
The Academy is a puzzle-packed adventure set in a school filled with mystery. Leave your mark on Arbor's Academy and find out why it only welcomes the best and the brightest.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ci sono troppe cose che non vanno in questo gioco, l'idea è carina ma realizzata male, la storia troppo banale da risultare quasi fastidiosa, un riempitivo per i vari enigmi da risolvere man mano che si prosegue. Le animazioni fanno capire il livello di attenzione che ci hanno posto, il modo in cui si muove il protagonista fa venire il maldi mare, traduzioni sbagliate, e non sto parlando di qualche parola tradotta male, ma di parole aggiunte che fanno perdere qualsiasi minimo senso logico agli indovinelli, che già per di sè non sono il massimo, se all'inizio sembrano sensati più si va avanti e più diventano deliranti, anche quando si risolvono non danno nessuna spiegazione del perchè il ragionamento era giusto, aggiungiamoci pure qualche bug è abbiamo un disastro.
Pomimo ciekawych zagadek oraz nawet ładnego wyglądu. Tym dalej idąc w tą grę dociera do ciebie że jest coraz bardziej głupsza od ciebie. Postacie pomimo że pokazują do ciebie sympatię, to masz wrażenie że one ciebie bardziej niż ty je. (Polubiłem tylko 2 postacie z czego jedna to nauczyciel mechaniki, a druga to bibliotekarka ( ͡° ͜ʖ ͡°) reszta postaci wydaje się liniowa i na dzień dobry wiesz kto kim jest ale to nie ma znaczenia bo nie musisz nawet ich poznawać) Na początku może wydawać się fajna ale gdy rozpoczniesz rozdział 3 zauważysz jaki to nonsens. Przykład: Wszyscy twoi koledzy z klasy zostali złapani w pułapkę w bibliotece oprócz jednej osoby (są to żelazne klatki) Fakt mógłbyś razem z 1 ocalałym uczniem wezwać kogokolwiek do tego miejsca bo wszystkie drzwi są otwarte, a reszta szkoły sobie siedzi jakby nigdy nic (No to fajna Logika). Niektóre zagadki nie mają sensu a w 3 rozdziale to nawet się powtarzają (jakby twórcy zrobili kopiuj wklej bo nie mieli pomysłu)A powtarzam że zagadki są w 2 formach (ABCD) albo wskaż na obrazku [Nie liczę składania tajemniczych artefaktów te są całkiem spoko]. Możesz sobie tą gierkę kupić ale w rzeczywistości lepiej pobrać Pierwszy rozdział Z Google Play i na nim skończyć bo gra tym dalej tym gorsza :/
Je recherchais un jeu de ce style, on m'a proposé d'y jouer. Je l'ai donc acheter, le prix est convenable. J'adore ce jeu, sont déroulement est bien fait mais il y a quand même des beugs : quand je l'ai acheté le jeu tournait autour de mon personnage et ne s'arrêtait pas, j'ai dû changer des paramètres dans le serveur stream du jeu pour que les touches se remettent correctement. Sinon depuis je n'arrête plus d'y jouer
The Academy: The First Riddle is a puzzle-driven adventure that places intellectual challenge and exploration at the center of its experience, wrapping hundreds of riddles inside the walls of a mysterious academic institution. Developed by Pine Studio and published by Snapbreak, the game invites players to step into the role of Sam, a new student at Arbor Academy, a school that quickly proves to be far more than a place of learning. Beneath its elegant architecture and scholarly traditions lies a web of secrets, hidden histories, and cryptic challenges that slowly unfold as the player progresses. From the outset, the setting does much of the heavy lifting. Arbor Academy is presented as a sprawling campus filled with classrooms, libraries, dormitories, and restricted areas, all connected by a sense of quiet intrigue. The school feels deliberately designed to encourage curiosity, rewarding players who wander off the main path and examine their surroundings closely. Exploration is not merely cosmetic; it often leads to optional puzzles, hidden collectibles, or subtle story details that flesh out the academy’s past. This sense of place gives the game a strong identity, blending academic prestige with a faintly magical, conspiratorial atmosphere. The core of the experience lies in its extensive puzzle design. The game features a large variety of riddles that test logic, observation, pattern recognition, and lateral thinking. Some puzzles are straightforward and intuitive, while others demand careful reasoning or a willingness to experiment. The diversity is one of the game’s biggest strengths, as it prevents the experience from becoming monotonous despite the sheer volume of challenges. Optional bonus puzzles add an extra layer of difficulty for players who want to push themselves further, making the game appealing to both casual puzzle fans and more dedicated riddle enthusiasts. Puzzles are woven directly into the environment and narrative rather than existing as isolated mini-games. Classroom challenges, locked doors, mysterious devices, and ancient symbols all feel like natural extensions of the academy’s secretive culture. This integration helps maintain immersion, as solving puzzles feels like uncovering knowledge rather than simply completing abstract tasks. However, this approach also means that clarity can occasionally suffer; some puzzles rely on subtle visual cues or unconventional logic that may frustrate players who prefer clearer guidance. Narratively, The Academy: The First Riddle uses mystery as motivation rather than as its primary focus. The overarching story hints at a long-standing conspiracy tied to the academy’s founders and traditions, gradually revealing fragments as Sam advances through the school. While the premise is intriguing, the storytelling often takes a back seat to puzzle progression. Characters and plot developments provide context and atmosphere, but they are not deeply explored, which may leave players wanting more narrative payoff for their investigative efforts. Visually, the game adopts a polished and inviting aesthetic. The academy’s interiors and exteriors are detailed and colorful, striking a balance between realism