
The Advisor Series is a player-driven narrative where your choices & decisions, both in the game, and out of the game, determine how future episodes unfold. Play the role of villain protagonist Magnus the Magician, as he wreaks havoc across the land, one well-placed fireball at a time!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Secret Word: Bard
Secret Word: Morale Holy smokes, you've done it again. Magnus is such an incredibly written and complex character that I both love and hate in equal measure, haha. Still, I found out that I can be a "fantastic" advisor! I think it would be in character for Magnus to try to get the staff, but not for him to truly put his loyalty and trust in the king's brother. He's got a good thing going in his current advisor position--why would he toss that away permanently if he's so focused on looking out for number one? Still, he is quite calculating. I could see him playing the long game and temporarily "joining" the other side, only to turn on them shortly after he has the staff in his possession. Magnus would probably receive an even greater reward from the king if he managed to foil his brother's plans and recover a priceless artifact in one fell swoop. Seems the most logical to me, anyway.
Priestess, it's about time for bed when posting this so I ain't going to sneak it into a sentence this time. As for Magnus, personally I'm not one to want to waver in loyalty. If I remember correctly the king magnus is with now did lead his kingdom to ruin in the testing chamber. So... For a sort of continuity sake I'd say have Magnus at least hear out the lords story about the king, then have us make the choice. Mainly because depending on the players choices the kingdom could still be prosperous in the next installment. Who knows... but I can't be the only one seeing a connection between games. I'm actually getting interested in looking deeper into this down to what ever codes you guys snuck in. So keep up the good work.
Blessing
Bard. Idk if Magnus should defect or not. There's not enough to go on.
My word is "bard" and tbh, I think magnus should defect, it would make a more interesting story, plus, I want to know what exactly are the motivations of each of the armies respectively. I liked looking at all the green numbers at the end too.
My Codeword was: Fortune
Morale
Secret word: bard Assessment of my advisory skills: magnificent Magnus seemed like an interesting character to be the protagonist, but I still answered based on myself and didn't feel the need to roleplay. As for the end, I would not have taken their information at face value, as their first tactic was to use a hostage. The information should either be looked into for confirmation, as well as observe the king himself to see if there is any corruption, not like he would have been able to keep anything important hidden from Magnus for long. No important decisions should be made based on so little information. No harm in gathering information on the other king to determine who is the truly morally correct, and choose sides based on that. If neither king seems worth of loyalty, there's no harm in wandering just like before.
Secrate word: Mercenary Was somne very interesting moral choices! I want to play a full game of story around this so badly! Would recommend for a short interesting self evealuation.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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