
Punch enemies, take their weapons, and switch combat styles on the fly. Blend combat skills and movement into hectic first-person gun-fu based on three movesets for punches, melee weapons and firearms.
Modeled estimate, not a reported figure. How we estimate →
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About
TEXNOPLAZM is a first-person beat'em'up/shooter hybrid where fists, melee weapons, and firearms collide.
Rip weapons from enemies, switch combat styles on the fly, and chain movement with brutal takedowns.
Unlock powerful moves and passives as you tear through a gothic European cityscape — a future that never was.

Fight enemies by wielding their own weapons against them
Switch combat styles mid fight
Blend movement and combat abilities for inventive takedowns
Unlock special moves and passive abilities
Explore the gothic cityscape of Europe, in a future that never was
Uncover your mysterious origins

Year 200X, somewhere in Europe.
In a world where advanced magic works like technology, extraordinary feats are attainable for those who possess the right sorcerer code.
Nestled in the urban jungle, a street gang traffics synthetic companions known in the underground as “Dolls". One of them follows her routine...until the moment she does not.
Without any directive to guide her, she fights purely on instinct, a machine now unbound by purpose.
She is the Girl With No Name, she is a Technoplasm.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoyed the game. Got some door glitches wich got fixed in the last update. Also UI is developing that is great. I guess this game comes with music and ambient first. From the UI and menu screen. Then you got action and movement. Not that much of shooting. Lots of punches though. Also you got parkour and the story. This game comes from the solo developer. The gameplay reminded me the first level of RTCW or Mortyr. So you should expect the quality of models and level of interaction with surroudings being such if you mind. Wish TXP to leave Early Access and to find the finest shape.
УЛЬТРА КИЛЛ ГOOOOOOBBBНОООООООО. ЭТА ИГРА ПРОСТО РАЗНОС ЖОПЫ ПО ВСЕМ ФРОНТАМ БAAAAЛЯЯЯЯ
hidden gem
I already had the opprtunity to play the demo of this game, and I must say it is a step-forward in comparison to Ghostware. The Gameplay is Dynamic and the soundtrack is fire. What else I can say?
Can't wait for more!
Fundamentally good game with great combat. Really excited to see where it goes with new content, bug fixes, QOL, etc.
Really really fun game Love how each combat style feels powerful yet unique Edit: Update coming soon, just gonna say this game has a banging soundtrack as well
So, I stumbled onto this game because of a catchy thumbnail on the dev's music YouTube channel. I mostly knew the guy for making remixes and covers of classic games soundtracks. Turns out, it's some awesome gun-fu. It's got a really solid style, and the plot is clichéd, but hey, it works. Even though there aren't a ton of mechanics and customization is pretty limited, the game is totally worth the couple of hours it takes to beat. Judging by the credits, the dev made it all by himself, and for a solo job, this much content is pretty impressive. It's giving off some Bloodrayne, F.E.A.R., VtMB 1, Deus Ex and SS2 vibes. The modern UE4 post-processing mixed with those late-90s PC game models and textures looks awesome. Definitely recommend it.
buy it
You may not know this, but the dev (ML) is a single guy working on this game. Game design, map design, music, the lot of it. For a solo effort (and his second game), I'm really impressed and having a lot of fun with what he's put together so far. The quick and dirty is this is a first-person beat-em-up, with elements much like Devil May Cry. Parry, counters, air juggle, dodge, shoot weapon, throw weapon. But everything has been stripped down to the fundamentals and I really welcome this. It's easy to get sucked into a vortex of high combo counts but this game isn't really about that...especially since the narrower FPS view makes threat management much more different than a 3rd person beat-em-up, so the mechanical simplicity of the fighting balances it rather nicely between twitch skills and positioning. I can't really think of many other boomershoot-esque games that have managed to balance this so elegantly. The fact that all melee weapons and guns deplete rather quickly adds another element of resource management and tactics. What do you save your precious bullets and weapon durability on? Shoot the flyers (hate hate hate)? Or the snipers? Slash the minibosses to burn them down quickly? Or parry them with what's left of the weapon so you can open them up for unarmed combat? All decisions you make on the fly while playing this. The difficulty ratchets up pretty consistently from stage to stage, and it's well paced (so far). The environments are for the most part dark and gothic, but there's enough color and lighting that helps with the variety, and the signposting is well done - I rarely get lost or lose momentum moving through the levels. Fight arenas are big enough and enemy count/types are balanced appropriately for the sizes of the engagements. It's not always perfect, but fits a lot of the time. And the crown jewel of the presentation is, for sure, the sound design and music. ML has been making electronic music for over a decade and he really understands that for a low-poly "retro-game" the sound design does a ton of heavy lifting. Music often sells the atmosphere better than any visual effects, and good sounds make for instantly recognizable cues. This game has excellent, pounding electronic music and good gameplay sound design. An unblockable attack sounds different than a blockable attack, you know instantly when you've killed all enemies in an encounter, and you also know when those *&#$#@ flyers show up to ruin your day. I can continue but I'll just say if this game looks fun to you, you should go get it. Splattering goons and minibosses while taking no damage to a killer electronic soundtrack is a great way to relax after a long day for me. Can't wait for the full release!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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