and stylized charm. Character models are expressive enough to convey personality without dominating the screen, and the overall presentation supports long play sessions without becoming visually fatiguing. The soundtrack complements this tone well, offering gentle, whimsical music that reinforces the sense of intellectual adventure without distracting from problem-solving. Despite its many strengths, the experience is not without rough edges. Some puzzles feel uneven in quality, with difficulty spikes that can interrupt the otherwise steady progression. Interface quirks and occasional technical hiccups can also break immersion, particularly when interacting with certain puzzles or navigating menus. These issues do not define the game as a whole, but they can be noticeable during longer sessions and may test player patience. Pacing is another area where opinions may vary. With such a large number of puzzles, the game can feel lengthy, and players who prefer a tightly structured narrative arc may find the experience meandering at times. However, for those who enjoy methodical problem-solving and gradual discovery, this slower pace can be a virtue, allowing the academy’s secrets to unfold organically rather than rushing toward a conclusion. Overall, The Academy: The First Riddle is a substantial puzzle adventure that prioritizes mental challenge and exploration over action or narrative spectacle. Its strengths lie in its variety of riddles, atmospheric setting, and sense of discovery, even if its story and technical polish occasionally fall short of their potential. For players who enjoy immersive puzzle games and are willing to embrace trial, error, and patience, it offers many hours of thoughtful engagement within a mysterious academic world that rewards curiosity and persistence. Rating: 6/10
Bien que certaines énigmes soient sympas, le jeu est tellement truffé de bugs et d'approximations que ça reste une déception.
Okay, after playing this game for nine hours over a course of a few days and also completing the game, I would recommend. It is not the best game out there but if you're looking for some fun puzzles to do, I recommend this game. The graphics are okayish with a few bumps and some of the problems are quite hard or made no sense so i had to end up guessing, but most of the time I had a lot of fun. The storyline is clear and the background text you have to read for class is interesting. Also the school is beautifully made and fun to explore when looking for chocolate bars or weird items. I would have liked if I could have changed my character a bit to represent how I look because I feel like that's more fun or at least pick my own name. I also, and maybe this is just me, couldn't find the controls for the game. It was confusing and I knew I had the WASD keys but SHIFT is run for me and E or SPACE opens things which I couldn't control. Overall, I had a pretty fun time. I think the game should have cost less but would rethink the idea if some tweaks were made about the graphics and designing. Rate I would give: 8/10
Backlog: Game 1 I have decided to write reviews on the games that I have finished from my backlog. Understand that reviews are subjective and experiences may differ from person to person. I may not have liked a game everyone else liked, or disliked a game everyone else disliked. I have not necessarily done everything there was/is to do in the game as I'm only playing games as a hobby. Keep that it mind as you read on. *For this game, it has been a while since I have completed it. It did not leave a lasting impression so I am struggling to recall a lot of the game. Art - 6/10 The art for this game doesn't look too bad. It has its own charm for what the game is about and theme it's going for. I enjoyed the looks of the game. There's not too much for me to say about the art. Sound - 5/10 As with the art, the sound design wasn't too bad, nothing really that stands out in anyway, but fits the theme/style of the game. Music - 5/10 The music seemed pretty basic. There was nothing that made me take a moment and sit back to enjoy it. Story - 4/10 If I recall correctly (I will try to keep this spoiler free) you play as student named Sam. When he gets to school there is a professor that is missing and he and some friends take it upon themselves to find the professor which leads to a few [i] odd [/i] things happening along the way to try to find the professor. Nothing that about the story stood out to me. Then ending wasn't too bad, the post credit scene was kinda interesting. Gameplay - 4/10 At the start the gameplay was nice. There were quite a few puzzles to solve as you progressed along the story, but none of them were all that hard, or interesting. There were a non small portion of the puzzles that seemed to have really odd if not just super specific solutions to them that would be kinda hard to discern the logic behind them. After a few hours, the puzzles started to become quite tedious for the most part. Every little thing had a puzzle to it and sometimes it just kinda ruined the flow of the game. Overall - 4/10 I wish steam had a middle ground and not just yes or no. Because [i] maybe [/i] if this game was on sale for a dollar or two maybe then, but if I had to pick on I can't say I would recommend this game.
많은 수수께끼 퍼즐을 풀 수 있다는 사실 하나는 좋았다. 하지만 구글 번역기 수준의 질 떨어지는 번역이 문제를 이해시키지 못하는 경우도 있고, 아예 잘못된 서술까지 있다. 그래서인지 억지로 찍어서 정답을 봐도 이해가 안 되는 문제들이 꽤나 있는 편. 스토리도 지루하며, 후속작을 염두에 둔 것 같지만, 여전히 소식이 없는 것을 보면 그냥 엎어진 듯 싶다. 수수께끼를 많이 풀 수 있다는 점이 좋다고는 했지만, 레이튼 시리즈처럼 문제가 억지스러운 경우도 있고, 후반부로 갈수록 문제의 질과 난이도가 떨어져 흥미를 잃게 된다. 단점이 너무나도 많은 아쉬운 작품.
謎がいっぱい解きたいときにはよさそうでした。 もっと学校に関する謎解きを期待していたのでちょっと物足りなかったですが、何グワーツみたいな学校を歩けるのは楽しかったです。
Возможно как игра для детей - сойдет, а так слишком скучно и нудно.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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