
Pilot a mech through the barrens of Texas and fight off the threat of an insect horde. Tex-Mechs was made by students at SMU Guildhall.
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Languages: English*, Spanish - Spain, Simplified Chinese, Spanish - Latin America*languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
☀️
parece ser promissor, mas não foi lançado ainda, então...já sabe né.
This was a pretty solid experience, especially for a short indie demo. I wish it was a bit longer, maybe showcasing a single boss fight so you could see how that plays out, but overall had an interesting style and the mechanics were all solid. The weapons and controls made sense. I think the story could use some fleshing out, but mostly because I am curious as to why the insects all got there and why it is named New Texas. Overall fun and enjoyable, if a bit short! (Probably a 7/10)
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love when student projects are this much fun. I would have given them an A. With a larger scope, a budget, and some more experience under their belts this could be amazing, but as it is I had fun. Great job everyone, you should be proud!
devamı ve online gelirse tutucak bi oyun
Норм, на 15 минут.
欸嘿,还可以
ONLY play this if you want to support a college project. This is NOT a full game, you only get ONE level and you can beat the whole thing in about 15 minutes. It is a college game design class project, not a game for retail release!! That being said, the concept is pretty cool for a student project. You drive around in a big stompy mech, blasting evil spiders. You have three weapons to choose from: pistol, flamethrower, and blaster... but really there is only one choice: the blaster. The blaster goes KABOOM and is a one-hit-kill. The pistol takes four shots to kill a single spider plus your aim needs to be perfect. The flamethrower is fun, but not as strong as the blaster. Controls are simple and intuitive. Map design is a bit clunky, but passable. Sound and music are just okay. Enemy and mech designs are just okay. If the class, or future classes, would pick up where this class left off and expand on this project, make it into a proper game, clean up the visual design elements a bit, then I would recommend it. But in its current state it is just TOO SHORT to be worth downloading. Even though it is free. But as a "proof of concept class project" it is alright.
6/10 - Nice little game for in between.
Игра "Tex-Mechs" – это адреналиновый коктейль из взрывного экшена и глубокой тактической кастомизации. Садиться в кабину огромного меха, оснащенного смертоносным арсеналом, и крушить все на своем пути – это фантастическое ощущение. Возможность детальной настройки каждого аспекта меха, от брони до вооружения, позволяет создать машину смерти, идеально соответствующую вашему стилю игры. Сюжет, хоть и не хватает звезд с неба, достаточно увлекателен, чтобы мотивировать к прохождению миссий, а разнообразие карты и заданий не дают заскучать. Однако, стоит отметить, что графически игра немного устарела, хотя и выглядит вполне приемлемо. Самое главное – это сам процесс сражения. Бои динамичные, напряженные и невероятно зрелищные. Правильный выбор оружия, позиционирование и использование окружающего ландшафта – ключ к победе. Если вы любите мехов, взрывы и кастомизацию, то "Tex-Mechs" – это определенно игра для вас. Рекомендую!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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