
Experience an award-winning, story-driven sci-fi survival game. Help Jan Dolski, the survivor of an ill-fated space expedition, create alternative versions of himself to escape a hostile planet and tackle personal turmoil with his unconventional crew.
Modeled estimate, not a reported figure. How we estimate →
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About
You have crash-landed on a lethal, radiation-soaked planet, and you are running out of time. A scorching sun that burns everything in its path is coming your way. Your only hope of survival is a massive mobile base too complex for one person to operate. You are forced to make a decision no human has ever faced: creating a crew of alternative versions of yourself.
But your solution may just become your biggest problem.
You crashed. You are entirely alone. The sun is a death sentence, and your mobile base must keep moving to outrun it. With no rescue coming, you must find a way to operate it, or you’ll die.
When the planet itself is your enemy, every second spent standing still brings you closer to ash.
To survive, you must move. To move, you need help. Forced to use the base’s advanced quantum technology and the planet’s unique resources, you must create The Alters: alternative versions of yourself. Brought to life by a supercomputer that turned your alternative life choices into reality, they are your only hope. They bring the specific expertise and capable hands you drastically lack, but they also bring their own human baggage.
A crew of ‘yourselves’ is a psychological nightmare. Every Alter arrives with distinct personalities, memories, and regrets. You aren't just managing resources. You are also a relationship manager to yourself, mediating conflicts and confronting your past choices lightyears from home.
As tensions rise, your Alters will clash over how to handle the mission. Keep them sane and keep them together, or your own egos will destroy your only chance of seeing Earth again.
Your rolling base is your lifeline, your factory, and your home. Customize and upgrade it to accommodate your growing crew. Research cutting-edge technologies, manage crucial life-support gear, and manufacture what you need to survive. Turn your base into a self-sustaining powerhouse capable of keeping both your crew fed and your systems humming.
You cannot hide inside the hull forever. To fuel your base and progress your research, you must step out onto the hostile planet's surface. Venture out into unpredictable anomalies and heavy radiation to mine essential resources.
But watch the clock, as every expedition is a high-stakes gamble against the oncoming burning sunrise.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 314 reviews with recorded playtime.
Reviews
Themes across 314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Norm
Игра уникальная в своем роде. Ничего подобного раньше не играл. Никакие другие выживалки такой опыт не дают. Сюжет: супер. Вариативность прохождения: очень высокая. Графика: хорошая. Из минусов: бывает душной.
На первый взгляд мне эта игруля показалась чем-то средним между Дес Стредингом и Фростпанком. А потом я начал вникать... Ты пытаешься выжить, а затем выгребаешь последствия своей попытки. Тебе надо быть одновременно разруливателем проблем со злобным начальником, и рачительным хозяином передвижной базы уморительной формы, и до кучи многодетной мамой своих же альт-клонов, у каждого из которых свой характер, свои тараканы в голове и как следствие - свои поводы быть в тильте и мошнить на тебя. Может играет моя личная проф-деформация (я уже лет 6 HRом работаю), но мне такой геймплэй показался одновременно комплексным и местами геморойным, но в тоже время таким сцука уютным... Прям кайфово общаться с людьми, которые вроде и твои копии, но такие непохожие. Рекомендую! И жду длц про Учёного. И про Ботана из альтернативной концовки.
Wow, it's a very cool game! If you like management and/or narrative games, try it. The game play loop revolves around three cores that communicates very well with each other. Even with focus laying on narrative and management aspects, the exploration part serves as a good refresh in the gameplay loop, giving you time to ponder over decisions while walking on the planet. A little dose of distress between the ehigh stakes of the game. To me, the Alters' personalities are what shines the most. The overall history and arcs are interesting, but the sutile details of each one hooked me: how each one has theirs desires and act accordingly, but also are intrinsically connected to each other by the same roots; the way they talk in the corridors when you are passing; even how they ask you to craft something or to change duties, as a familiar asking you to buy something at the market. The games breaths, and you feel yourself as a important part of this one person only family.
Concept génial ! La gestion de base et d'equipage marche tres bien. L'ecriture des personnages est bonnes. Je recommande !
8/10
*
Рекомендую пограти, однозначно! Ця гра чудова, вона прекрасна, вона унікальна. Гра яка заставляє задуматися, одна з найкращих, що я грав за останній час. Трошки розчарувала мала варіативність кінцівок, але чорт з ними, з тими кінцівками. Незважаючи на це, гра класна, справді з тих ігор, які не просто "проходиш", а проживаєш - з усіма сумнівами, морально неідеальними виборами й дивним відчуттям, ніби знайомишся з різними версіями однієї людини.
An epic and memorable experience! wopuld reccomend to anyone.
3.3 hours in, and I'm already hooked. At first, I thought this would be a survival game with an interesting sci-fi setting. It turned out to be something much more personal. Every Alter is a reminder that a single decision can change the course of an entire life. Not necessarily for the better or worse - just differently. That's a surprisingly powerful idea, and one that feels very human. I've only created my first two Alters, so I know I've barely scratched the surface. But if the game keeps exploring these themes with the same care, I have a feeling this is going to stay with me long after the credits roll. Can't wait to see where it takes me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Ukrainian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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