
Thank You for Your Application is a story-driven interview simulation game. After 15 rounds of interviews, you are reassigned as a junior interviewer, tasked with screening candidates’ resumes according to company requirements and issuing the appropriate thank letters.
Modeled estimate, not a reported figure. How we estimate →
About
Thank You for Your Application is a work simulation game themed around job interviews. Players take on the role of an interviewer at the largest company in Aeropolis City, reviewing applicants’ resumes and documents according to strict and constantly changing hiring requirements, before making decisions that may alter the course of other people’s lives.
Throughout the game, players will encounter a wide range of applicants, absurd corporate systems, ever-changing policy demands, and the company’s dark secrets gradually coming to light. Against a backdrop of dark humour and corporate drudgery, players must make choice after choice in their everyday working life.

Decide the fate of job applicants: As an interviewer, will you side with capital and the rules, or give workers the green light?
Exercise your tiny slice of corporate power: Check application documents, raise questions, make judgements — and even shock applicants with electricity.
A bleak apartment life after work: Pay your bills, browse forums, buy daily necessities, and try to keep your mental state intact.
Multiple-ending narrative: Exploring themes such as workplace discipline, the shame of unemployment, efficiency-first thinking and discrimination against outsiders, your choices will shape the direction of the story.
Screen candidates’ resumes and documents according to the company’s daily hiring requirements, then decide whether to accept or eliminate them.
Check their internship certificates. We want graduates with experience.
Check their Psychological Evaluation Report. We want employees with a stable state of mind.
Check their graduation certificate. We want students from top universities.

Remember to pay your rent on time, lest you become a homeless illegal overstayer.
Remember to keep your mental state in check. The company has no need for employees who break down.
When recruitment becomes pretend recruitment, when pretend recruitment becomes redundancy, and when redundancy finally reaches you — where are workers supposed to go?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Japanese, German, French
Engagement
Hours played at review time, across 74 reviews with recorded playtime.
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
동무 출신 성분이 이래가 인물 심사 보겠나?
为了一个成就我打了n遍,终于k88没死结果在day27又收不到他的邮件...你懂这种绝望吗?重复打也没有我真服了能不能告诉我这是什么情况?xhs上面有人评论了官方也不回复...还有你这垃圾的存档,打到后面我都麻木了
페이퍼 플리즈의 완벽한 아류 게임. 심지어 원작을 뛰어넘지조자 못함 분기 선택 불가함. 어디서 트리거가 꼬여서 어떻게 되었는지조차 짐작이 안 감 불편한 인터페이스와 단축키. 단축키를 만들다 말았는지 인터뷰는 게임 끝날 때까지 하나하나 눌러줘야 함 산 게 아까운 게임은 참 오래간만인 것 같음. 페이퍼 플리즈를 하세요.
最初は面白く感じるのですが中盤以降のイベントが繰り返し作業になりかなり虚無感がある。ストーリーの分岐のために周回したくもあるのだが、またこれを繰り返すほどの気力がわかないためもういいかな。 一応ストーリーというかエンディングは気になるが内容に対して長すぎる。
哈哈 无疑是一个非常资本家的游戏,第一次玩花几十块钱买通购买快捷键通道的时候我无疑是愤怒的,但是仔细想想好像又没有ooc,此后我彻底无话可说。作为一个从未面试过从未找过工作的学生,我第一次感受到什么是上班,哈哈。我一直盼着港陆那群魂淡过来给我公司炸了,结果搞半天我还要去面试,我跳槽了妈妈!我至今还没有找到外出的方法,我会赢吗? 最后的最后,能不能出一个过关一次后回档允许跳过看简历的按钮?我真工作不动了,想倒档回去还得看十几份简历,这个游戏的神奇之处在于屏幕里和屏幕外的我也好劳累哈哈哈,只能一整天一整天的回档我是力竭的,你们到底有没有画门外?以后还会有2吗,有的话能不能加一个外卖功能。
its kinda mid..beginning was good but gameplay was not smooth and explained properly..too much wording and bore me out at times..could be more interactive..
第一周目玩到一半 整体很有意思 就是看简历看的头疼谢谢
玩法跟阿什托兹卡万岁有点像。剧情更现实,玩到后面都有点难受了,我不想这样判断一个人TT 最喜欢的看是每天的论坛,太有意思了嘿嘿 我的劳动者大乐透总是谢谢惠顾 打出了逃离结局,不想上班gogogo
I kind of enjoyed the game and certain aspects played well, but ultimately the latter half of the game gets pretty repetitive and I felt like very little was happening beyond the core loop. The Rebel faction also can't really make up its mind on whether I work with them or not. Dialogue was kind of confusing as I just had them wander up as if I had any idea who they were and asking me to do crazy things with very little prologue. I ended the game with 900+ dollars which added to the 'I just want to get to the story' feeling I was having near the end. Special NPC's don't show up often, you can go many days without a new mechanic being introduced, and the last few days suddenly become very trivial. I might change my mind if this game gets a few updates as the foundations are good (I am a sucker for Papers Please clones) but as it stands this game needs a lot more events and mechanics to avoid monotany.
**9.5/10分。**整體表現非常好。故事方面較為大眾化(當然,喜好因人而異,而我個人覺得OK/還不錯)。 建議在「記憶資料模組」中加入文字說明,以便玩家重溫已達成過的結局。 Score: 9.5/10. Overall, it is very good. The story is fairly mainstream (though personal preferences vary, and I personally found it quite good). I recommend adding text descriptions to the memory data module so that players can review the endings they have unlocked.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Anodyne | $670.9K | 1.6K | 85% | $14.99 |
| Military Conflict: Vietnam | $670.3K | 2.3K | 91% | $14.99 |
| Touhou Ibunseki - Ayaria Dawn: ReCreation | $670.2K | 1.5K | 84% | $18.99 |
| ADOM (Ancient Domains Of Mystery) | $670.1K | 1.6K | 84% | $14.99 |
| Doom & Destiny | $670K | 2.4K | 96% | $9.99 |
| Line War | $670K | 1.2K | 80% | $24.99 |