![[Test Subject Name]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2842570/header.jpg?t=1751728751)
[Test Subject Name] is an FPS Platformer that sees you descend through layers of test chambers, fighting multitudes of robots along the way, using weapons taken from enemies, and coming in contact with intelligent machines that want you dead.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ehhh its not very good. Needs some work done. Lots of frame drops towards the end of the game. Can't recommend it at this point in time.
Peak
this game has a lot of stuff that are stupid, i am not gonna list them but im sure this game has potential
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
免费 有成就 没中文 实验体代号 本作是一款第一人称射击平台跳跃游戏。你将逐层深入各类实验舱,一路上迎战大批机器人,还要面对一心置你于死地的智能机械。 借助体内的机械义体与精湛枪法,击退源源不断的敌对机械。同时分辨广播中不断传来的声音,判断对方是敌是友,亦或是亦敌亦友。 武器过热时需及时更换、丢弃。你可以选择激光狙击枪、氡气转管机枪,或是换回可靠的左轮手枪投入战斗。 为何选择抢先体验模式? “此前我开启了游戏试玩,发现本就打算开放给所有玩家体验,因此决定转为抢先体验。这样也便于我逐步推送更新与改动,并收集玩家反馈,力求在正式版上线时,将游戏打磨至最佳状态。” 抢先体验预计持续多久? “以 2024 年 5 月 9 日为起点,预计持续约三年。目前游戏尚未完成全部规划内容。” 正式版与抢先体验版有哪些区别? “游戏规划共 5 个章节、50 个关卡,每个章节设置一名首领;后续还会新增更多武器与敌人,并对整体内容进行精修优化。” 抢先体验版当前内容 “现有 10 个关卡,包含 1 个教学关卡、7 个普通关卡、2 个首领关卡;登场 8 种常规敌人、4 名首领,玩家可使用 5 款武器。 游戏配备多款机械义臂,主要有抓钩臂与近战臂;同时开放了供玩家自由体验、测试内容的沙盒关卡。更多玩法与功能介绍,可查看下方「游戏简介」板块。” 抢先体验阶段结束后,游戏价格是否会变动? “目前暂无调价计划,本作在全球范围内将永久免费。” 开发期间计划如何吸纳玩家社区的意见? “我们会认真审阅并采纳玩家反馈。非常欢迎大家针对敌人、武器、关卡等内容提出建议与批评,助力我们把《实验体代号》打造得更加完善。”
okul pc oyunu bu sarıyo
Test Subject Name is a fast-paced first-person action game that mixes shooting, platforming, experimental weapons, and high-mobility traversal inside a mysterious testing facility. Developed and published by Munch, it takes a deliberately straightforward premise and builds its personality around constant movement and improvisation. Rather than treating each encounter as a conventional firefight, the game encourages players to keep moving through dangerous chambers, experiment with unusual equipment, and adapt whenever their current weapon or strategy stops being effective. The setting complements this structure surprisingly well. Players descend deeper into a facility populated by hostile machines while mysterious voices communicate through its systems. The story is not presented as a heavily cinematic narrative, and much of the intrigue comes from uncertainty about the experiment, the facility, and the intentions of those communicating with the protagonist. This restrained approach allows the atmosphere to support the action without frequently interrupting it, while still giving players a reason to wonder what might be waiting farther below. Combat revolves around an unusual approach to weapon management. Firearms can overheat, making it impractical to rely on one weapon throughout every encounter. Instead, the player is encouraged to grab alternatives and keep the battle moving. The selection includes familiar concepts alongside more eccentric science-fiction equipment, including a revolver, a laser-based sniper weapon, and a powerful radon-fueled minigun. The relatively small arsenal in the current version is compensated for by meaningful differences in how the weapons function and the situations in which they are useful. Mobility gives the shooting considerably more character. Robotic implants and specialized arms provide abilities that can be incorporated into both traversal and combat. The grappling hook is particularly useful because it creates opportunities to rapidly reposition, cross gaps, and maintain momentum during encounters. A melee-oriented arm also makes close-range fighting more viable. These mechanics mean that success is not simply determined by aiming accurately. Reading the environment, moving efficiently, and knowing when to change tactics are equally important. The mixture of FPS, platforming, arena combat, and bullet-hell influences creates encounters where remaining stationary can quickly become dangerous. Enemy pressure encourages continuous repositioning, while environmental layouts give the movement mechanics practical importance. At its best, the game develops an enjoyable rhythm of firing, dodging, grappling, switching weapons, and pushing toward the next section. Players accustomed to slower tactical shooters may need time to adjust, but fans of movement-focused action should understand the game's intentions almost immediately. Its largest weakness is currently its limited Early Access scope. The available version contains a tutorial, regular stages, boss encounters, multiple enemy varieties, a handful of weapons, several arm abilities, and a sandbox area for experimentation. That is enough to demonstrate the underlying systems, but it remains considerably smaller than the developer's planned final experience. The proposed expansion toward dozens of levels, additional chapters, bosses, enemies, weapons, and general improvements could significantly increase its longevity if those plans are completed successfully. The visual direction favors a stylized futuristic appearance that suits the mechanical enemies and artificial environments. It does not depend on cutting-edge realism to communicate its ideas, which works in its favor as an independent production. The relatively modest technical demands also make it accessible to a broader range of PC hardware. The presentation is functional enough to keep combat readable, although additional environmental variety and refinement would help prevent the testing chambers from becoming visually repetitive during a much larger campaign. As a free-to-play Early Access project, it is easier to forgive the limited amount of content. Players can experience the existing mechanics without committing money to an unfinished game, making it particularly suitable for anyone interested in watching an experimental indie FPS evolve. The tradeoff is that anyone expecting the depth, polish, enemy diversity, and campaign length of a completed shooter may find the current build more like a promising foundation than a fully realized adventure. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default graphics configuration is considered suitable, and the game can run successfully on SteamOS. However, handheld players should expect compromises. Some functionality is not fully accessible through the default controller configuration, touchscreen interaction or a community controller layout may occasionally be useful, and text entry can require manually opening the virtual keyboard. Some interface text may also appear small, while certain prompts can display keyboard, mouse, or non-Steam Deck controller icons. It is therefore functional on the Deck, but the experience is less seamless than a fully optimized handheld release. Overall, Test Subject Name succeeds most clearly through its combination of movement and improvisational combat. Grappling through environments while dealing with overheating weapons and aggressive mechanical opposition creates a distinctive rhythm, and the mysterious laboratory premise gives the action enough context without overwhelming it. There is still substantial room for expansion and polish, but the existing mechanics demonstrate genuine potential. Players who enjoy quick FPS combat, platforming, unconventional weapons, and mobility-focused encounters may find plenty to appreciate, provided they understand that the project is still developing. Rating: 7/10
бредовая игра, ничего не понятно плюс ещё и кривая
while i love the concept there is no way to heal and the grapple is a little bad, besides that its great, and maybe an ajustable aim assist could help
Its pretty fun but also pretty buggy. Its still in progress though so bugs are expected, overall I had fun in it. You should give it a try if you are bored as f*ck and looking for something to play quickly.
i will highly recccomend this to people who dont play shooter games
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