесь на оригинале, на это DLC нет смысла тратить время.
Хуже основной игры - немного затянуто, новая механика труб душная, а сюжет стал менее психологичным и более фантастическим. Концовка впрочем лихо закручена. Кому понравилась основная игра - можно брать, но наверное через небольшой перерыв
The Alters, но симулятор трубопроводчика.
Ana oyunu çok sevdiğim için dlcye de büyük bir heyecanla başladım ve bitirdiğimde yine fazlasıyla memnun kaldım. Uzun zamandır beni bu kadar içine çeken, bitirdiğimde bile aklımda kalan çok fazla oyun olmamıştı. Hikayesi, atmosferi, karakterleri ve verdiğin kararların ağırlığı benim için oyunu çok özel bir yere koymuştu. dlc ile Oyunun dünyasına tekrar dönmek ve o atmosferi tekrar yaşamak gerçekten çok güzeldi. Normalde bir oyunu bitirdikten sonra dlcsine geçtiğimde aynı heyecanı bulamamaktan korkarım ama bunda öyle olmadı başından sonuna kadar yine severek oynadım. Ana oyunu sevdiyseniz dlcyi kesinlikle es geçmeyin.
loved the base game, DLC - not so much. i haven't finished it yet, so will probably edit it later if i figure the megafluid production out. my main issue is that basically the alters here are very bland and uninteresting, they don't really have their own arcs - and if they do, they feel lackluster, short and unfinished - or relationships with each other. they are mainly there to push the main quest forward, and even that is done very poorly, because the story feels underwhelming so far and doesn't add anything of substance to the base game. the dialogues are full of pseudoscientific jargon and i wasn't very interested in them overall, as they are mainly focused at the task and lack any real emotional punch. the base game didn't have these kind of issues. the story is also very linear with very few choices that don't seem to matter at all. quests are bugged and i was forced to load a previous save a few times, as they were not progressing properly. I think that the only reason why the DLC is so long is not the story and side quests, but the gameplay, that has been made artificially difficult, and thus time-consuming and annoying. the new resources are a mess. i hate the fact that some things can only be placed on geysers, forcing you to create a spaghetti of pipes all over the map, especially since you can't put two extractors on the same deposit area. the map is huge and hard to read, and the geysers feel like they're deliberately put in locations where it wouldn't get too easy for the player. megafluid production is overcomplicated and underexplained, and requires you to dismantle the network you made earlier for the previously unlocked resources. felt like playing satisfactory, and not in a good way. i also don't really get why so much of the research has to be repeated instead of carrying over from the main game. it just doesn't make sense to me narratively, given the DLC background. there are some good parts. the game is still beautiful (though it runs in 30-60 FPS after some time of playing on a PC that a year ago was able to reach 80-90 FPS on the same settings). the world and its lore are interesing, so it's great to see more of that. also the DLC doesn't have that looming deadline and you can actually take your time which i like very much. base building in the DLC was more enjoyable for me too. there were some rare highlights in the story and dialogues, but everytime i think that something more interesting, more emotional, more unexpected would happen... it just abruptly stops.
If you enjoyed the story of the Base Game then you'll enjoy this extension of it that covers more in detail of the Oasis. Sadly, some of the new mechanics added into the game is pretty buggy so it did cause some frustrations through the playthrough but nothing you can't work around in the end. The story has a very scientific theme so if you get bored listening to a bunch of nerds geek out over time and space physics then you are in for a bad time. Lastly, the ending... WOW
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