![[Test Subject Name]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2842570/header.jpg?t=1751728751)
[Test Subject Name] is an FPS Platformer that sees you descend through layers of test chambers, fighting multitudes of robots along the way, using weapons taken from enemies, and coming in contact with intelligent machines that want you dead.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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At this stage, its terrible to the point of unplayability. Grappling is a fun mechanic, but its terribly designed in this game. It's more of a rope swing, and very easy to get stuck if youre not fast. While grappling is supposed to feel fun and fast, every time I encounter another pink orb i just feel annoyed. Gunplay is unbearable. Holding a single weapon is already a strange choice, but coupled with manual reloading (dev, if I'm out of ammo auto reload for me, its not that hard) AND an overheating system that reduces the effectiveness of your gun by up to 70% AND slow projectiles makes it painful to kill enemies. Not only that, but your health is unknown, reloading is slow... i could go on. Punching is stupid, you have a single punch on a 3-4 second cooldown? Graphically, the game looks good, but it's plain white walls and corridors, with oversaturated lava to break it up occasionally. If you're looking for a Karlson-esque game (which is what i assumed this was trying to do) don't play this. With no update in over a month the dev either has no time or doesn't care about this game. There are so many quality of life features that are needed and an abysmal amount of obvious bugs that make this game terrible.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
enjoying the game so far, the amount of bugs I found is understandable for its point of development, had a few soft locks but I was able to get through them by reloading. the grappling hook and shooting still need a bit of work but are in a working state. I found the punching / parrying? to either not work or I don't understand how it works, so I just avoid using it Can't wait to see how the game develops
i have played millions of games in my lifetime, but nothing, NOTHING could have prepared me for the sheer brilliance of TSN. from the moment i clicked the big green play button, my entire perception of reality shifted. my vision sharpened, my posture improved, and for the first time in my life, i understood the true meaning of art. shakespeare, da vinci, lebron james and even tyler engola himself could only dream of crafting something this profound. but even amidst the game's breathtaking grappling, dashing, and combat mechanics, jaw-dropping level design, and an emotional rollercoaster of a story, one thing was better than everything else. the general. to call him just a narrator is an insult. to call him just a boss is an insult. he is not just an antagonist - he is a living legend. the moment he spoke, my soul left my body. his beautiful, powerful, authoritative voice shattered the very fabric of my existence. i have heard oscar winning performances, but nothing compares to this. his every word resonated through my bones, like my body was being pulled towards him through my HD gaming monitor that i won in a black market poker game. for most of the game, he's there - narrating, explaining, and reminding you at every step how bad at jumping you are. as you learn to operate your new body and weapons in this world, the general is there by your side, teaching you how to walk like how a mother nurtures her children. if the general was my alarm every day, i would wake up immediately. if the general was teaching my comp sci class, i would actually pay attention. if the general were a member of color guard, he would be the best flag twirler of all time. but then, you fall into a hole, and the moment comes. you realize you actually have to fight 𝓱𝓲𝓶. i have faced many final bosses, but nothing could prepare me for this. the very voice that had been guiding me for the entire game turned against me. his presence was overwhelming and his attacks were devastating. i had to take a beat and do this bossfight the real gamer way - with my toes on the keyboard, powered by nord vpn. with regrets, i eventually beat the glorious general, leading to the most well designed escape sequence i have ever played. by the time i finished the game, my posture had regressed, my vision had blurred, my hair had turned gray, and i had aged 10 years - but it was worth it. when my grandchildren ask what prime life was like, i will tell them about the majestic beauty that you have created through test subject name.
This game is really fun! i like the quick movement and the game can be quite challenging at times.
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pros good idea kinda fun mechanics in theory cons feels very unpolished could not change sensitivity option menu isnt working movement speed is way too fast no health indication dialog keeps repeating upon death the guns overheating feels like a bit much but i get it the dash feels hard to use kinda sucks you to the ground it feels like it could be a great game just needs a lot more work, but as of right now 11/4/2024 it isnt worth playing in my opinion but you can try it yourself and decide. im sure there are a lot of other things i didnt find but it felt way to clunky for me to continue.
ультракилл но БЕСПЛАТНО
免费 有成就 没中文 实验体代号 本作是一款第一人称射击平台跳跃游戏。你将逐层深入各类实验舱,一路上迎战大批机器人,还要面对一心置你于死地的智能机械。 借助体内的机械义体与精湛枪法,击退源源不断的敌对机械。同时分辨广播中不断传来的声音,判断对方是敌是友,亦或是亦敌亦友。 武器过热时需及时更换、丢弃。你可以选择激光狙击枪、氡气转管机枪,或是换回可靠的左轮手枪投入战斗。 为何选择抢先体验模式? “此前我开启了游戏试玩,发现本就打算开放给所有玩家体验,因此决定转为抢先体验。这样也便于我逐步推送更新与改动,并收集玩家反馈,力求在正式版上线时,将游戏打磨至最佳状态。” 抢先体验预计持续多久? “以 2024 年 5 月 9 日为起点,预计持续约三年。目前游戏尚未完成全部规划内容。” 正式版与抢先体验版有哪些区别? “游戏规划共 5 个章节、50 个关卡,每个章节设置一名首领;后续还会新增更多武器与敌人,并对整体内容进行精修优化。” 抢先体验版当前内容 “现有 10 个关卡,包含 1 个教学关卡、7 个普通关卡、2 个首领关卡;登场 8 种常规敌人、4 名首领,玩家可使用 5 款武器。 游戏配备多款机械义臂,主要有抓钩臂与近战臂;同时开放了供玩家自由体验、测试内容的沙盒关卡。更多玩法与功能介绍,可查看下方「游戏简介」板块。” 抢先体验阶段结束后,游戏价格是否会变动? “目前暂无调价计划,本作在全球范围内将永久免费。” 开发期间计划如何吸纳玩家社区的意见? “我们会认真审阅并采纳玩家反馈。非常欢迎大家针对敌人、武器、关卡等内容提出建议与批评,助力我们把《实验体代号》打造得更加完善。”
this game has a lot of stuff that are stupid, i am not gonna list them but im sure this game has potential
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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